Planar Bandit: Roguish Archetype

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Planar Bandit: Roguish Archetype

The planes are imperfect, and you know exactly where to find their flaws. Planar bandits see the faults in reality that no one else does and slip right through them. You join the ranks of the most adventurous of explorers, the most traveled of nomads, and the grandest of thieves.
Planar Bandit Features
Rogue Level Feature
3rd Planar Slip
9th Slip Sneak, Dimensional Detention
13th Slipwalker
17th Slip Shroud

Planar Slip

At 3rd level, you begin to find rends in the fabric of the planes, slips in the structure of the multiverse.

You can use a bonus action to create two immovable rifts, one on an open surface within your space and one on an open surface that you can see within 30 feet of you. An unstable portal bridges the distance between the two.

The rifts are no more than a foot across and last until the end of your turn. A creature next to one rift is considered to be next to the other rift. Anything put through one rift emerges through the other. You may only have one Planar Slip open at a time.

You have advantage on Sleight of Hand checks performed through a Planar Slip.

Slip Sneak

At 9th level, you master using your portal legerdemain to catch foes unaware.

You can use your Sneak Attack against a creature within 5 feet of your Planar Slip, even if you don't have advantage on it, but not if you do not have disadvantage.

Dimensional Detention

Also at 9th level, you begin to harness the latent energies of these slips, briefly blinking your enemies out of existence.

If you have advantage on an attack made through a Planar Slip and both rolls would hit, you may temporarily banish a Large or smaller creature to a harmless demiplane, hurtling it through a planar fault.

While banished, the creature has a speed of 0 and is incapacitated. At the end of its next turn, the creature reappears in the space it vacated or in the nearest unoccupied space if that space is occupied.

A creature banished in this way is immune to your Dimensional Detention for the next 24 hours.

Slipwalker

At 13th level, your creation of these faults is second nature, your every movement in sync with the beat of the plane.

The rifts of your Planar Slip no longer require a surface and can be up to 10 feet across. If you move through a Planar Slip, your first attack that hits that turn may still gain the benefits of Slip Sneak and Dimensional Detention.

Slip Shroud

At 17th level, you become one with the plane around you, wearing it around yourself like an obscuring cloak.

When you first move through a Planar Slip on your turn, you can become invisible until the start of your next turn. You become visible after you attack or cast a spell.

Credit

Narset, Parter of Veils by Magali Villenueve

 

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