The Toon Class
A small, grinning figure cackles in delight as the shots fired from several bows at once go directly through him. He then reaches into his pockets, pulling out a massive hammer which he uses to squash his attackers.
A mysterious woman who seems to be entirely in black and white begins to melt as if she were ink, swallowing up the helpless man she was looking to assassinate.
A band of goblins had figured they had gotten the one-up on their target when they lobbed a boulder off a cliff, landing directly on top of a merchant's head. The goblins are incredibly surprised to find that instead of the merchant lying dead, he simple springs up from the ground like a pop up book.
A toon is a figment of creativity and stories. Figures who do not follow the same laws of reality as regular folks and tend to bend reality to their will. Whether it be for comedy or combat, the toon's antics are always zany and strange.
Reality Warpers
Toons have the ability to harness the magic of creativity and art into their own bodies. This power allows them to "toonify" themselves and perform supernatural feats that defy the laws of reality and physics.
These feats can include anything from stretching their bodies like rubber in an unnatural manner, holding items that are far too big for their pockets, or taking an absurd amount of physical abuse only to come back from being sliced in half or squashed flat like paper.
They are often considered to be neigh immortal due to the fact that their powers comes from the fact they do not follow our normal laws of reality but it has been shown that an absurd amount of damage can kill the toons. There was once a case where a substance known as Dip was used as a sort of acidic toon melter, which could permanently kill and end toons for good.
Following Your Own Path
It is a misconception that toons only exist to entertain and amuse the masses. Once someone has been toonified, they have the free will to use their powers however they please, often seeing themselves as a major character in the story of life due to the fact that toons are usually created to tell stories.
This can be anything from seeing themselves as a villain, a hero, or even something a bit more niche like the love interest to another person.
Generally, a toon's reasoning for becoming a toon is their own. It could be because they want to be an entertainer and wish to use their reality warping powers for jokes or laughs. They could have a want for untold powers. They could have always been a toon from the start and had no choice in how they were created or they could have been cursed by a more powerful toon or even toonified themselves solely with their creativity and love for the art form.
However it is that someone became a toon, they all have their reasons, simple or not.
Creating a Toon
When deciding on the toon class, think about how it is that you became a toon in the first place. Perhaps you were created as most classic cartoons were, from a simple idea, a creation of someone else, or perhaps you were cursed by a far more powerful toon into becoming a toon yourself.
What is your relationship with your reality warping powers and how do you choose to use them? Perhaps your character is even aware of the fact that they are fictional and everything they do is influenced by this.
How did your toon character become an adventurer? It could be the classic tale of the toon hero trying to act out his or her own story, or maybe you're only in it for your own personal gain or pleasure. Maybe you're traveling to face a rival toon or perhaps to learn new stories as inspirations for your art or gags.
Is your character's reality warping power a subject of oppression or are people generally used to the idea that forces of creativity can become a physical manifestation? What does society see you as?
Quick Build
You can quickly create a toon by following these suggestions. First, charisma should be your highest ability score followed by either Strength or Constitution. Second, take the entertainer background.
Class Features
As a toon, you gain the following class features
Hit Points
- Hit Dice: 1d10 per toon level
- Hit Points at 1st Level: 10 + your Constitution modifier
- Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per toon level after 1st
Proficiencies
- Armor: All armor, shields
- Weapons: Simple weapons, Martial Weapons
- Tools: One musical instrument or Painter's Supplies (your choice)
- Saving Throws: Constitution, Charisma
- Skills: Choose two from Athletics, Acrobatics, Arcana, Deception, Intimidation, Performance, Persuasion
Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- (a) chain mail or (b) leather armor and any simple weapon
- (a) a maul (b) a warhammer and a shield (c) any simple weapon
- (a) A musical instrument or (b) painter's supplies
- (a) an entertainer's pack or (b) an explorer's pack
Multiclass
To multiclass into the Toon class, you need a Strength Score of 13 and a Charisma score of 13.
