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# Epic Boons v2 ###### These boons are extraordinary powerful and represent the gradual transformation of a character into something resembling a demigod. They are designed for your group to continue their journey past level 20 and challenge CR 30+ enemies ###### Note: these are designed to be extremely broken and make your characters insanely powerful ###### The acquisition of a boon might visibly transform a character. For example, the eyes of a character with the Boon of True Sight might glow when he or she feels strong emotion, and a character who has the Boon of High Magic might have faint motes of light glimmering around his or her head ###### Each boon can be picked multiple times unless stated otherwise. ## 1st Level Boons #### BOON OF COMBAT PROWESS When you miss with a melee weapon attack, you can choose to hit instead. You can use this boon threes times afterwards you can't use it again until you finish a short rest. #### BOON OF DIMENSIONAL TRAVEL As an action, you can cast the misty step spell, without using a spell slot or any components. You can use this boon threes times afterwards you can't use this boon again until you finish a short rest. #### BOON OF FATE When another creature that you can see within 60 feet of you makes an ability check, an attack roll, or a saving throw , you can roll a d10 and apply the result as a bonus or penalty to the roll. Once you use this boon, you can't use it again until you finish a short rest. #### BOON OF FORTITUDE Your hit point maximum increases by 40. #### BOON OF HIGH MAGIC You gain one 9th-level spell slot, provided that you already have one. #### BOON OF IMMORTALITY You stop aging. You are immune to any effect that would age you, and you can't die from old age. #### BOON OF INVINCIBILITY When you take damage from any source, you can reduce that damage to 0. Once you use this boon, you can't use it again until you finish a short rest. #### BOON OF IRRESISTIBLE OFFENSE You can bypass the damage resistances of any creature. #### BOON OF LUCK You can add a d10 roll to any ability check, attack roll, or saving throw you make. Once you use this boon, you can't use it again until you finish a short rest. \pagebreakNum \columnbreak #### BOON OF MAGIC RESISTANCE You have advantage on saving throws against spells and other magical effects. #### BOON OF PEERLESS AIM You can give yourself a +20 bonus to a ranged attack roll you make. You can use this boon threes times afterwards you can't use it again until you finish a short rest. #### BOON OF PERFECT HEALTH You are immune to all diseases and poisons, and you have advantage on Constitution saving throws. #### BOON OF PLANAR TRAVEL When you gain this boon, choose a plane of existence other than the Material Plane. You can now use an action to cast the plane shift spell (no spell slot or components required), targeting yourself only, and travel to the chosen plane, or from that plane back to the Material Plane. Once you use this boon, you can't use it again until you finish a short rest. #### BOON OF QUICK CASTING Choose one of your spells of 1st through 3rd level that has a casting time of 1 action. That spell's casting time is now 1 bonus action for you. #### BOON OF RECOVERY You can use a bonus action to regain a number of hit points equal to half your hit point maximum. Once you use this boon, you can't use it again until you finish a long rest. #### BOON OF RESILIENCE You have resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons. (Some powerful creatures natural weapons - ie claws and teeth are still considered magical) #### BOON OF SKILL PROFICIENCY You gain proficiency in all skills. #### BOON OF SPEED Your walking speed increases by 30 feet. In addition, you can use a bonus action to take the Dash or Disengage action. Once you do so, you can't do so again until you finish a short rest. #### BOON OF SPELL MASTERY Choose one 1st-level sorcerer, warlock, or wizard spell that you can cast. You can now cast that spell at its lowest level without expending a spell slot. #### BOON OF SPELL RECALL You can cast any spell you know or have prepared without expending a spell slot. Once you do so, you cant use this boon again until you finish a long rest. \pagebreakNum #### BOON OF THE FIRE SOUL You have immunity to fire damage. You can also cast burning hands (save DC 15) at will, without using a spell slot or any components. #### BOON OF THE NIGHT SPIRIT While completely in an area of dim light or darkness, you can become