Epic Boons v2
These boons are extraordinary powerful and represent the gradual transformation of a character into something resembling a demigod. They are designed for your group to continue their journey past level 20 and challenge CR 30+ enemies
Note: these are designed to be extremely broken and make your characters insanely powerful
The acquisition of a boon might visibly transform a character. For example, the eyes of a character with the Boon of True Sight might glow when he or she feels strong emotion, and a character who has the Boon of High Magic might have faint motes of light glimmering around his or her head
Each boon can be picked multiple times unless stated otherwise.
1st Level Boons
BOON OF COMBAT PROWESS
When you miss with a melee weapon attack, you can choose to hit instead. You can use this boon threes times afterwards you can't use it again until you finish a short rest.
BOON OF DIMENSIONAL TRAVEL
As an action, you can cast the misty step spell, without using a spell slot or any components. You can use this boon threes times afterwards you can't use this boon again until you finish a short rest.
BOON OF FATE
When another creature that you can see within 60 feet of you makes an ability check, an attack roll, or a saving throw , you can roll a d10 and apply the result as a bonus or penalty to the roll. Once you use this boon, you can't use it again until you finish a short rest.
BOON OF FORTITUDE
Your hit point maximum increases by 40.
BOON OF HIGH MAGIC
You gain one 9th-level spell slot, provided that you already have one.
BOON OF IMMORTALITY
You stop aging. You are immune to any effect that would age you, and you can't die from old age.
BOON OF INVINCIBILITY
When you take damage from any source, you can reduce that damage to 0. Once you use this boon, you can't use it again until you finish a short rest.
BOON OF IRRESISTIBLE OFFENSE
You can bypass the damage resistances of any creature.
BOON OF LUCK
You can add a d10 roll to any ability check, attack roll, or saving throw you make. Once you use this boon, you can't use it again until you finish a short rest.
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BOON OF MAGIC RESISTANCE
You have advantage on saving throws against spells and other magical effects.
BOON OF PEERLESS AIM
You can give yourself a +20 bonus to a ranged attack roll you make. You can use this boon threes times afterwards you can't use it again until you finish a short rest.
BOON OF PERFECT HEALTH
You are immune to all diseases and poisons, and you have advantage on Constitution saving throws.
BOON OF PLANAR TRAVEL
When you gain this boon, choose a plane of existence other than the Material Plane. You can now use an action to cast the plane shift spell (no spell slot or components required), targeting yourself only, and travel to the chosen plane, or from that plane back to the Material Plane. Once you use this boon, you can't use it again until you finish a short rest.
BOON OF QUICK CASTING
Choose one of your spells of 1st through 3rd level that has a casting time of 1 action. That spell's casting time is now 1 bonus action for you.
BOON OF RECOVERY
You can use a bonus action to regain a number of hit points equal to half your hit point maximum. Once you use this boon, you can't use it again until you finish a long rest.
BOON OF RESILIENCE
You have resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons. (Some powerful creatures natural weapons - ie claws and teeth are still considered magical)
BOON OF SKILL PROFICIENCY
You gain proficiency in all skills.
BOON OF SPEED
Your walking speed increases by 30 feet. In addition, you can use a bonus action to take the Dash or Disengage action. Once you do so, you can't do so again until you finish a short rest.
BOON OF SPELL MASTERY
Choose one 1st-level sorcerer, warlock, or wizard spell that you can cast. You can now cast that spell at its lowest level without expending a spell slot.
BOON OF SPELL RECALL
You can cast any spell you know or have prepared without expending a spell slot. Once you do so, you cant use this boon again until you finish a long rest.
BOON OF THE FIRE SOUL
You have immunity to fire damage. You can also cast burning hands (save DC 15) at will, without using a spell slot or any components.
BOON OF THE NIGHT SPIRIT
While completely in an area of dim light or darkness, you can become invisible as an action. You remain invisible until you take an action or a reaction.
BOON OF THE STORMBORN
You have immunity to lightning and thunder damage. You can also cast thunderwave (save DC 15) at will, without using a spell slot or any components.
BOON OF THE UNFETTERED
You have advantage on ability checks made to resist being grappled. In addition, you can use an action to automatically escape a grapple or free yourself of restraints of any kind.
BOON OF TRUESIGHT
You have truesight out to a range of 60 feet.
BOON OF UNDETECTABILITY
You gain a +10 bonus to Dexterity (Stealth) checks, and you can't be detected or targeted by divination magic, including scrying sensors.
