SCP-173

by Cinder Blocksally

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WARNING - The SCP Foundation faces anomalies that are potentially world (and game) breaking. These are not normal D&D monsters and should not be treated as such. Do not use SCPs in your game unless the DM and players are all ready and eager for some very unconventional gameplay.



SCP-173

Medium construct, unaligned


  • Armor Class 20 (natural armor)
  • Hit Points 172 (15d8 + 7)
  • Speed 40 ft.

STR DEX CON INT WIS CHA
24 (+7) 5 (-3) 24 (+7) 2 (-4) 10 (+0) 1 (-5)

  • Saving Throws Con +11
  • Skills Athletics +11, Perception +4
  • Damage Resistances Nonmagical bludgeoning, piercing, and slashing damage
  • Damage Immunities cold, fire, lightning, poison
  • Condition Immunities Charmed, Frightened, Prone, Unconscious
  • Senses Blindsight 30ft., Darkvision 120 ft., passive Perception 14
  • Languages -
  • Challenge 10 (5,900XP)

Advantageous Aggressor. SCP-173 doesn't roll initiative and can take any number of turns in a round based on the the number of creatures in the initiative order. If it cannot be seen, such as within an area of total darkness, 173 may take a turn at the end of every other creature's turn.

Hardened Form. 173 has advantage on strength (athletics) checks.

Unseen Movement. While it is being viewed SCP-173 doesn't take turns and is paralyzed. Any creature attempting to keep eyes on 173 must make a DC 10 Constitution saving throw at the beginning of each of their turns. If they succeed, they keep their eyes open and the DC increases by 1. On a failure, the creature blinks and 173 may immediately take their turn, interrupting the creature's turn.

If 2 or more creatures are watching 173, they can attempt to coordinate blinks. This requires concentration as if concentrating on spell. So long as they maintain concentration, they do not need to make Con saves to avoid blinking. Creatures concentrating on watching 173 have disadvantage on Dexterity saving throws and attack rolls against creatures other than 173.

Actions

Crunch. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit 62 (10d10 + 7) bludgeoning damage and the target is grappled (escape DC 21) and the target remains grappled while 173 is paralyzed.

For full containment procedures on SCP-173 and additional info, see the the archives: http://www.scp-wiki.net/scp-173

SCP Cardstock Art by toadking07

Monster Design by Cinder Blocksally

 

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