invisible as an action. You remain invisible until you take an action or a reaction. #### BOON OF THE STORMBORN You have immunity to lightning and thunder damage. You can also cast thunderwave (save DC 15) at will, without using a spell slot or any components. #### BOON OF THE UNFETTERED You have advantage on ability checks made to resist being grappled. In addition, you can use an action to automatically escape a grapple or free yourself of restraints of any kind. #### BOON OF TRUESIGHT You have truesight out to a range of 60 feet. #### BOON OF UNDETECTABILITY You gain a +10 bonus to Dexterity (Stealth) checks, and you can't be detected or targeted by divination magic, including scrying sensors. #### BOON OF ARTIFACT AFFINITY Pick 1 item that you are attuned to. That item becomes part of your demigod persona and merges with your physical form. You now gain the benefits of this item without needing to hold it and no longer use an attunement slot for it. You can summon or conjure the item to your hand as an action, cause it to merge back into your form or become invisible. Even if it is not summoned or held at the time when you take an action you can act as if you are using the item rather than whatever you might be wielding, as if the item is an extension of your body. Some restrictions may apply based on the item, and your physical form would change based on the item. As your legend spreads you'll be heavily associated with this item (think Zeus and his lightning bolts) This boon cannot be picked more than once. #### BOON OF ENERGY INVESTMENT You attune to the elemental energies of the universe. When casting a spell that deals fire, thunder, lightning or cold damage you can change its damage type to another of those types. In addition when taking this boon you gain immunity to one of those types. Your body takes on properties that correspond thematically to that element, altering your appearance. Additionally any energy around you seems more volatile, fires crackles louder and brighter, wind blows more fiercely, etc. #### BOON OF RESURRECTION **Prerequisite:** You must have died at some point and been brought back You gain advantage on any spell casting abilities checks to return a soul to life \columnbreak #### BOON OF TITANS GRIP **Prerequisite:** You must at least have a Strength of 15 You can wield a heavy or 2-handed weapon in 1 hand and use two-weapon fighting with such weapons. Any creature under CR 10 automatically fail any checks to avoid your grapples. #### BOON OF HIGHER MAGIC You gain one spell slot one level higher than your current highest spell slot. (You cannot a spell slot over level 9 with this boon) #### BOON OF DIVINE SIZE You physical size grows to match your emerging power. You grow in size becoming 1 size larger #### BELOVED OF VALARIAN **Prerequisite:** You must be female, a follower of Valarian the unicorn god You are bound to the service of a unicorn mount you can summon as an action. If the unicorn dies can be summoned again after 1 day #### WYRM KNIGHT **Prerequisite:** Must be a martial class, and have a horde worthy of a dragon at least 100,000g in gold, gems, jewels, art etc. **Title Gained: Wyrm Knight/Dragon Knight** You gain a +1 bonus to your AC and you gain the breath weapon of a young dragon of your choice. Once the breath weapon is used you cannot use it again until you take a long rest. #### SCION OF ARKHOSIA **Prerequisite:** Must be a Dragonborn You can pick a 2nd Draconic ancestry #### DUNGEON LORD **Prerequisite:** Must own a building and have a horde of over 100,000g there **Title Gained: Lord of ______** Your building and horde are so amazing word starts to spread, creatures attuned to your alignment will come to serve and live in the new dungeon, you gain lair actions inside and regional effects (determined by your alignment, the building location etc), and teams of enemies not of your alignment will come to attack your dungeon, possibly bringing you even more treasure and fame. As your dungeon kills more and more enemies its fame grows, perhaps even more than the most famous of dungeons like the Tomb of Horrors #### LEGENDARY GENERAL Once a day you can give a invigorating shout to restore one ability for an ally within 60 ft that would normally be recharged by a short rest. You also gain advantage on ability checks involving leadership or gaining a title \pagebreakNum #### SKYLORD **Prerequisite:** Elf or half-elf **Title Gained: Skylord** As a bonus action you can summon a spectral celestial giant eagle, celestial giant owl, or celestial pegasus which serve as a mount until slain or dismissed. While flying on your mount if you move at least 60ft in a straight line towards your target you deal an extra 2d6 damage A skylord's mount has +10 to AC, weapon dice is 1 larger (d6s become d8s, etc), has +10 speed, is immune to hold, paralysis, sleep, charms, and compulsions. As a bonus action you can activate Lightning Bolt, turning your form and your mounts form into lightning, you can then move 100 ft in a straight line, through creatures but not solid objects. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one. #### Hands of the King Once a day as an action you can touch a creature. The target magically restores 30 hit points and has lesser restoration cast on it. Taking this feat again heals an extra 30 hit points and casts greater restoration on the target. Taking this feat a 3rd time heals an extra 30 hit points and casts Raise Dead with no need of components if the target is dead. \pagebreakNum ## Class Specific ### BARBARIAN #### BOON OF THE RAVAGER **Title Gained: Ravager** At the very start of your turn, even if you cannot act but as long as you have 1 hit point or more and are raging, you are cured of 1 condition of your choice currently afflicting you and gain 10 hit points ### Bard #### BOON OF THE TRUESPEAKER **Title Gained: Truespeaker** Your Bardic Inspiration now affects all allies within a 15 ft radius circle within 60 ft. You also learn two additional spells from any class #### BOON OF THE SONG OF FATE **Title Gained: Mesgralli** You have learned to open your ears to play with the song of fate itself. Any of Mesgralli's Bardic Inspiration dice can be treated as having rolled their maximum, if they choose ### Cleric #### BOON OF THE ASCENDANT **Title Gained: Ascendant** Your spell casting becomes divinely endowed. Any 4th level domain spell you cast using a 4th level spell slot or below is treated as if it was cast as 4th level. As well when casting a spell requiring concentration you can expend another spell slot to cause the spell to persist without concentration ### Druid Before taking any boon here you mark up to 6 square miles around you and dedicate yourself to it. No matter what happens life will bloom and flourish in this land, flowers and animals of all sorts will emerge here. #### BOON OF THE EMERGENT PRIMORDIAL **Title Gained: Emergent Primordial** You start to merge further into your connection to a specific elemental plane. You gain the following traits depending on which elemental plane you choose: **Air Elemental** - Fly speed of 90 ft and Air Form trait **Earth Elemental** - Burrow speed of 30 ft and Earth Glide and Siege Monster traits **Fire Elemental** - Fire form and Illumination traits **Water Elemental** - Swim speed of 90 ft and Water Form trait You also gain resistance to your choice of element and add 1d6 of that element to any physical attacks you make. You gain these traits regardless of what form you are Wild Shaped into. #### BOON OF THE FOCUSED SHIFTER You gain the ability to turn into 1 type of creatures besides just beasts **Title Gained: The Unspeakable** Can turn into abberations **Title Gained: The Great Beast** Can turn into giants **Title Gained: Monsterkind** Can turn into monstrosities **Title Gained: Oozemaster** Can turn into oozes **Title Gained: Seedling** Can turn into plant creatures **Title Gained: Blightbeast** Can turn into undead creatures #### BOON OF THE LEVIATHAN **Title Gained: The Leviathan** You gain the ability to turn into more powerful and larger creatures. The Max. CR of a creature you can turn into is increased by 5. \pagebreakNum ### Fighter #### BOON OF THE DREADNOUGHT **Title Gained: Dreadnought** You gain a +3 bonus to your AC #### BOON OF THE SCALE BREAKER **Title Gained: Scale Breaker** You gain advantage on saving throws against dragon fear and breath weapons, and you deal an extra dice of damage anytime you strike a dragon with a melee weapon attack #### BOON OF THE BATTLE CRY **Title Gained: Battle Cryer** You can give a shout that invigorates each ally within 40 ft. These allies gain damage resistance to all damage, they can dash as a bonus action and they cannot be stopped or slowed by any effects. This cry lasts until the end of your next turn. ### Monk #### BOON OF THE ENLIGHTENED FIST **Title Gained: Enlightened Fist** Whenever you spend a Ki point your fists and monk weapons deal an extra 1d10 damage until the start of your next turn (this can stack if you spend more than 1 Ki point) ### Paladin #### BOON