BOON OF ARTIFACT AFFINITY
Pick 1 item that you are attuned to. That item becomes part of your demigod persona and merges with your physical form.
You now gain the benefits of this item without needing to hold it and no longer use an attunement slot for it. You can summon or conjure the item to your hand as an action, cause it to merge back into your form or become invisible. Even if it is not summoned or held at the time when you take an action you can act as if you are using the item rather than whatever you might be wielding, as if the item is an extension of your body. Some restrictions may apply based on the item, and your physical form would change based on the item.
As your legend spreads you'll be heavily associated with this item (think Zeus and his lightning bolts)
This boon cannot be picked more than once.
BOON OF ENERGY INVESTMENT
You attune to the elemental energies of the universe. When casting a spell that deals fire, thunder, lightning or cold damage you can change its damage type to another of those types. In addition when taking this boon you gain immunity to one of those types. Your body takes on properties that correspond thematically to that element, altering your appearance. Additionally any energy around you seems more volatile, fires crackles louder and brighter, wind blows more fiercely, etc.
BOON OF RESURRECTION
Prerequisite: You must have died at some point and been brought back
You gain advantage on any spell casting abilities checks to return a soul to life
BOON OF TITANS GRIP
Prerequisite: You must at least have a Strength of 15
You can wield a heavy or 2-handed weapon in 1 hand and use two-weapon fighting with such weapons.
Any creature under CR 10 automatically fail any checks to avoid your grapples.
BOON OF HIGHER MAGIC
You gain one spell slot one level higher than your current highest spell slot.
(You cannot a spell slot over level 9 with this boon)
BOON OF DIVINE SIZE
You physical size grows to match your emerging power. You grow in size becoming 1 size larger
BELOVED OF VALARIAN
Prerequisite: You must be female, a follower of Valarian the unicorn god
You are bound to the service of a unicorn mount you can summon as an action. If the unicorn dies can be summoned again after 1 day
WYRM KNIGHT
Prerequisite: Must be a martial class, and have a horde worthy of a dragon at least 100,000g in gold, gems, jewels, art etc.
Title Gained: Wyrm Knight/Dragon Knight
You gain a +1 bonus to your AC and you gain the breath weapon of a young dragon of your choice. Once the breath weapon is used you cannot use it again until you take a long rest.
SCION OF ARKHOSIA
Prerequisite: Must be a Dragonborn
You can pick a 2nd Draconic ancestry
DUNGEON LORD
Prerequisite: Must own a building and have a horde of over 100,000g there
Title Gained: Lord of ______
Your building and horde are so amazing word starts to spread, creatures attuned to your alignment will come to serve and live in the new dungeon, you gain lair actions inside and regional effects (determined by your alignment, the building location etc), and teams of enemies not of your alignment will come to attack your dungeon, possibly bringing you even more treasure and fame.
As your dungeon kills more and more enemies its fame grows, perhaps even more than the most famous of dungeons like the Tomb of Horrors
LEGENDARY GENERAL
Once a day you can give a invigorating shout to restore one ability for an ally within 60 ft that would normally be recharged by a short rest.
You also gain advantage on ability checks involving leadership or gaining a title
SKYLORD
Prerequisite: Elf or half-elf
Title Gained: Skylord
As a bonus action you can summon a spectral celestial giant eagle, celestial giant owl, or celestial pegasus which serve as a mount until slain or dismissed.
While flying on your mount if you move at least 60ft in a straight line towards your target you deal an extra 2d6 damage
A skylord's mount has +10 to AC, weapon dice is 1 larger (d6s become d8s, etc), has +10 speed, is immune to hold, paralysis, sleep, charms, and compulsions.
As a bonus action you can activate Lightning Bolt, turning your form and your mounts form into lightning, you can then move 100 ft in a straight line, through creatures but not solid objects. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one.
Hands of the King
Once a day as an action you can touch a creature. The target magically restores 30 hit points and has lesser restoration cast on it. Taking this feat again heals an extra 30 hit points and casts greater restoration on the target. Taking this feat a 3rd time heals an extra 30 hit points and casts Raise Dead with no need of components if the target is dead.
