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CLASSES | PALADIN
## Sacred Oath At 3rd level, paladins choose a Sacred Oath. The Oath of Liberty is a new option for that feature. ### Oath of Liberty The Oath of Liberty is a noble vow by a paladin to uphold
and defend democracy as the truest and most just form of government. For these warriors, tyranny and totalitarianism are the greatest enemies and enfranchisement and referendum their highest ideals. Such paladins—called
eagle knights and freedom fighters—are the first to raise a
shield in defense of the rights of common people, as well as
the foremost to lift a weapon to smite the oppressor. #### Tenets of Liberty Traditionally, the tenets of the Oath of Liberty are determined by the vote of a summit of its bearers, and the following themes are commonly agreed upon. ***Of the People.*** A society's people have the solemn right to rule themselves. Therefore, leaders and representatives must be of the populace. ***By the People.*** The power of governance should come from the people. Decisions are made by their vote and voice. ***For the People.*** Government is meant to serve those it is empowered by. An oppressive rule is no rightful rule at all. #### Oath Spells You gain oath spells at the paladin levels listed. ##### Oath of Liberty Spells | Paladin Level | Spells | |:----:|:-------------| | 3rd | *comprehend languages*, *sanctuary* | | 5th | *calm emotions*, *zone of truth* | | 9th | *haste*, *sending* | | 13th | *freedom of movement*, *stoneskin* | | 17th | *hallow*, *telepathic bond* | #### Channel Divinity Starting at 3rd level, you gain the following two Channel Divinity options. ***Power to the People.*** You can use your Channel Divinity as a bonus action to inspire others with hope to rise against their oppressors. Any friendly creature other than yourself that is within 30 feet of you and can hear you can use its reaction to stand if it is prone or to attempt to escape a grapple if it is grappled. ***Voice of the People.*** As an action, you use your Channel Divinity to call on the strengths and rights of the people surrounding you. Any friendly creature within 30 feet of you that can hear you and can speak can use its reaction to join your cry. Any hostile creature within 30 feet of a creature that participates in the cry must make a Charisma saving throw. On a failed save, it is charmed by you and each creature that joined the cry until the end of your next turn as it is overcome by the virtue of your cause. \columnbreak
> ##### Happy Fourth of July! > Created by /u/BunnygeonMaster using [GM Binder](). > > Thanks to members of the [Discord of Many Things](https://discord.gg/0dPVgggGtnyRhIcB) for feedback and design help, incuding but not limited to Ashley, BladeBotEU, Caim, and Yorviing. > > [Sylvia Brightspear](https://gatherer.wizards.com/Pages/Card/Details.aspx?name=Sylvia%20brightspear) by [Carmen Sinek](https://gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&artist=[%22Carmen%20Sinek%22]) \(© Wizards of the Coast\). [American flag](https://www.federalflags.com/15x25ft-nylon-american-flag.htm) photoshopped into transparency by BladeBotEU.
#### Aura of Liberty Starting at 7th level, no tyrant or oppressor can make you kneel. You and friendly creatures within 10 feet of you can't be forced prone by hostile creatures while you are conscious. At 18th level, the range of this aura increases to 30 feet. #### Universal Suffrage Beginning at 15th level, your conviction that all have an equal right to life and liberty pulls down those who would claim unjust advantage. You can attempt to grapple or shove a creature regardless of its size. #### Beacon of Freedom At 20th level, you become a light of liberty to all nations and peoples. As an action, you can undergo a transformation, gaining stone-like skin and a burning radiance. You gain the following benefits for 1 minute: - Bright light shines from you in a 30-foot radius, and dim light shines 30 feet beyond that. - The ranges of your auras increase to 60 feet. - Attacks made by you and friendly creatures within 60 feet of you inflict extra fire damage equal to the number of friendly creatures within 60 feet of you, up to a maximum of 10 fire damage. - You gain resistance against bludgeoning, piercing, and slashing damage and immunity to poison damage and the poisoned condition. Once you use this feature, you can't use it again until you finish a long rest.