Wild magic d100 table

by jb01234

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Wild Magic Surge
d100 Effect d100 Effect
1 Roll on this table at the start of each of your turns for the next minute. 2 For the next minute, you can see any invisible creature within 60ft and not in total cover.
3 A modron chosen and controlled by the DM appears in an unoccupied space within 5 feet of you, then disappears 1 minute later. 4 You cast fireball as a 3rd-level spell centered on yourself.
5 You cast magic missile as a 5th-level spell. 6 Roll a d10. Your height changes by a number of metres equal to the roll. If the roll is odd, you shrink. If the roll is even, you grow.
7 You cast confusion centered on yourself. 8 For the next minute, you regain 5 hit points at the start of each of your turns.
9 You grow a long beard made of feathers that remains until you sneeze, at which point the feathers explode out from your face 10 You cast grease centered on yourself.
11 Creatures have disadvantage on saving throws against the next spell you cast in the next minute that involves a saving throw. 12 Your skin turns a vibrant shade of blue. A remove curse spell can end this effect.
13 Your skin turns a vibrant shade of colour. A remove curse spell of 5th level or higher can end this effect. 14 An eye appears on your forehead for the next minute. During that time, you have advantage on Wisdom (Perception) checks that rely on sight.
15 For the next minute, all your spells with a casting time of 1 action have a casting time of 1 bonus action. 16 You teleport up to 60 feet to an unoccupied space of your choice that you can see.
17 You are transported to the Astral Plane until the end of your next turn, after which time you return to the space you previously occupied or the nearest unoccupied space if that space is occupied. 18 Maximize the damage of the next damaging spell you cast within the next minute.
19 Roll a d10. Your age changes by a number of years equal to the roll. If the roll is odd, you get younger (minimum 1 year old). If the roll is even, you get older. 20 1d6 flumphs controlled by the DM appear in unoccupied spaces within 60 feet of you and are frightened of you. They vanish after 1 minute.
21 You regain 2d10 hit points. 22 You turn into a potted plant until the start of your next turn. While a plant, you are incapacitated and have vulnerability to all damage. If you drop to 0 hit points, your pot breaks, and your form reverts.
23 For the next minute, you can teleport up to 20 feet as a bonus action on each of your turns. 24 You cast levitate on yourself
25 A unicorn controlled by the DM appears in a space within 5 feet of you, then disappears 1 minute later. 26 You can’t speak for the next minute. Whenever you try, pink bubbles float out of your mouth.
27 A spectral shield hovers near you for the next minute, granting you a +2 bonus to AC and immunity to magic missile. 28 You are immune to being intoxicated by alcohol for the next 5d6 days.
29 You are intoxicated for the next 1d4 days. 30 Your hair falls out but grows back within 24 hours.
31 For the next minute, any flammable object you touch that isn’t being worn or carried by another creature bursts into flame. 32 You regain your lowest-level expended spell slot.
33 For the next minute, you must shout when you speak. 34 For the next minute, you must whisper when you speak.
Wild Magic Surge
d100 Effect d100 Effect
35 You cast fog cloud centered on yourself. 36 Up to three creatures chosen at random within 30 feet of you take 4d10 lightning damage.
37 You are frightened by the nearest creature until the end of your next turn. 38 Each creature within 30 feet of you becomes invisible for the next minute. The invisibility ends on a creature when it attacks or casts a spell.
39 You gain resistance to all damage for the next minute. 40 A random creature within 60 feet of you becomes poisoned for 1d4 hours.
41 You glow with bright light in a 30-foot radius for the next minute. Any creature that ends its turn within 5 feet of you is blinded until the end of its next turn. 42 You cast polymorph on yourself. If you fail the saving throw, you turn into a sheep for the spell’s duration.
43 You cast polymorph on yourself. If you fail the saving throw, you turn into a death slaad, and act accordingly for the spell’s duration. 44 Illusory butterflies and flower petals flutter in the air within 10 feet of you for the next minute.
45 You can take one additional action immediately. 46 Each creature within 30 feet of you takes 1d10 necrotic damage. You regain hit points equal to the sum of the necrotic damage dealt.
47 You cast mirror image. 48 You cast fly on a random creature within 60 feet of you.
49 You become invisible for the next minute. During that time, other creatures can’t hear you. The invisibility ends if you attack or cast a spell. 50 If a creature dies within 120 feet the next minute, you may have them immediately come back to life as if by the reincarnate spell.
51 The target of the spell becomes convinced they are a paladin named Bob on a holy quest for the duration of the spell. 52 Your size increases by one size category for the next minute.
53 Your size decreases by one size category for the next minute. 54 You and all creatures within 30 feet of you gain vulnerability to piercing damage for the next minute.
55 You are surrounded by faint, ethereal music for the next minute. 56 You are surrounded by HARDCORE ROCK music for the next minute.
57 You are surrounded by loud but calm smooth jazz for the next minute. 58 You regain all expended sorcery points.
59 A letter addressed to you appears in your hands. 60 The season changes by one in a 50-ft radius around you.
61 You gain the interest of a powerful entity. 62 Your hands are knives for 1 minute.
63 Someone loses a limb. 64 You become a golem version of yourself. If remove curse isn't cast on you in 3d4 days, it's permanent.
65 A permanent portal to the feywild opens where you are. 66 You cast speak with plants on the target of your spell.
Wild Magic Surge
d100 Effect d100 Effect
67 Your party (including you) all switch bodies for 1d4 minutes. 68 For the next minute, whenever you cast a spell that effects a single target you cast it on everyone in a 20ft radius.
69 Someone in a 20ft radius secretly becomes a vampire for 1d4 weeks. 70 You summon fireworks!
71 You summon Tingle, god of parties, or his equivalent in your game. 72 You cast a random spell that you know, with a random target.
73 For 1d4 days You love animals, then hate them for 1d4 days. 74 Every creature in a 30ft radius must succeed on a wisdom saving throw or become frightened of you for 1 minute.
75 You summon many frogs. 76 You become very tired.
77 You become magically aware of the location of a powerful magic item. 78 You cast animate objects on the objects around you.You cast gaseous form centred on yourself.
79 You cast gaseous form centred on yourself. 80 You can only speak deep speech for 1d4 days.
81 Flowers sprout from all earth and soil in a 1d4 mile radius. 82 You summon 5 cubic metres of water in a point centred around you.
83 You are both immune to fire damage and also on fire for 1 minute. 84 A storm starts.
85 You cast enlarge/reduce randomly on a random target. 86 One of your stats becomes 1 for 1 minute.
87 One of your stats becomes 20 for 1 minute. 88 You cast zone of truth, centred on yourself.
89 Creatures in a 30ft radius must suceed on a charisma check or be charmed by you for 1d4 minutes. 90 You cast mass suggestion, with the suggestion being the last statement you made.
91 You cast reverse gravity, centred on yourself. 92 Your blood turns a little fiendish.
93 You summon a lot of donuts. 94 A large, strange egg appears on the ground in front of you.
95 You gain a +4 INT for the next 3 days, but lose -2 INT for the next 6 days. 96 Everyone in a 50ft radius' mildly annoying fears manifest for 1 minute.
97 You summon a banquet of food and everyone in a 100ft radius, centred on you, sits down to eat together until the food is gone, regardless of whether they were hostile. 98 You are polymorphed into a chimera for 8 hours.
99 Everyone in a 100ft radius rolls on the wild magic table. 100 You cast Mighty fortress, Druid Grove or Temple of the gods
 

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