Class Specific
BARBARIAN
BOON OF THE RAVAGER
Title Gained: Ravager
At the very start of your turn, even if you cannot act but as long as you have 1 hit point or more and are raging, you are cured of 1 condition of your choice currently afflicting you and gain 10 hit points
Bard
BOON OF THE TRUESPEAKER
Title Gained: Truespeaker
Your Bardic Inspiration now affects all allies within a 15 ft radius circle within 60 ft. You also learn two additional spells from any class
BOON OF THE SONG OF FATE
Title Gained: Mesgralli
You have learned to open your ears to play with the song of fate itself. Any of Mesgralli's Bardic Inspiration dice can be treated as having rolled their maximum, if they choose
Cleric
BOON OF THE ASCENDANT
Title Gained: Ascendant
Your spell casting becomes divinely endowed. Any 4th level domain spell you cast using a 4th level spell slot or below is treated as if it was cast as 4th level.
As well when casting a spell requiring concentration you can expend another spell slot to cause the spell to persist without concentration
Druid
Before taking any boon here you mark up to 6 square miles around you and dedicate yourself to it. No matter what happens life will bloom and flourish in this land, flowers and animals of all sorts will emerge here.
BOON OF THE EMERGENT PRIMORDIAL
Title Gained: Emergent Primordial
You start to merge further into your connection to a specific elemental plane. You gain the following traits depending on which elemental plane you choose:
Air Elemental - Fly speed of 90 ft and Air Form trait
Earth Elemental - Burrow speed of 30 ft and Earth Glide and Siege Monster traits
Fire Elemental - Fire form and Illumination traits
Water Elemental - Swim speed of 90 ft and Water Form trait
You also gain resistance to your choice of element and add 1d6 of that element to any physical attacks you make.
You gain these traits regardless of what form you are Wild Shaped into.
BOON OF THE FOCUSED SHIFTER
You gain the ability to turn into 1 type of creatures besides just beasts
Title Gained: The Unspeakable Can turn into abberations
Title Gained: The Great Beast Can turn into giants
Title Gained: Monsterkind Can turn into monstrosities
Title Gained: Oozemaster Can turn into oozes
Title Gained: Seedling Can turn into plant creatures
Title Gained: Blightbeast Can turn into undead creatures
BOON OF THE LEVIATHAN
Title Gained: The Leviathan
You gain the ability to turn into more powerful and larger creatures. The Max. CR of a creature you can turn into is increased by 5.
Fighter
BOON OF THE DREADNOUGHT
Title Gained: Dreadnought
You gain a +3 bonus to your AC
BOON OF THE SCALE BREAKER
Title Gained: Scale Breaker
You gain advantage on saving throws against dragon fear and breath weapons, and you deal an extra dice of damage anytime you strike a dragon with a melee weapon attack
BOON OF THE BATTLE CRY
Title Gained: Battle Cryer
You can give a shout that invigorates each ally within 40 ft. These allies gain damage resistance to all damage, they can dash as a bonus action and they cannot be stopped or slowed by any effects. This cry lasts until the end of your next turn.
Monk
BOON OF THE ENLIGHTENED FIST
Title Gained: Enlightened Fist
Whenever you spend a Ki point your fists and monk weapons deal an extra 1d10 damage until the start of your next turn (this can stack if you spend more than 1 Ki point)
Paladin
BOON OF THE CRUSADER
Title Gained: Crusader
You gain the ability to sanctify an action once per round
Sanctified Attack Action - When taking the attack action you attack 3 times
Sanctified Channel Divinity - When you use your Channel Divinity feature you also regain two 5th level spell slots
Sanctified Lay On Hands - You restore x2 as many hit points, the ability has a range of 120 ft and this effect cannot be reduced or prevented by any effect
BOON OF THE DEMONSLAYER
Title Gained: Demonslayer
When striking a fiend with a smite you also damage all other fiends within 10 ft of the target for 1/2 of the total damage of the strike
BOON OF THE UNDEAD SLAYER
Title Gained: Undead Slayer
When striking an undead with a smite you also damage all other undead within 10 ft of the target for 1/2 of the total damage of the strike
Ranger
BOON OF MULTI-SHOT
Title Gained: Slayer
You can now maintain concentration on up to 3 instances of Hunters Mark (still have to be cast separately) When you make a ranged weapon attack against 1 of the creatures you have marked you also make an attack against all other creatures you have marked as long as they are in range and you are able to see them
BOON OF THE ARCANE ARCHER
Title Gained: Arcane Archer
When making a ranged weapon attack you can select an element (fire, cold, acid, necrotic, lightning, force) and all damage you do to deals that specific elemental damage instead and deals an extra 1d6 damage
BOON OF THE BEAST TAMER
Title Gained: Tamer of Beasts
Your beast companion turns into a more powerful and larger creatures. The Max. CR of a beast you can have as a companion is increased by 5. Your beast companion also can no longer be slowed by difficult terrain (even magical terrain) and has advantage on saving throws against environmental effects.