The Toon
Level | Proficiency Bonus | Features | Slapstick Dice | Gags |
---|---|---|---|---|
1st | +2 | Toonification, Slapstick | 1d10 | ─ |
2nd | +2 | Toon Fighting Style, Gags | 2d10 | 1 |
3rd | +2 | Toonish Trope | 3d10 | 2 |
4th | +2 | Ability Score Improvement | 4d10 | 2 |
5th | +3 | Extra Attack | 5d10 | 2 |
6th | +3 | ─ | 6d10 | 3 |
7th | +3 | Toonish Trope Feature | 7d10 | 3 |
8th | +3 | Ability Score Improvement | 8d10 | 4 |
9th | +4 | Peeking at the Script | 9d10 | 4 |
10th | +4 | ─ | 10d10 | 5 |
11th | +4 | Annoying Exception | 11d10 | 5 |
12th | +4 | Ability Score Improvement | 12d10 | 6 |
13th | +5 | Just Kidding! | 13d10 | 6 |
14th | +5 | ─ | 14d10 | 7 |
15th | +5 | Toonish Trope Feature | 15d10 | 7 |
16th | +5 | Ability Score Improvement | 16d10 | 8 |
17th | +6 | Annoying Exception Improvement | 17d10 | 8 |
18th | +6 | ─ | 18d10 | 9 |
19th | +6 | Ability Score Improvement | 19d10 | 9 |
20th | +6 | Toonish Trope Feature | 20d10 | 10 |
Toonification
Starting at 1st level, your body begins to act warp differently to the natural laws of the universe, "toonifying" you.
Because of this, your body is inky or rubbery and can fit into spaces as small as one inch wide without having to use half of your movement.
Slapstick
Starting at 1st level, you gain Slapstick Dice, a D10, and gain more as you gain levels in this class. The number of Slapstick Dice you have is displayed in the Slapstick Dice column of the toon class table.
As a reaction when you take damage, you may expend one of your Slapstick Dice to reduce the damage you take by the number you roll.
When using Slapstick Dice this way, you may only expend a number of them equal to your proficiency modifier at a time.
Several other features in this class use Slapstick Dice as a resource. You regain all expended Slapstick Dice when you finish a short or long rest.
Toon Fighting Style
Starting at 2nd level, you begin to adopt a fighting style that reflects your cartoonish abilities. Choose from one of the following options.
Boomerangyness
Whenever you throw a weapon with the thrown property, you gain a +1 bonus to attack rolls with that weapon. Additionally, on a hit, the thrown weapon will return to you.
Bullet Sponge
You gain an additional Slapstick Die. Additionally, when you use a Slapstick Die to reduce damage, you can expend any number of Slapstick Die rather than just an amount equal to your proficiency bonus.
Fudd-Like
You gain proficiency in firearms, additionally, once per turn, when you make an attack roll with a firearm and you roll the weapon's misfire score, you may re-roll your attack. (This feature uses the homebrew firearm rules from Matthew Mercer's Gunslinger Fighter Subclass)
Rubber Hose
Your arms and legs extend an additional 5ft. Because of this, you may use your arms and legs to make a melee weapon or unarmed strike attack as if the weapon had the reach property, make grapple or shove attempts, or to interact with distant objects. This feature does not stack with weapons that have the reach property or with abilities that give additional reach such as the Bugbear's "Long Limbed" racial feature.
Spinach Arms
You ignore the heavy property of weapons and you ignore the lance's special property.
Switching the Sheets
After you roll initiative, you may either choose to re-roll your initiative, or force a creature you can see within 60ft to re-roll theirs.
Gags
Starting at 2nd level, you learn to use gags to aid in your comedic adventures. You gain one gag of your choice and learn more as you level up as shown in the Gags column of the toon class table.
Additionally, when you level up, you can choose one of the gags you know and replace it with another gag that you could learn at that level. Whenever a gag calls for a creature to make a saving throw, the DC is...
Gag save DC: 8 + your proficiency modifier + your Charisma modifier.
Toonish Trope
Different toons can fall under different categories of story telling and as such, they fall under tropes.
Starting at 3rd level, you select your trope, which grants you features at 3rd, 7th, 15th, and 20th level.
Ability Score Improvement
When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.
Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead. Lastly, as a toon, you can choose to forgo this ability score improvement to instead learn an additional gag for which you meet the requirements.
