Fighter | Stone Sovereigns

by Matthew

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Stone Sovereign

When a steadfast warrior happens upon some potent expression of elemental earth, they sometimes are embraced by it. Their bodies become laden with iron, their minds crystelize like quartz, and their souls become unbreakable like admanantine.

However this comes to be; magical geode, uncovered mithril vein, or a chance encounter with the Axe of the Dwarf Lord, they become implacable defenders and stalwart companions.

Their natures are influenced by stone and as such can come across as distant, but don't take this detachment for apathy. They carry a terrible weight upon their shoulders and are willing to unload it on any who would take advantage of them and theirs.

Stone Sovereign Features

Level      Feature
3rd      Miner's Fellowship, Adamantine Soul
7th      Earth's Blessing
10th      Ironclade
15th      Unyielding Avalanche
18th      Mithril Crown, Earth Home

Miner's Fellowship

At 3rd level, you gain proficiency in either History or Intimidation, and Smithing or Mason's tools. You also learn Terran language, the earthen dialect of Primordial.

Adamantine Soul

Starting at 3rd level, the essence of the earth rests in your bones. Whenever you take damage, as a reaction, you take half damage. You cannot use this feature against damage you are already halving, nor can it be used against critical hits.

You can use this feature a number of times equal to your Proficiency modifier. You regain expended uses when you finish a long rest.

Earth's Blessing

At 7th level, you now have darkvision out to 30 feet while underground. If you already have darkvision, expand it out by 30 feet while underground.

You also roll with advantage on any Constitution saving throw to resist gaining exhaustion and count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift

Ironclade

At 10th level, while you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.

While wearing metal or earthed based armor you increase your armor class by one.






























Art Credit - David Lopez

Unyielding Avalanche

At 15th level, as when the mountains move, nothing can stop you. Difficult terrain does not cost you extra movement and you gain advantage on any check or saving throw to resist or break out of being grappled, restrained, pushed, paralyzed, shoved, or knocked prone.

Mithril Crown

At 18th level, you gain resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks as your body refuses to yield.

You command the earth to do as you wish, and cast the spell Shape Earth without the need for components. You may cast this spell again in this way after you finish a short or long rest.

Earth Home

Once you reach 18th level, you may cast the spell Plane Shift without the need for components. You can only take yourself and others between the Plane of Earth and the Prime Material Plane. You can cast this spell again in this way after you finished a long rest.

 

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