Tracker - Fighter Archetype

by Enraric

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Tracker

A tracker is one who excels at hunting down and destroying specific creatures. Experts at reading the clues creatures leave behind as they move through the world, trackers can locate their quarry with terrifying accuracy. In combat, trackers can read their target's movements and fighting style in order to exploit vital openings and attack vital points.

Many trackers are wild folk, living in the wilderness hunting big game and monsters. However, not all trackers are survivalists. Some are urban bounty hunters who track down wanted criminals, while others might work for a religious organization hunting down cultists and fiends. Regardless of the type of creatures they hunt, all trackers share an unparalleled ability to find and slay their prey.

Tracker Features
Fighter Level Feature
3 Tracker's Lore, Tracker's Target
7 Tracker's Senses, Improved Tracking
10 Tracker's Pin, Improved Tracking
15 Tracker's Endurance, Improved Tracking
18 Perfect Tracker, Improved Tracking

Tracker's Lore

When you choose this archetype at 3rd level, pick two of the following skills: Animal Handling, Investigation, Nature, Perception, Stealth, and Survival. You gain proficiency in those skills if you are not already proficient in them. If you are already proficient in any of the chosen skills, you instead can add twice your proficiency modifier to any checks made with those skills.

Tracker's Target

Beginning at 3rd level, using a bonus action, you can designate a creature you can see within 60 feet of you as your target. For the next hour, you deal an extra 1d6 damage to your target whenever you hit it with a weapon attack, and you have advantage on any Intelligence (Investigation), Wisdom (Perception), or Wisdom (Survival) check you make to find or track it. Once an hour has passed, you can expend another use of this feature to extend the effects for another hour.

You can only have one creature designated as your target at any given time.

You have 3 uses of this ability, and regain all expended uses when you finish a long rest.

Tracker's Senses

Beginning at 7th level, using a combination of visual clues, sounds, and smells, you are able to determine if a particular type of creature is nearby. Pick a creature type. By spending 1 uninterrupted minute in concentration (as if you were concentrating on a spell), you can glean a rough estimate of how many creaturs of that type are within 1 mile of you, as well as a rough estimate of their distance and direction.

You can use this ability a number of times equal to 1 + your Wisdom modifier. You regain all expended uses when you finish a long rest.

DM Improvisation

Sometimes, a DM may be improvising some or all aspects of an adventure. In these cases, when you use your Tracker's Senses, the DM will provide you the information to the best of their current knowledge. However, that information may change as the DM continues to improvise some or all aspects of the adventure.

Improved Tracking

At 7th level, the duration of your Tracker's Target ability increases to 2 hours, as does the duration you can refresh the ability for when it expires. The duration further increases to 4 hours at level 10, 8 hours at level 15, and 24 hours at level 18.

You also know the general distance and direction of the target of your Tracker's Target ability at all times. However, you only know the general distance and direction; you do not know the creature's exact position, and they can still be hidden from you in combat.

Tracker's Pin

Beginning at 10th level, you are able to stop your target from fleeing from you. If you are wielding a weapon with the ranged or thrown properties, the target of your Tracker's Target feature provokes opportunity attacks from you when they move from a point at or within 30 feet of you to a point more than 30 feet away from you.

Additionally, if you hit the target of your Tracker's Target feature with an opportunity attack (melee or ranged), their speed becomes 0 for the rest of their turn.

Tracker's Endurance

Starting at 15th level, when you roll initiative and have no uses of your Tracker's Target feature remaining, you regain one use.

Perfect Tracker

By 18th level, your ability to track your foes has grown so precise that you always know the exact position of the target of your Tracker's Target ability, and your target cannot be hidden from you.

Additionally, you are able to read your target's movements so expertly that you can dance around their attacks. When your target makes an attack roll against you, you can use your reaction to impose disadvantage on the roll. You can choose to do so after the attack has been rolled, but before the outcome has been determined. If your target then misses you with that attack, you can make one weapon attack against them as part of the same reaction.

Tracker Specialties

Many trackers hunt beasts and monsters out in the wilderness, but not all. This table presents other types of creatures your tracker might hunt.

d6 Tracker Specialty
1 You live on the frontier, keeping civilized folk safe from the monsters of the deep wood.
2 You track criminals, and your forest is one made of bricks and cobblestone.
3 You hunt down heretics, cultists, fiends, and any other affront to the religious organization that employs you.
4 You hunt down horrors and aberrations like illithids. You make sure civilized folk keep their sanity.
5 You are a dragon slayer, looking to emulate the heroes of legend.
6 You'll hunt down anything strong, be it man, beast, or monster. You're just looking for a good fight.

Credits
  • Tracker - fighter Archetype by /u/Enraric
  • D&D's Catti Brie concepts art by Brian Matyas
  • Rangers art by Imad Awan

 

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