Extra Attack
Beginning at 5th level, you can Attack twice, instead of once, whenever you take the Attack action on Your Turn.
Note that because Grappling and Shove actions are considered a “special attack” option, this feature allows you to make a second grapple or shove attempt as long as you have a free hand to do so.
Peeking at the Script
Starting at 9th level, you have an extra dimensional knowledge of how a fight is meant to go before it begins. When you make a saving throw, you may choose to automatically succeed. You must use this feature before you roll.
Once you use this feature, you cannot use it again until you finish a long rest.
Annoying Exception
Starting at 11th level, you warp reality in such a way that you are immune to one of it's fundamental battle conditions. You are immune to one of the following conditions of your choice. Blinded, Charmed, Deafened, Frightened, Poisoned, Stunned, Petrified, or Grappled.
You may change the condition you're immune to whenever you level up in this class. When you reach 17th level, you may choose another condition to be immune to.
Just Kidding!
Starting at 13th level, when your hit points fall to 0 and you are not killed, you may instead choose for your hit points to fall to 1.
Once you use this feature, you cannot use it again until you finish a long rest.
Toonish Tropes
All toons must learn to discover who they are in order to understand their reality warping abilities. These usually fall under simple storytelling archetypes called tropes.
Antagonist
The antagonist often views themselves as an evil doer or a villain of some sort. Whether it be because they see themselves as evil or if they are conventionally evil, however, every antagonist has a different point of view on what they consider evil such as something as mundane as rigging a game for the prize money, to destroying an innocent town for its resources.
Minion Recruiter
Starting at 3rd level, you gain proficiency in Deception or Intimidation (you choose). Additionally, you add double your proficiency bonus to any checks made using the skill you chose.
Villainous Attack
Starting at 3rd level, when you hit a creature with a weapon or gag, you may expend a Slapstick Die to force the creature to make a Wisdom saving throw. On a failed save, the creature or creatures that were damaged by the weapon or gag are frightened of you until the end of your next turn.
Evil Always Wins
Starting at 7th level, you may re-roll 1's and 2's on damage dice from gags or your Slapstick Die when you roll to reduce damage.
Evil Always Retaliates
Starting at 15th level, when you use your reaction to roll your Slapstick Dice, you may instead choose to deal damage to the creature that damaged you. The damage dealt to the creature is the same type as the damage dealt to you.
You may re-roll 1's and 2's from this feature as per the rules of your Evil Always Wins feature.
Pure Evil
Starting at 20th level, as an action, you may enter a state of pure, terrifying, cartoonish evil for 1 minute. While in this state, you gain the following abilities.
- Creature's have disadvantage on saving throws against your Villainous Attack feature, your Villainous Attack feature lasts for 1 minute, and creatures that are immune to the frightened condition can still be affected by your Villainous Attack feature. A creature can repeat their saving throw against your Villainous Attack feature at the end of their turn.
- Creatures that are frightened by you take an additional 2d6 damage from your weapon attacks or gags.
- You have advantage on skill checks made using the skill you selected from your Minion Recruiter feature.
Once you use this feature, you cannot use it again until you finish a long rest.
Love Interest
Love Interests often see themselves as the personal soulmate of someone in their stories. Whether it be because they believe in their own minds that they are destined to be romantically involved with one particular person forever, or because they have a particular bond with that person, even in friendship.
Sometimes, this bond could be understood as platonic, possibly as a sort of bond of brotherhood. Regardless, they have someone they wish to spend their time, and share their power with all the time.
Soulmate
Starting at 3rd level, you can establish a creature as your "Soulmate" by performing a ritual around them that takes at least one hour of time to perform.
You can re-perform the ritual on another creature to establish that creature as your Soulmate, however, you can only have one Soulmate at a time. As a reaction, when your Soulmate takes damage, you can expend Slapstick Die to reduce the damage your Soulmate has taken.
Lovely Assist
Starting at 3rd level, you may use the Help action as a bonus action when your Soulmate is within 30ft of the target creature.
Jealousy
Starting at 7th level, you and your Soulmate have advantage on saving throws against being charmed so long as you are within 60ft of your Soulmate.
