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Become a Patron!
The Beast
\pagebreak # Warlock Patron: The Beast You have made a pact with a feral, powerful being. Your patron may be a magical beast, an ominous critter or even an unhinged druid. It lives deep in the forest, guarding the creatures and wildwood from any harmful beings. Whatever it is, your patron's magic is split between nature and devastating physical combat. ##### Beast Features | Warlock Level | Features | |:-:|:-| | 1st | Expanded Spell List, Keen Instincts, Might of the Beast | | 6th | Quick Retreat | | 10th | Impenetrable Determination | | 14th | Feral Wave | ### Expanded Spell List The Beast lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you. ##### Beast Expanded Spells | Spell Level | Spells | |:----:|:-------------| | 1st | _animal friendship, longstrider_ | | 2nd | _animal messenger, beast sense_ | | 3rd | _conjure animals, haste_ | | 4th | _dominate beast, guardian of nature_ | | 5th | _awaken, commune with nature_ | ### Keen Instincts Starting at 1st level, you learn the _primal savagery_ cantrip. This is a warlock cantrip for you and does not count against the number of cantrips you know. ### Might of the Beast Starting at 1st level, you can use your reaction whenever you get hit to make a melee attack against the same creature or object. You can use this feature a number of times equal to half your warlock level, rounded down (minimum of one). You regain all uses of this feature when you finish a short or a long rest. > Art: [Hanna Hetmanchuk](https://www.artstation.com/artwork/kvYP2 "title")
\columnbreak ### Quick Retreat Starting at 6th level, you've learned to master the technique of moving swiftly. When you take damage, you can use your reaction to double your speed until the end of your next turn, and immediately move up to your speed without provoking opportunity attacks. You can move through an unwilling creature's space with this movement. The first time you move through a creature's space with this, it is pushed 5 feet in a horizontal direction of your choice. Once you use this feature, you can't use it again until you finish a short or a long rest. ### Impenetrable Determination Starting at 10th level, your patron fills you with might. You're immune to being frightened and have resistance to psychic damage. ### Feral Wave Starting at 14th level, you can spend an action to release a deep, powerful roar of energy from within yourself. Every creature in a 30-foot radius surrounding you takes 5d10 piercing, slashing or bludgeoning damage of your choice. This damage is considered magical. Additionally, every creature you choose in the radius makes a Wisdom Saving Throw against your warlock spell save DC. On a failure, the creature is frightened by your presence for up to 1 minute. At the end of each of their turns, they make another Wisdom Saving Throw to try and end the condition. Once you use this feature, you can't use it again until you finish a long rest. \pagebreak # Additional Warlock Invocations #### Eldritch Ferocity _**Prerequisite: Primal Savagery cantrip**_ Whenever you use your _primal savagery_ cantrip, you may add your Charisma modifier to the damage. Additionally, you can choose to do acid, force or poison damage. #### Gift of the Beast Moving through nonmagical difficult terrain costs you no extra movement. In addition, if you hit with a melee spell attack, you gain an extra 10 feet of movement for the rest of your turn. You can only gain this benefit once per round.