OF THE CRUSADER **Title Gained: Crusader** You gain the ability to sanctify an action once per round **Sanctified Attack Action** - When taking the attack action you attack 3 times **Sanctified Channel Divinity** - When you use your Channel Divinity feature you also regain two 5th level spell slots **Sanctified Lay On Hands** - You restore x2 as many hit points, the ability has a range of 120 ft and this effect cannot be reduced or prevented by any effect #### BOON OF THE DEMONSLAYER **Title Gained: Demonslayer** When striking a fiend with a smite you also damage all other fiends within 10 ft of the target for 1/2 of the total damage of the strike #### BOON OF THE UNDEAD SLAYER **Title Gained: Undead Slayer** When striking an undead with a smite you also damage all other undead within 10 ft of the target for 1/2 of the total damage of the strike \pagebreakNum ### Ranger #### BOON OF MULTI-SHOT **Title Gained: Slayer** You can now maintain concentration on up to 3 instances of Hunters Mark (still have to be cast separately) When you make a ranged weapon attack against 1 of the creatures you have marked you also make an attack against all other creatures you have marked as long as they are in range and you are able to see them #### BOON OF THE ARCANE ARCHER **Title Gained: Arcane Archer** When making a ranged weapon attack you can select an element (fire, cold, acid, necrotic, lightning, force) and all damage you do to deals that specific elemental damage instead and deals an extra 1d6 damage #### BOON OF THE BEAST TAMER **Title Gained: Tamer of Beasts** Your beast companion turns into a more powerful and larger creatures. The Max. CR of a beast you can have as a companion is increased by 5. Your beast companion also can no longer be slowed by difficult terrain (even magical terrain) and has advantage on saving throws against environmental effects. #### BOON OF THE MAGICAL BEAST **Title Gained: Magic Beast Tamer** Your beast companion can equip items that they could reasonably use and wield, it has 3 attunement slots ### Rogue #### BOON OF THE BLADE **Title Gained: Blade** Your sneak attack now deals 10d10 damage #### BOON OF THE PHASE ARROW **Title Gained: Phase Arrow** Once per minute you can shoot an arrow through any magic barrier or cover or even through solid structures. If you know a creature is there but cannot see it you still get to -5 to your attack roll. Hitting a creature that cannot see you shooting deals sneak attack damage. ### Sorcerer #### BOON OF THE ELEMENTAL LORD You further infuse yourself to a specific elemental power **Title Gained: Stormlord** When you cast a spell that deals lightning or thunder damage you cast it as if it was 4 levels higher **Title Gained: Stonelord** When you cast a spell that deals bludgeoning damage you cast it as if it was 4 levels higher **Title Gained: Firelord** When you cast a spell that deals fire damage you cast it as if it was 4 levels higher **Title Gained: Oceanlord** When you cast a spell that deals cold damage you cast it as if it was 4 levels higher \columnbreak ### Warlock #### BOON OF THE OVERLORD **Title Gained: Overlord** You can now use your Eldritch Master class ability as bonus action rather than it taking 1 minute #### BOON OF THE DEMONOLIGIST **Title Gained: Demonoligist** Once a day as an action you can attempt to summon a demon. A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for l minute or its summoner dies, or until 1ts summoner dismisses it as an action. You can summon 1d4 vrocks, ld2 hezrous or 1 glabrezus ### Wizard: #### BOON OF THE ARCHMAGE **Title Gained: Archmage** When casting a 6th level spell or lower with a casting time of 1 action you may simultaneously cast a 1st level spell with a casting time of 1 action. You also gain another 9th level spell slot #### BOON OF THE BLOODMAGE **Title Gained: Bloodmage** You can spend a number of hit dice when casting a spell, you roll them to take that amount of damage but then increase the damage dice done by a spell by that same number of dice ### Planeswalker #### BOON OF THE PLANE LORD **Title Gained: Plane Lord** You have gain the ability to survive the effects of the many different planes. You cant gain exhaustion due to extreme heat or cold, you can breath underwater, and take no fall damage. These apply regardless of the plane you are current on. In addition you cannot be harmed by any other specific planar effects, such as being moved through time, having your alignment or state of mind altered, being turned into raw chaotic energy or being