Taking the Hit
Starting at 15th level, whenever your Soulmate takes damage, as a reaction, you can choose for half of the damage to be dealt to you instead. You may expend Slapstick Dice as part of this reaction to reduce the damage either you or your Soulmate have taken.
Power of Love
Starting at 20th level, you can unleash the power of your love to allow your Soulmate to continue fighting with their full power. As an action when your Soulmate is within 60ft of you, you can restore one of the following resources. Your Soulmate must have this resource in order for you to restore it.
- One of any Spell Slot level.
- Half of your Soulmate's maximum Ki points. (Rounded up)
- Half of your Soulmate's maximum Sorcery points (Rounded up)
- All of your Soulmate's maximum Bardic Inspiration uses (Rounded up)
- Two Channel Divinity uses
- Half of your Soulmate's maximum Lay on Hand's health pool. (Rounded up)
- Half of your Soulmate's maximum Slapstick Die (Rounded up)
- One use of any feature that can only be used once per long rest except this feature.
Once you use this feature, you cannot use it again until you finish a long rest.
Protagonist
Protagonists often see themselves as the heroes of their own story whether what they do is heroic or not. Some are actually believed to be fundamentally immune to faults even though a lot of people tend to hate this brand of cartoon due to being boring. These are known as Mary Sues.
They have a fundamental personal belief in what they think is truly good and will try their best to act on this archetype through any means possible, whether it be through killing those they see as evil, or trying to take over the local town because they believe the town would be far happier if they were the ones running the show.
Hero Fame
Starting at 3rd level, you have advantage on Charisma (Performance) or Charisma (Deception) checks when you are talking about your acts of heroism, whether they be true or not.
Hero Style
Starting at 3rd level, you gain an additional feature based on which Toon Fighting Style you selected.
Boomerangyness: When you hit a creature with a thrown weapon, as a bonus action, you may throw another.
Bullet Sponge: When you roll your Slapstick Die to reduce damage, you may roll d12s instead of d10s.
Fudd-Like: You learn a trick shot as per the rules of the Gunslinger Fighter Archetype. You only have two grit points.
You regain these expended grit points each time you roll a 20 on the d20 roll for an attack with a firearm, or deal a killing blow with a firearm to a creature of significant threat (DM’s discretion).
You regain these expended grit points after a short or long rest. Your DC for this trick shot is determined by your Gag save DC.
Rubber-Hose: When you roll a melee attack action on your turn, you can expend a number of Slapstick Die equal to your proficiency modifier. For every Slapstick Die expended, the range of your attack is increased by 5ft.
Spinach Arms: When using a weapon with the Heavy property, you roll a critical hit on a 19 or a 20.
Switching the Sheets: You add a bonus to your initiative rolls equal to your proficiency bonus.
Heroes Never Die
Starting at 7th level, as part of your reaction when expending Slapstick Die to reduce damage, reduce the damage by an additional 1d10.
Flair
Starting at 15th level, when you hit a creature with an attack, roll a Charisma (Performance) check, if you roll higher than 15, your next attack roll has advantage. You may only use this feature once per turn.
Plot Armor
Starting at 20th level, you've become a beloved icon and as such, have gained Plot Armor. Whenever you would take lethal damage or fail enough death saving throws to kill you, you may instead use your reaction to recover to 1 hit point. When you do this, you gain 2 levels of exhaustion. You can not use this feature to prevent yourself from dying of old age
Background Character
Background Characters often see themselves as unimportant side characters from the main story of life. They were created simply to fill up space in a town or make a story feel a little more populated. They were never meant to insert themselves into the main story of life.
However, there are background characters in stories who have managed to acquire a speaking role and in even rarer cases, have managed to become one of the main characters.
Backgrounder
Starting at 3rd level, you have advantage on Dexterity (Stealth) checks made to blend into a crowd. Additionally, you do not have disadvantage on Dexterity (Stealth) checks while wearing heavy armor.
Extra Gag
Starting at 3rd level, you gain an additional gag from the gag list. This gag does not count against your number of maximum gags.
Without Notice
Nobody expects you to do anything of note as a background character, because of this, starting at 7th level, creatures have disadvantage on saving throws against your gags if you are hidden from the creature.
