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### Stone Domain Gods of the Stone Domain represent hills, mountains, and sometimes even the world itself. Tarsellis Meunniduin, Segojan Earthcaller, Urogalan, Dunatis, and Skadi are all examples of gods who can lay claim to the stone domain. Other stone domain gods are those focused on mining, stone carving, and gemstones. Examples of such gods are Ulaa, Dumathoin, Callarduran Smoothhands, and Kurtulmak. Clerics of the stone domain are as durable as the mountains their gods represent, capable of withstanding blows that would leave many reeling. In battle, they can command the very earth under their feet, manipulating the shape and terrain of the battlefield to their liking. ##### Stone Domain Features | Cleric Level | Feature | |:-:|:-:| | 1 | Domain Spells, Bonus Proficiencies, Stone's Resilience | | 2 | Channel Divinity: Shatter Stone | | 6 | Improved Resilience | | 8 | Divine Strike | | 17 | Stone Swimmer | #### Domain Spells You gain domain spells at the cleric levels listed in the Stone Domain Spells table. ##### Stone Domain Spells | Cleric Level | Spells | |:-:|:-:| | 1st | *Catapult*, *Earth Tremor* | | 3rd | *Dust Devil*, *Maximilian's Earthen Grasp* | | 5th | *Erupting Earth*, *Wall of Sand* | | 7th | *Stone Shape*, *Stoneskin* | | 9th | *Transmute Rock*, *Wall of Stone* | #### Bonus Proficiencies When you choose this domain at 1st level, you gain proficiency with heavy armor. #### Stone's Resilience Also starting at first level, you learn how to momentarily make your flesh as hard as stone. As a reaction to taking damage of a type other than psychic, you can grant yourself resistance to that damage. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest. #### Channel Divinity: Shatter Stone Starting at 2nd level, you can use your Channel Divinity to break the ground before you. As an action, you strike the ground, shattering it in a 20 foot cone emanating from your current location. The ground in that area becomes difficult terrain, and any creature standing on the ground in that area must make a Dexterity saving throw or else take bludgeoning damage equal to 1d10 + your Cleric level and fall prone. Creatures that succeed on their saving throw take half damage and do not fall prone. #### Improved Resilience Starting at 6th level, you can momentarily harden the flesh of creatures around you as well as your own. When a creature that you can see within 30 feet of you takes damage of a type other than psychic, you can use your reaction and one use of your Stone's Resilience to grant them resistance to that damage. #### Divine Strike At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 force damage to the target. When you reach 14th level, the extra damage increases to 2d8. #### Stone Swimmer At 17th level, you gain a burrow speed equal to your current walking speed. This burrow speed can be used to move through nonmagical solid stone or metal as well as loose earth or dirt. When you use this burrow speed, the material you pass through remains undisturbed.
___ > ##### Credits > * Stone Domain by [/u/Enraric](https://www.reddit.com/user/enraric) > * Priest art by Russell Dongjun Lu