prevented from leaving the plane #### BOON OF THE GATECRASHER **Title Gained: Gatecrasher** When traveling between planes can choose to rip a temporary portal to that plane while you do. The portal remains open for 1 minute, you and any creature you designate can also pass through the portal as many times as you want. \pagebreakNum #### BOON OF THE DEMONOLIGIST **Title Gained: Demonoligist** Once a day as an action you can attempt to summon a demon. A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for l minute or its summoner dies, or until 1ts summoner dismisses it as an action. You can summon 1d4 vrocks, ld2 hezrous or 1 glabrezus ### Artificer #### BOON OF THE BATTLE ARTIFICER **Title Gained: Battle Artificer** You gain 1 additional attunement slot. This boon cannot be picked more than once but does stack with the Boon of Artifact Affinity. #### BOON OF THE MASTER OF THE FORGE **Title Gained: Master of the Forge** Your talents with a forge and magic items are legendary. During a short rest you can work to temporarily improve 1 non-magical item, turning it into a +3 weapon, armor or shield until your next short rest. You can also make magic items x2 as fast as normal. \pagebreakNum ## 3rd Level Boons ###### When you would receive your 3rd Epic Boon you gain access to these additional Boons. At this point your progress to a demigod or similar force may almost be complete. #### BOON OF THE ARCANE SAVANT Your spell save DC becomes 12 + prof + spell casting modifier #### BOON OF THE DEATH BRINGER If you physically strike a creature of CR 10 or less it instantly dies. So potent are you killing abilities that the afterlife fills with the souls of your victims, making you legend in those planes #### BOON OF EXTRAORDINARY CONCENTRATION You maintain concentration through unconscious or incapacitated conditions, and even through death. You don't need to make concentration checks when taking under 50 damage. #### BOON OF IMMORTALITY **Title Gained: ______ The Immortal** Your soul is a priceless treasure, you dont age (even from magical sources) and if you reach 0 hp you can spend your reaction to spend hit dice as if finishing a short rest. #### BOON OF THE PARAGON You increase your proficiency by 1 and become a perfect specimen of your species, with perfect body features for your species. If you have a child it is born with this Boon. #### BOON OF PERFECT HEALTH Your body is in perfect health. Your maximum HP is as if you rolled the maximum on each hit dice roll when leveling up. #### BOON OF THE SPELL LORD Your spells against any creature of CR 10 or less automatically succeed and deal maximum damage. Your spell attacks critical hit on a 18-20. All creatures automatically assume your the most powerful spell caster in the room. #### BOON OF THE SPELL SLINGER You can cast cantrips as bonus actions and you can use your reaction twice in a turn to cast a spell with a casting time of a reaction. #### BOON OF EVEN HIGHER MAGIC **Prerequisite:** Have a 9th-level spell slot You gain one 10th-level spell slot. #### BOON OF HIGHEST MAGIC **Prerequisite:** Have a 10th-level spell slot You gain one 11th-level spell slot. \columnbreak #### BOON OF 10th LEVEL MAGIC **Prerequisite:** Have a 10th-level spell slot You can pick one 10th level spell which you learn to cast. #### BOON OF 11th LEVEL MAGIC **Prerequisite:** Have a 11th-level spell slot You can pick one 11th level spell which you learn to cast. #### BOON OF LESSER BOONS You gain two 1st level Boons. #### BOON OF GREATER ARTIFACT AFFINITY **Prerequisite:** Have the Boon of Artifact Affinity Pick 1 item that you are attuned to. That item becomes part of your demigod persona and merges with your physical form. You now gain the benefits of this item without needing to hold it and no longer use an attunement slot for it. You can summon or conjure the item to your hand as an action, cause it to merge back into your form or become invisible. Even if it is not summoned or held at the time when you take an action you can act as if you are using the item rather than whatever you might be wielding, as if the item is an extension of your body. Some restrictions may apply based on the item, and your physical form would change based on the item. As your legend spreads you'll be heavily associated with this item (think Zeus and his lightning bolts) This boon cannot be picked more than once. #### BOON OF THE SUMMONER You double the number of creatures you summon from conjuration spells #### BOON OF THE DRAGON LORD **Prerequisite:** Be a Wrym