Gag Combo
Starting at 15th level, when you use a gag that requires you to use an action, you can use the Hide action as a bonus action.
Blend-In
Starting at 20th level, you become so good a being a background character, that you go unseen perfectly. When you use the Hide action on your turn, you become invisible until the start of your next turn.
Edgelord
Edgelords are particularly annoying toons that are often confusing to pin down. Sometimes they see themselves as the hero, the villain, both, or neither, but they are always uninteresting or painfully uncreative. This painful uncreativity can cause physical harm to those around them if applied to the concept of toons. Luckily for you, and very unluckily for those who you choose to hang around despite acting like you never want to be there, abusing this concept is just what you'll do...whether they want you to or not.
Tragic Backstory
Starting at 3rd level, you have an overwhelming angst from your tragic backstory, and the sheer uncreativity causes physical harm to those around you. When you roll initiative, you may target a hostile creature that rolled lower than you, that creature must succeed a Wisdom saving throw against your Gag Save DC.
On a failed save, expend a number of Slapstick Die equal to your proficiency modifier, roll them, and deal psychic damage equal to the amount rolled to the hostile creature.
If you selected the Switching the Sheets toon fighting style, you may determine the outcome of this feature after determining the outcome of the the Switching the Sheets toon fighting style.
Stealing the Spotlight
You feel the need to be star of literally every situation regardless of whether or not it involves you.
Starting at 7th level, when you roll initiative, the first hostile creature above you in the initiative order is forced below you. This feature occurs before your Tragic Backstory feature.
Literally Cheating
Starting at 15th level, you cannot help but to change your stats in the middle of the game. When you finish a long rest, you may do one of the following things
- Increase your AC by 2
- Increase one of your Ability Scores by 2 to a maximum of 20
- Add +2 to your initiative rolls
- Deal 1d6 additional slashing damage when you hit a creature with a weapon attack or a gag.
Your chosen effect lasts until you finish another long rest.
Final Move
Starting at 20th level, you get to perform your super special edgy move. As an action, target a space you can see within 60ft. You quickly teleport to that space, creating a line of edgyness between your current space and the target space. Each creature in that line must succeed a Dexterity saving throw against your Gag Save DC or take 10d6 slashing damage on a failed save or half as much on a successful save.
You must finish a long rest before using this feature again.
New Gags
When selecting gags for the Edgelord, you have two new options.
Corner Eyes
Prerequisite: 3rd level, Edgelord Toonish Trope
You spend so much time brooding in the shadows and in the corners of pubs that your eyes have adjusted. You gain 60ft of darkvision or 120ft of darkvision if you already had darkvision.
Teleports Behind You
Prerequisite: 10th level, Edgelord Toonish Trope
As a bonus action, you may spend three Slapstick Die to teleport to a space within 5ft of a target creature.
Gags
If a gag has a prerequisite, you must meet them in order to use it. You can gain access to a gag at the same time you meet its prerequisites. You can only gain a gag once unless specified otherwise.
2nd Level Gags
Animal Sidekick
You can expend a Slapstick Die to cast the Find Familiar spell. Material components are still expended.
Chekhov's Gun
You gain one fortelling number as per the rules of the School of Divination Wizard's Portent feature. You must expend two Slapstick Die in order to use it.
Dainty Umbrella
As a reaction, you can expend one Slapstick Die to cast the Feather Fall spell on yourself.
Extend-O-Ladder
As an action, you can expend a Slapstick Die to pull a ladder that is 5ft tall and 5ft wide out of nowhere. As an bonus action, you can extend or retract the ladder, causing it to grow up to 20ft longer or shorter to a maximum of 25ft and a minimum of 5ft.
Fist in a Box
As an action, you can expend a Slapstick Die to make a ranged attack against a creature you can see within 30ft. On a hit, the creature takes 2d6 bludgeoning damage and must succeed a Strength saving throw or be knocked back 5ft.
Hammerspace
You have a pocket dimension which you can access by reaching into a container such as a bag, pocket, or drawer. The pocket dimension can hold up to 500 pounds and has a volume of 64 cubic feet. The item you need to pull out of the Hammerspace is always at the top and the container stretches unnaturally to allow you to pull out objects bigger than the container.
