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___ > ## Illidan Stormrage >*Large fiend (demon), chaotic evil* > ___ > - **Armor Class** 18 > - **Hit Points** 228 (24d10+96) > - **Speed** 40 ft., fly 60 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|14 (+2)|26 (+8)|18 (+4)|18 (+4)|22 (+6)|24 (+7)| >___ > - **Saving Throws** Str +9, Dex +15, Cha +14 > - **Skills** Arcana +11, Acrobatics +15, Athletics +9 > - **Damage Immunities** Fire, Poison > - **Condition Immunities** Poisoned, Charmed > - **Senses** truesight 120ft., passive perception 16 > - **Languages** Common, Abyssal > - **Challenge** 21(33,000 XP) > ___ > ***Aura of Dread (Demon Form only).*** Hostile creatures within 20 feet of Illidan take an additional 2d8 necrotic damage from all sources. > > ***Magic Resistance.*** Illidan has advantage on saving throws against spells and other magical effects. > ### Actions > ***Multiattack.*** Illidan makes four attacks with his Glaives of Azzinoth. > > ***Draw Soul (recharge 5-6).*** Illidan draws the life from all creatures in a 15-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 36 (8d8) necrotic damage on a failed save or half as much damage on a successful one. Illidan regains hit points equal to half the total damage dealt. > > > ***Warglaive of Azzinoth.*** +15 to hit, reach 5 ft. and range 20/60 ft., one target. *Hit.:* 15 (2d8 + 6) slashing damage plus 14 (3d8) necrotic damage. > ### Legendary Actions >Illidan can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Illidan regains spent legendary actions at the start of his turn. > > **Attack.** Illidan makes one attack with his Warglaive. > > **Move.** Illidan moves up to his speed without provoking attacks of opportunity. > > **Flame Burst (Demon Form only; Costs 2 actions).** Illidan casts *Scorching Ray* (+13 to hit) as a 6th-level spell. > ### Reactions > ***Demon Form (1/day).*** As a reaction when Illidan reaches 100 hit points, Illidan takes on a powerful, demonic form, immediately gaining 100 temporary hit points. Illidan's Demon Form lasts until his temporary hit points are depleted. ### Lair Actions On initiative count 20 (losing initiative ties), Illidan takes a lair action to cause of the following effects. Illidan can't use the same effect two rounds in a row: - Illidan summons two **Flames of Azzinoth** (with the statistics of an **Azer**) or four **Shadows**. If Illidan is in his Demon Form, he can choose to summon two **Shadow Demons** instead. - Illidan causes a wave of green, demonic fire ignite in a 20-foot radius at a location he can see within 120 feet of him, which burns for 1 minute. When a creature enters the area for the first time on a turn or starts its turn there, it must succeed on a DC 15 Dexterity saving throw or take 8d6 fire damage. A creature that succeeds on the saving throw is pushed to the edge of the area. #### Art Credits: [Qichao Wang](https://www.artstation.com/artwork/05VE8 "title")