Knight **Title Gained: Dragon Lord** You gain lair actions at a building you own (depending on the type of dragon you are), your breath becomes the adult dragons version, and you gain permanent spectral dragon wings granting you a fly speed of 80 ft. And you gain a legendary resistance, so once per day if you fails a saving throw, you can choose to succeed instead. #### TALON OF TIAMAT **Prerequisite:** Be a Wrym Knight of a chromatic dragon **Title Gained: Talon of Tiamat** When using your breath weapon roll a d4, you can also use that many other chromatic dragon breaths at the same time (your choice which kind) #### MYTHIC LEADER **Prerequisite:** Be a Legendary General Once a day you can give a invigorating shout to restore one ability for an ally within 60 ft that would normally be recharged by a long rest. You can also start recruiting a 1000 personal army from the surrounding area. \pagebreakNum #### BOON OF MULTI-CLASS You gain a level in a class of your choice. This cannot raise a class over 20. #### BOON OF MULTI-SUBCLASS You can pick another subclass from a class you have a subclass selected alread and gain all the benefits and features from that new class as well. #### BOON OF FEATS You can select 3 feats (still have to pass any requirements to pick those feats) #### BOON OF GREATER SPEED All your speeds (walking, flying, swimming) increase by 10ft. This includes any ability or spell that normally would have a set speed limit. \pagebreakNum ## Class Specific ### BARBARIAN #### BOON OF THE RAGEBORN **Title Gained: Rageborn** Literally become to angry to die. You become immune to the unconscious condition while raging. While at 0 hp, you make death saving throws at the start of your turns. Success does nothing, but a 20 grants 1 hp as normal. 3 failed attempts and you die. Once per round when making a Charisma, Intelligence or Wisdom saving throw you can instead make a Strength Saving Throw. ### Bard #### BOON OF THE ALL SPEAKER **Title Gained: All Speaker** You can take a class specific boon from any other class #### BOON OF INSPIRED INSPIRATION Your inspiration die becomes a d20 ### Cleric #### BOON OF THE DEMIGOD **Title Gained: Demigod** You begin to receive worship from those followers that revere you as the paragon saint of your deity. You become immortal, no longer aging, or need to sleep, eat or drink. If slain your body and items are reduced to divine essense and reform over a period of 7 days on a plane associated with your divine nature at a location of your choice. Any 5th level domain spell you cast using a 5th level spell slot or below is treated as if it was cast as 5th level. In addition when you fail a saving throw you can use your reaction and a use of Channel Divinity to succeed instead. In a 10 minute ritual you can reach out into the cosmos with your new divine powers. You take temporarily control over the sun, stars and planets and move them along their path in the sky. Your divine powers means this movement does not cause any direct damage, but can alter the weather or time of day. Once used this cannot be done again for 1 week. ### Druid #### BOON OF THE PRIMORDIAL **Prerequisite:** Requires the Boon of the Emergent Primordial **Title Gained: Primordial** You gain immunity to your choice of element and now add 3d6 of that element to any physical attacks you make. When you die you merge into that elemental plane. #### BOON OF THE DRAGONSOUL **Title Gained: Dragonsoul** You are able to transform into any young chromatic or metallic dragon \columnbreak #### BOON OF THE GREATER DRAGONSOUL **Prerequisite:** Requires the Boon of the Dragonsoul **Title Gained: Greater Dragonsoul** You are able to transform into any adult chromatic or metallic dragons, and unique dragons like Dragon Turtles, Sea Dragons, Mithril Dragons, Gem Dragons \pagebreakNum #### BOON OF THE KING/QUEEN OF THE WILD **Title Gained: King/Queen of the Wild** All beasts are friendly to you, you can speak with them and they will follow your commands ### Fighter #### BOON OF THE GREATER BATTLE CRY **Title Gained: Greater Battle Cryer** When you take an Action Surge you also allow all allied to take any extra action on their turn before the start of your next turn ### Monk #### BOON OF THE VOID **Title Gained: One With The Void** You gain a flight speed of 100 ft and if you move 100 ft in a straight line at a target your first strike deals an extra 2d10 damage ### Paladin #### BOON OF THE LIVING SAINT **Title Gained: Living Saint** All auras you create affect all allies engaged in combat