BOON OF THE MAGICAL BEAST
Title Gained: Magic Beast Tamer
Your beast companion can equip items that they could reasonably use and wield, it has 3 attunement slots
Rogue
BOON OF THE BLADE
Title Gained: Blade
Your sneak attack now deals 10d10 damage
BOON OF THE PHASE ARROW
Title Gained: Phase Arrow
Once per minute you can shoot an arrow through any magic barrier or cover or even through solid structures. If you know a creature is there but cannot see it you still get to -5 to your attack roll. Hitting a creature that cannot see you shooting deals sneak attack damage.
Sorcerer
BOON OF THE ELEMENTAL LORD
You further infuse yourself to a specific elemental power
Title Gained: Stormlord When you cast a spell that deals lightning or thunder damage you cast it as if it was 4 levels higher
Title Gained: Stonelord When you cast a spell that deals bludgeoning damage you cast it as if it was 4 levels higher
Title Gained: Firelord When you cast a spell that deals fire damage you cast it as if it was 4 levels higher
Title Gained: Oceanlord When you cast a spell that deals cold damage you cast it as if it was 4 levels higher
Warlock
BOON OF THE OVERLORD
Title Gained: Overlord
You can now use your Eldritch Master class ability as bonus action rather than it taking 1 minute
BOON OF THE DEMONOLIGIST
Title Gained: Demonoligist
Once a day as an action you can attempt to summon a demon. A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for l minute or its summoner dies, or until 1ts summoner dismisses it as an action.
You can summon 1d4 vrocks, ld2 hezrous or 1 glabrezus
Wizard:
BOON OF THE ARCHMAGE
Title Gained: Archmage
When casting a 6th level spell or lower with a casting time of 1 action you may simultaneously cast a 1st level spell with a casting time of 1 action.
You also gain another 9th level spell slot
BOON OF THE BLOODMAGE
Title Gained: Bloodmage
You can spend a number of hit dice when casting a spell, you roll them to take that amount of damage but then increase the damage dice done by a spell by that same number of dice
Planeswalker
BOON OF THE PLANE LORD
Title Gained: Plane Lord
You have gain the ability to survive the effects of the many different planes. You cant gain exhaustion due to extreme heat or cold, you can breath underwater, and take no fall damage. These apply regardless of the plane you are current on.
In addition you cannot be harmed by any other specific planar effects, such as being moved through time, having your alignment or state of mind altered, being turned into raw chaotic energy or being prevented from leaving the plane
BOON OF THE GATECRASHER
Title Gained: Gatecrasher
When traveling between planes can choose to rip a temporary portal to that plane while you do. The portal remains open for 1 minute, you and any creature you designate can also pass through the portal as many times as you want.
BOON OF THE DEMONOLIGIST
Title Gained: Demonoligist
Once a day as an action you can attempt to summon a demon. A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for l minute or its summoner dies, or until 1ts summoner dismisses it as an action.
You can summon 1d4 vrocks, ld2 hezrous or 1 glabrezus
Artificer
BOON OF THE BATTLE ARTIFICER
Title Gained: Battle Artificer
You gain 1 additional attunement slot. This boon cannot be picked more than once but does stack with the Boon of Artifact Affinity.
BOON OF THE MASTER OF THE FORGE
Title Gained: Master of the Forge
Your talents with a forge and magic items are legendary. During a short rest you can work to temporarily improve 1 non-magical item, turning it into a +3 weapon, armor or shield until your next short rest.
You can also make magic items x2 as fast as normal.
3rd Level Boons
When you would receive your 3rd Epic Boon you gain access to these additional Boons. At this point your progress to a demigod or similar force may almost be complete.
BOON OF THE ARCANE SAVANT
Your spell save DC becomes 12 + prof + spell casting modifier
BOON OF THE DEATH BRINGER
If you physically strike a creature of CR 10 or less it instantly dies. So potent are you killing abilities that the afterlife fills with the souls of your victims, making you legend in those planes
BOON OF EXTRAORDINARY CONCENTRATION
You maintain concentration through unconscious or incapacitated conditions, and even through death. You don't need to make concentration checks when taking under 50 damage.
