Path of the Exosoul

by IDBN

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Path of the Exo-Soul

There are those who wear their heart on their sleeve, and then there there those who wear their soul like armor. If your will, your identity, your very self is indestructible , what can harm you?

--Hana Sohryu of Mekka, The Indomitable Champion

Anima Plate

At 3rd level you learn to release the power of your Anima Plate, shrouding yourself in its protection. While raging your soul bursts forth surrounding your body like a suit of armor. When you begin raging you gain temporary hit points equal to 5 times your Barbarian Level. These temporary hit points do not interfere with temporary hit points gained from another source.

Soul Burst

Beginning at 6th level you can turn the damage your Anima Plate takes against those who hurt you. As an action your Anima Plate detaches from you, it flies in a straight line to a point you choose within 30 ft that you can see. Hostile creatures within 2 and a half feet of that line must a strength or dexterity save of DC equal to 8 + your Charisma modifier + your proficiency bonus or be dragged along by your Anima Plate.

Once your Anima Plate reaches its destination it detonates. All creatures within 10 feet must make a dexterity save of DC equal to 8 + your Charisma modifier + your proficiency bonus or take force damage equal to 5 times your barbarian level 3 minus the number of temporary hit point you have remaining. Then your rage ends and you lose any temporary hit points.

Once you use this feature until you complete a long rest you must use an action to begin raging instead of a bonus action.

Pneuma Leap

Beginning at 10th level you can use your Anima Plates ability to move to enhance your own physical abilites, while you are raging you gain the benefits of a Jump spell, also your movement speed is increased by 10 feet.

Absolute Territory

By 14th level, you learn to expand the boundaries of your “Selfhood” beyond your body and Anima Plate, allowing your unconscious self-preservation instincts to protect you even from attacks made from afar. While you are raging as a reaction to a ranged attack made against you may increase your AC by your Charisma modifier until the end of the turn. You may use this feature a number of times equal to your Charisma modifier; you regain any expended uses when you complete a long rest.

 

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