with you if you wish them to ### Ranger #### BOON OF DIVINE MULTI-SHOT **Prerequisite:** Requires the Boon of Multi-shot **Title Gained: Rapid Slayer** Hunters Mark no longer requires concentration for you, you can have as many marks up as you want and your multi attack will fire on them all as long you can see them and they are in range. #### BOON OF THE BEASTLORD **Title Gained: Beastlord** Removes any restrictions of type of creature that can be a companion and the Max. CR of a creature you can have as a companion is 15 \pagebreakNum ### Rogue #### BOON OF THE DEADLY BLADE **Title Gained: Deadly Blade** Once a day you can perform an attack that hits any creatures in your range that you would get sneak attack against, you roll to attack each target, you then roll sneak attack damage and it applies to all targets ### Sorcerer #### BOON OF THE ARCHON **Title Gained: Archon** When you deal damage from a spell roll a d20, on a roll of 11 or higher you deal an extra dice of damage and roll the d20 again. This continues until you roll 10 or under. #### BOON OF THE WILD MAGE **Title Gained: Wild Mage** When you cast a spell you can choose to pick a specific wild magic surge effect you want to happen. If prompted to roll on the Wild Magic table this will stack with whatever you roll. You can do this once equal to your charisma bonus, recharging on a long rest. ### Warlock #### BOON OF THE GREATER DEMONOLIGIST **Title Gained: Greater Demonoligist** Once a day as an action you can attempt to summon a demon. A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for l minute or its summoner dies, or until 1ts summoner dismisses it as an action. You can summon 1d4 nalfeshnees, 1d2 mariliths, or 1 goristro #### BOON OF THE DEAD GOD FRAGMENT **Prerequisite:** You must find the remnant of a dead god to absorb **Title Gained: The Fragment** The divine essense grants you +5 to all stats. You gain advantage on death saving throws and must fail two additional death saving throws to be killed while at 0 hit points. ### Wizard #### BOON OF THE ARCANE MASTER **Title Gained: Master of the Arcane** Choose a 7th level spell or less to master, you can then use any spell slot of 7th level or less to cast this spell as if it was cast at 7th level. You also gain a 10th level spell slot \columnbreak #### BOON OF THE GRAND TRADITION **Title Gained: Master of the _____ School** Choose a school you have selected as an Arcane Tradition. Choose a 1st level spell from this school, you can now cast it as a cantrip. **Abjuration:** you gain +1 bonus to saving throws against magic effects **Conjuration:** when you summon creatures with a conjuration spell, they all have resistances to one damage type of your choice. **Divination:** when you finish a long rest, roll 2 d20s and record the results. Anytime before your next long rest, you can substitute any d20 roll for one of the rolls you made. You can only use each roll once. **Enchantment:** The number of targets of your enchantment spells is doubled. **Evocation:** If you have a damaging spell that requires a dexterity saving throw, traits such as Indomitable or Evasion do not function for the save **Illusion:** If you have an illusion spell that allows you to choose one of multiple illusory effects, you can choose two, instead **Necromancy:** If you have a spell that raises creatures from the dead, you can raise 3 more creatures from the dead. **Transmutation:** While affected by a transmutation spell of 1st level or higher, you have a bonus to your AC equal to your spellcasting ability modifier. \pagebreakNum ### Planeswalker #### BOON OF THE PLANESHAPER **Title Gained: Planeshaper** You gain access to your own demiplane (as with the spell CREATE DEMIPLANE, GREATER) but also lets you start to affect the Material plane. As a 10 min ritual you can shift the material plane features in a 1 mile radius around you as described in that spell. ### Artificer #### BOON OF THE ARTIFICER MASTER **Title Gained: Artificer Master** Your Soul of Artifice ability now allows you to be attuned to 12 magic items at once. \pagebreakNum ## 6th Level Boons ###### Only people of legendary power ever attain a Boon, only a select few of those may attain more than 1. Rarely in the history of the world has anyone attained 6. Your status as a demigod is assured, at this point you may look to whatever your destiny will resolve to... becoming a god yourself? Reshaping the world, different planes of existence or afterlife in your image? Or passing peacefully on to the next life? #### BOON