SCP-096

by Cinder Blocksally

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WARNING - The SCP Foundation faces anomalies that are potentially world (and game) breaking. These are not normal D&D monsters and should not be treated as such. Do not use SCPs in your game unless the DM and players are all ready and eager for some very unconventional gameplay.



SCP-096

Medium aberration, neutral


  • Armor Class 17 (natural armor)
  • Hit Points 127 (15d8 + 60)
  • Speed 50 ft., climb 30 ft.

STR DEX CON INT WIS CHA
22 (+6) 16 (+3) 19 (+4) 4 (-3) 5 (-3) 7 (-2)

  • Skills Athletics +10
  • Damage Resistances cold, fire, lightning, thunder
  • Damage Immunities Nonmagical blugeoning, piercing, slashing damage; poison
  • Condition Immunities charmed, frightened
  • Senses 60 ft darkvision
  • Languages -
  • Challenge 10 (5,900XP)

Agitated State. 096 If a sentient creature sees its face or a visual representation of its face, 096 enters an agitated state. The creature becomes its target and 096 will aggressively attempt to chase down and kill its target. This effect triggers regardless of if 096 was aware it has been seen or not. 096 can have any number of targets.

While in its agitated state 096 gains the following benefits:

  • 096 knows the exact location of the target as long as they are on the same plane of existence.
  • It gains advantage on ability checks and saving throws made to impede its movement.
  • It adds its proficiency bonus (+4) to all saving throws,
  • It gains advantage on attack rolls against the target,
  • 096 can dash as a bonus action as long as it is moving towards the target

096 enters a docile state if all of its targets are killed, if it loses track of its target, or if it has 0 hit points and the target is still conscious after 10 minutes of direct confrontation.

Docile State. While in its docile state, SCP-096 moves slowly, covering its face with its claws while crying in agony. It gains the following penalties:

  • It moves at half speed and can't take the dash action.
  • It has disadvantage on perception checks.
  • It has disadvantage on stealth checks

Siege Monster. 096 is deals double damage to objects and structures

Un-Stoppable. If 096 has at least 1 hit point at the end of its turn, it regains 1d8 + 4 hit points. When 096 drops to 0 hit points while in it is in its agitated state, it remains conscious and can act normally until it becomes docile.

When 096 has 0 hit points AND is in its docile state, it falls unconscious and begins regaining 1d8 + 4 hit points every hour until it reaches 50% of its max HP, at which point 096 regains consciousness and its regeneration speed returns to normal.

Actions

Multiattack. 096 makes one bite attack and two claw attacks.

Bite. Melee Weapon Attack: +10 to hit, reach 5ft., one target. Hit 12 (1d12 + 6) piercing damage.

Claws. Melee Weapon Attack: +10 to hit, reach 10ft., one target. Hit 17 (2d10 + 6) slashing damage.

For full containment procedures on SCP-096 and additional info, see the the archives: http://www.scp-wiki.net/scp-096

SCP Cardstock Art by toadking07

Monster Design by Cinder Blocksally

 

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