Breathing creatures inside the Hammerspace can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.
As an action, you can expend a Slapstick Die to create a non-magical, inanimate object inside the Hammerspace that is no bigger than 3ft or weighs more than 10lbs. This object disappears after it's either dealt or taken damage or after 1 minute.
Ink Body
While you are not wearing armor, your AC equals 8+ your Constitution modifier + your Charisma modifier.
You can wield a shield and still gain the benefits of this gag.
Pie
As an action, you may expend a Slapstick Die to conjure a delicious pie.
You may make a melee or ranged attack with this pie, on a hit, a creature takes 1d8 bludgeoning damage and must succeed a Constitution saving throw or become blinded until the end of your next turn.
Showtune Spellcasting
You gain three cantrips from the Bard spell list. Charisma is your spellcasting modifier for these spells.
You may select this gag multiple times to gain an additional cantrip.
Toonify Weapon
Performing a ritual that requires 1 minute of concentration, you draw your own personal weapon into existence. You are always proficient with this weapon and can re-perform this ritual to change what kind of weapon it is. Once the weapon has been drawn into existence, you can use your bonus action to expend 2 Slapstick Dice to instantly teleport the weapon to your hand if you were to lose it.
You may use your Charisma instead of your Strength or Dexterity modifier for attacks and damage rolls.
3rd Level Gags
Bomb of Villainy
Prerequisite: Antagonist Toonish Trope
As an action, you can expend two Slapstick Die to summon and throw a bomb at a point you can see within 60ft. The bomb explodes in a 10ft radius.
Each creature or object in the radius must succeed a Dexterity saving throw or take 2d8 fire damage or half as much on a successful one.
Loving Support
Prerequisite: Love Interest Toonish Trope
While you are within 60ft of your Soulmate, you and your Soulmate add a 1d4 to your ability checks.
Unseen Design
Prerequisite: Background Character Toonish Trope
While you are using the Hide action or you are sneaking around, creatures suffer a -1 penalty to Wisdom (Perception) checks to spot you as well as their Passive Perception when determining whether or not their Passive Perception is enough to spot you.
Success of the Mary Sue
Prerequisite: Protagonist Toonish Trope
As a reaction, whenever you have disadvantage on a roll, you may expend two slapstick die to roll normally instead.
6th Level Gags
Background Attack
Prerequisite: 6th Level, Background Character Toonish Trope
When you deal damage to a creature with a weapon while the creature is unaware of you, you can expend a Slapstick Die to deal an additional 2d4 damage to that creature.
Background Blur
Prerequisite: 6th Level, Background Character Toonish Trope
As an action, you can expend two Slapstick Die to give yourself advantage on Dexterity (Stealth) checks for 1 minute.
Bubble Helmet With Propeller
Prerequisite: 6th Level
You gain a swim speed of 30ft and can breathe underwater.
Chaos Clock
Prerequisite: 6th Level
As an action, you can expend four Slapstick Dice to cast the Haste or Slow spell.
Charisma is your spellcasting modifier for these spells.
Ink Morph
Prerequisite: 6th Level
As an action, you can expend five Slapstick Dice to transform into a inky creature for 1 minute as per the rules of the Druid's Wild Shape feature.
When you select this gag, select a creature type as well. Your selected creature type is the only creature type you can transform into. When you select the humanoid creature type, you instead select two humanoids you can transform into.
You can transform into any CR 1/2 creature from your chosen creature type without a flying speed. You can only use this gag twice per short or long rest.
When you use this gag at 8th level, you can select creatures with a flying speed. You can select this gag multiple times to gain an additional creature type to transform into.
Warning to DMs Regarding Ink Morph
Be sure to establish what creatures you would allow your player to transform into as certain monsters can be very overpowered to transform into such as the Cocatrice, Pixie, Gas Spore, etc. as these monsters have abilities that can break the game such as the Gas Spore having the ability to cause the death of a creature after 1d12 hours.
Laughing Shield
Prerequisite: 6th Level, An Open Hand to Wield the Shield.
You create a sentient shield that laughs and taunts targets. As a bonus action, you can expend two Slapstick Dice to target a creature that can hear the shield within 60ft.