OF DIVINE MAGIC **Prerequisite:** Have a 11th-level spell slot You gain one 12th-level spell slot. #### BOON OF 12th LEVEL MAGIC **Prerequisite:** Have a 12th-level spell slot You can pick one 12th level spell which you learn to cast. #### BOON OF MASTER TACTICIAN When you have advantage roll 3d20s and take the highest result rather than 2d20s #### BOON OF GREATER BOONS You gain two 3rd level Boons. #### BOON OF DIETY ARTIFACT AFFINITY **Prerequisite:** Have the Boon of Greater Artifact Affinity Pick 2 items that you are attuned to. Those items becomes part of your demigod persona and merges with your physical form. You now gain the benefits of this item without needing to hold it and no longer use an attunement slot for it. You can summon or conjure the item to your hand as an action, cause it to merge back into your form or become invisible. Even if it is not summoned or held at the time when you take an action you can act as if you are using the item rather than whatever you might be wielding, as if the item is an extension of your body. Some restrictions may apply based on the item, and your physical form would change based on the item. As your legend spreads you'll be heavily associated with this item (think Zeus and his lightning bolts) This boon cannot be picked more than once. #### CRITICAL WEAPON MASTER You gain +1 to your critical hit range (if you should crit on 20 you now crit on a 19-20, if you would crit on an 18-20 you would crit on 17-20) and when you score a critical hit you deal x3 the damaged dice rather than x2 #### CRITICAL SPELL CASTER When you cast a spell that deals damage that causes the targets to make a saving throw, roll a d20. On a 20 the spells damage dice are doubled (on a 1 the spell does not fail). #### BOON OF PARTIAL DIVINITY Increase a single attribute to 30 #### BOON OF GODLY MULTI-CLASS You gain 5 levels in a class of your choice. This cannot raise a class over 20. #### BOON OF GREATER FEATS You can select 10 feats (still have to pass any requirements to pick those feats) #### BOON OF PHOENIX **Prerequisite:** Must have found a phoenix egg and merged with it **Title Gained: The Reborn** Your inner spirit transforms into the fearsome fire of a phoenix. You can radiate heat and light from your body enough to emit bright light in a 15 foot radius and dim light in an additional 15 foot radius. Your eyes become bright gold and fiery red. You can heat an object you are touching to ignition if it is a material that can be ignited. You gain the following benefits: You absorb fire and radiant damage, being healed for the amount of damage dealt. You are immune to poison damage, along with the charmed, frightened and poisoned conditions. You sprout magnificent gold and fiery red wings. These wings give you a flying speed of 120 feet. You can use a bonus action to make the wings either disappear or appear. You can also make the light surrounding you appear and disappear at will. You are immune to the wet, cold and heat from environmental exposure, can survive incredibly high altitudes, and cannot gain more than four levels of exhaustion. If you should die, your body bursts into flames and becomes ashes. If your ashes are kept together for 1d10 days, you are reborn as if a True Resurrection spell was used. #### BOON OF CELESTIAL **Prerequisite:** Good alignment **Title Gained: The Celestial** Your soul has become so pure your form has manifested into the form of a celestial. You gain the following benefits: You are resistance to radiant, necrotic and poison damage. You sprout angelic wings that radiate with glory and power. These wings give you a flying speed of 120 feet. Your weapon attacks deal an extra 3d8 radiant damage Healing Touch (3/Day). As an action you touch another creature. The target magically regains 6d8 + 3 hit points and is freed from any curse, disease, poison, blindness, or deafness #### BOON OF FIEND **Prerequisite:** Evil alignment **Title Gained: The Enemy** Your soul has become so pure your form has manifested into the form of a fiend. You gain the following benefits: You are resistance to fire and poison damage. You sprout demonic wings that radiate with fear and power. These wings give you a flying speed of 120 feet. Your weapon attacks deal an extra 3d8 radiant damage Healing Touch (3/Day). As an action you touch another creature. The target magically regains 6d8 + 3 hit points and is freed from any curse, disease, poison, blindness, or deafness \pagebreakNum ## 10th Level Spells ## 11th Level Spells ## 12th Level Spells