### Mask of Bahamut
##### Wondorous item, artifact (Requires attunement by Worshiper of Bahamut)
*Credit: Todd Lockwood*
*This mask looks like the head of a Majestic Dragon. It's color is Platinum and the eyes of the creature wearing it glow pale blue. It Appears to be melted onto the head of the creature wearing it, as if it cannot be removed.*
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This mask is a Modified Dragon mask of the Dragon Queen. It's Magic warped by Bahamut himself and gifted to One of his worshipers as both a Gift and Penance.
This Mask has multiple abilities and properties as follows:
***Bahamut's Will:*** Donning the Mask causes it to fuse to the creatures head. It cannot be removed by any means except death or by Bahamut himself.
***Damage Absorption:*** You have resistance to cold. If you already have resistance to cold from another source, you instead have immunity. If you have already have immunity, you instead gain life equal to half the damage that would be dealt.
***Draconic Majesty:*** You have advantage on charisma checks when dealing with Metallic dragons, conversely you have disadvantage on charisma checks when dealing with chromatic dragons.
***Dragon Breath:*** You gain the cold Dragon Breath ability. When you use your breath weapon, each creature in a 15 foot cone of the exhalation must make a constitution (DC 15)saving throw. A creature takes 3d6 damage on a failed save, and half as much damage on a successful one. After you use your breath weapon, you can’t use it again until you complete a short or long rest. If you already a breath weapon ability it instead gains a recharge of 6.
***Dragon Sight:*** You gain darkvision out to 60 feet, or to an additional 60 feet if you already have that sense. Once per day, you can gain blindsight out to 30 feet for 5 minutes.
***Winter’s Fury:*** While your current hit points are equal to or less than half your hit point maximum, you deal an extra 1d8 cold damage with your melee attacks.
***Dragon Tongue:*** You can speak and understand Draconic.
***Legendary Resistance (1/Day):*** If you fail a saving throw, you can choose to succeed instead.