That creature must succeed a Charisma saving throw have disadvantage on it's next attack roll, ability check, or saving throw.
Oversized Hammer
Prerequisite: 6th Level
You acquire a Warhammer +1 or a Maul +1 when you select this gag (your choice).
The weapon gained from this gag can only be wielded by you. As an action, you can expend two Slapstick Die to make a melee weapon attack roll with this weapon, creating a shockwave in front of you. Each creature in a 15ft. cube in front of you is hit by this attack if the roll is higher than their AC.
Talking Animal
Prerequisite: 6th Level, Animal Sidekick Gag
When you cast the Find Familiar spell using the Animal Sidekick gag, your familiar has an intelligence of 10 and can speak a language you know.
10th Level Gags
Invisible Ink
Prerequisite: 10th Level
You have invisible ink that you can use to make your writing invisible. Anything written or drawn in this ink will only show up when exposed to magical light.
As an action, you can expend four Slapstick Die to pour this ink on yourself, casting the Invisibility spell.
Love Potion
Prerequisite: 10th Level, Love Interest Toonish Trope
As an action, you can expend five Slapstick Die to throw a love potion at a creature you can see within 60ft. That creature must succeed a Wisdom saving throw or become affected by the effects of the Philter of Love magic item.
One of the Family
Prerequisites: 10th Level, Animal Sidekick and Talking Animal Gags
You and your familiar have become so well trained together that it can almost act like its own party member!
Select a level in a class, your familiar gains a level in the class you selected, gaining all of that class's benefits including hit dice and the class's features. Your familiar can gain XP at your DM's discretion.
Your familiar's maximum hit points are now determined by the hit dice of it's class + it's Constitution modifier. A familiar cannot learn or cast the Find Familiar spell and cannot learn spells that allow it to conjure other creatures such as the Conjure Animals spell.
Optional Rule
When selecting this gag, rather than selecting a level from a player class, at your DM's discretion, you may instead have your familiar become the same level as you as displayed in the Unearthed Arcana Sidekicks Classes
Song of Creation
Prerequisites: 10th Level
As an action, you can expend five Slapstick Dice to cast the Animate Objects spell.
14th Level Gags
Figure 8 Running Shoes
Prerequisite: 14th Level
As a bonus action, on your turn, you can expend a Slapstick Die to take the dash action.
McGuffin
Prerequisite: 14th Level
You gain access to a magic item of rare quality or lower. It must be a magic item you can attune to and nobody can attune to this magic item by you.
Portable Wings
Prerequisite: 14th Level
You gain a flying speed of 30ft.
Resistance
Prerequisite: 14th Level
You gain resistance to bludgeoning, piercing, or slashing damage (your choice) from non-magical weapons or attacks.
Toon Madness
Prerequisite: 14th Level
As an action, you can regain two Slapstick Die. When you do so, roll on the Long Term Madness table. This madness lasts until you finish a long rest.
18th Level Gags
Anvil Caller
Prerequisite: 18th level
As an action, you can expend 7 Slapstick Die to cause an anvil to appear 100ft in the air up to 120ft away from you, landing in a 5ft square. If you summon the anvil indoors, it simply falls from the top of the ceiling.
The anvil falls down, crashing through objects on it's way until it hits the ground. If a creature is in the 5ft square when it lands, that creature must succeed a Dexterity saving throw or be hit by the anvil, taking 10d8 bludgeoning damage and being knocked prone on a failed save. On a successful save, a creature takes half damage and is not knocked prone.
The anvil remains in the area for 1 minute before vanishing or until another anvil is summoned.
Death Ray of Villainy
Prerequisites: 18th Level, Antagonist Toonish Trope
As an action, you can expend 7 Slapstick Dice to summon a 60ft tall cylinder in a 20ft area up to 120ft away from you. Each creature in that area must succeed a Dexterity saving throw or take 8d8 lightning damage or half as much on a successful save.
This gag deals double damage to structures. If a creature or object in the death ray falls to 0 hit points, they disintegrate completely.
Plot Hook Finder
Prerequisite: 18th Level
As an action, you can expend 10 Slapstick Die to ask your DM a question about a person, place, or thing that you are aware of. Your DM must answer truthfully.
If you attempt to use this more than once per long rest, you gain two levels of exhaustion and your maximum hit points are reduced by 3d10 until you finish a long rest.
Sketch Portal
Prerequisite: 18th Level
By spending an hour and 500 GP, you can create a sketchbook in which resides a pocket dimension. When creating this sketchbook, write down 5 locations of your choice that you have been to in the same plane of existence in which the book was created. A creature can freely enter the sketchbook, allowing them to teleport in between these 5 locations. When they do so, a small portal opens in the location for 1 miute or until they willingly close the portal. Other creatures can freely enter this new portal and from there, they can freely enter the portals to the 5 locations within the sketchbook.
You may take this gag multiple times to add 1 new location to your sketchbook each time.
Changelog
Differences Between the Original and Redux
The original Toon class was a little too unfocused with how it's main mechanic, Hammerspace Points and Hammerspace Items, and its secondary mechanic, Slapstick Dice interacted. Originally, the class was meant to be a sort of tanky utility character with very low damage output but was underpowered and was not good for either role due to the fact that the class's two main mechanics did not synergize well.
With this redux, the goal of the class changes to allow players to have a sort of "tanky warlock" experience. The idea being that you're meant to balance between choosing to reduce damage using your Slapstick Dice, or using your gags for utility and damage. So, with this big change, Hammerspace Items and Hammerspace Points are removed but some of the mechanics of the old class lives on in the Gags.
Some Hammerspace Items were repurposed as Gags and the secondary ability of the Hammerspace feature itself was repurposed into a gag.
Unfortunatly, with this big mechanical change, the Side Character subclass and it's overreliance on the Hammerspace mechanic could not fit into this new class, however, replacing it is the Background Character, a stealthy toon that blends into the background.
Nextly, another big change is how archetypes or as they are called in the redux, "toonish tropes" are handled. Archetypes used to work on a Bard style leveling system but now they work on a Paladin style leveling system. I felt this approach was more appropriate specifically because of how Paladin subclasses aquire their last feature at 20th level, and when you think about it, a cartoon character's strongest powers come in very late into the story.
Lastly, how the Toon handles weapons and equipment has changed as well. Rather than only being proficient with Warhammers, Mauls, and Simple Weapons, they use all martial weapons and even firearms if you select the Fudd-Like Toon Fighting Style.
Credits
This art and subclass was created by me, MommyMoke. I would like to note that this and all of my classes and subclasses are and always will be Pay-What-You-Want. If anyone is re-distributing this class for money, it is not created or sanctioned by me and it is not legal. This document was created using GmBinder.
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Update 0.1
- Removed rage and wild shape uses from the Love Interest's Power of Love feature, allowed full restoration of bardic inspiration uses, allowed two charges of channel divinity to be restored.
- Ink Morph cost changed to 5 Slapstick Die
- The One of the Family gag no longer allows familiars to be able to learn spells that conjure other creatures.
- Lightbulb of Bright Ideas gag added.
- Fudd-Like now has a link to Mathew Mercer's Gunslinger
- Checkhov's Gun now requires that you expend two slapstick die to expend your fortelling number.
Update 0.2
- Protagonist Notes: Changed Success of the Mary Sue to a gag, changed Hero Style to 3rd level, changed Heroes Never Die to 7th level, exaustion levels gained from Plot Armor was reduced from 4 to 2, and added the Flair feature. (The Protagonist had a lack of interesting interaction early game.)
- Laughing Shield now requires a saving throw (There are a lack of gags that have saving throws and Laughing Shield seems like a good candidate)
- Lightbulb of Bright Ideas was removed (it's more optimal to simply pick Showtune Spellcasting and just choose the Light cantrip)
- Auto-Origami was removed (Animal Sidekick and Hammerspace did it's job but better)
- Pie gag was added (This gag was added to round out the special options for attack gags.)
- Hero's Weapon was changed to Toonify Weapon and is no longer a Protagonist only gag (Hero's Weapon would likely see little use in actual play when using a Protagonist build considering they are based around attacking more than using gags.)
- The Background Character subclass's Backgrounder feature now allows the play to roll normally while wearing heavy armor during a stealth check.