BOON OF IMMORTALITY
Title Gained: ______ The Immortal
Your soul is a priceless treasure, you dont age (even from magical sources) and if you reach 0 hp you can spend your reaction to spend hit dice as if finishing a short rest.
BOON OF THE PARAGON
You increase your proficiency by 1 and become a perfect specimen of your species, with perfect body features for your species. If you have a child it is born with this Boon.
BOON OF PERFECT HEALTH
Your body is in perfect health. Your maximum HP is as if you rolled the maximum on each hit dice roll when leveling up.
BOON OF THE SPELL LORD
Your spells against any creature of CR 10 or less automatically succeed and deal maximum damage. Your spell attacks critical hit on a 18-20. All creatures automatically assume your the most powerful spell caster in the room.
BOON OF THE SPELL SLINGER
You can cast cantrips as bonus actions and you can use your reaction twice in a turn to cast a spell with a casting time of a reaction.
BOON OF EVEN HIGHER MAGIC
Prerequisite: Have a 9th-level spell slot
You gain one 10th-level spell slot.
BOON OF HIGHEST MAGIC
Prerequisite: Have a 10th-level spell slot
You gain one 11th-level spell slot.
BOON OF 10th LEVEL MAGIC
Prerequisite: Have a 10th-level spell slot
You can pick one 10th level spell which you learn to cast.
BOON OF 11th LEVEL MAGIC
Prerequisite: Have a 11th-level spell slot
You can pick one 11th level spell which you learn to cast.
BOON OF LESSER BOONS
You gain two 1st level Boons.
BOON OF GREATER ARTIFACT AFFINITY
Prerequisite: Have the Boon of Artifact Affinity
Pick 1 item that you are attuned to. That item becomes part of your demigod persona and merges with your physical form.
You now gain the benefits of this item without needing to hold it and no longer use an attunement slot for it. You can summon or conjure the item to your hand as an action, cause it to merge back into your form or become invisible. Even if it is not summoned or held at the time when you take an action you can act as if you are using the item rather than whatever you might be wielding, as if the item is an extension of your body. Some restrictions may apply based on the item, and your physical form would change based on the item.
As your legend spreads you'll be heavily associated with this item (think Zeus and his lightning bolts)
This boon cannot be picked more than once.
BOON OF THE SUMMONER
You double the number of creatures you summon from conjuration spells
BOON OF THE DRAGON LORD
Prerequisite: Be a Wrym Knight
Title Gained: Dragon Lord
You gain lair actions at a building you own (depending on the type of dragon you are), your breath becomes the adult dragons version, and you gain permanent spectral dragon wings granting you a fly speed of 80 ft.
And you gain a legendary resistance, so once per day if you fails a saving throw, you can choose to succeed instead.
TALON OF TIAMAT
Prerequisite: Be a Wrym Knight of a chromatic dragon
Title Gained: Talon of Tiamat
When using your breath weapon roll a d4, you can also use that many other chromatic dragon breaths at the same time (your choice which kind)
MYTHIC LEADER
Prerequisite: Be a Legendary General
Once a day you can give a invigorating shout to restore one ability for an ally within 60 ft that would normally be recharged by a long rest.
You can also start recruiting a 1000 personal army from the surrounding area.
BOON OF MULTI-CLASS
You gain a level in a class of your choice. This cannot raise a class over 20.
BOON OF MULTI-SUBCLASS
You can pick another subclass from a class you have a subclass selected alread and gain all the benefits and features from that new class as well.
BOON OF FEATS
You can select 3 feats (still have to pass any requirements to pick those feats)
BOON OF GREATER SPEED
All your speeds (walking, flying, swimming) increase by 10ft. This includes any ability or spell that normally would have a set speed limit.
Class Specific
BARBARIAN
BOON OF THE RAGEBORN
Title Gained: Rageborn
Literally become to angry to die.
You become immune to the unconscious condition while raging. While at 0 hp, you make death saving throws at the start of your turns. Success does nothing, but a 20 grants 1 hp as normal. 3 failed attempts and you die.
Once per round when making a Charisma, Intelligence or Wisdom saving throw you can instead make a Strength Saving Throw.
Bard
BOON OF THE ALL SPEAKER
Title Gained: All Speaker
You can take a class specific boon from any other class
BOON OF INSPIRED INSPIRATION
Your inspiration die becomes a d20
Cleric
BOON OF THE DEMIGOD
Title Gained: Demigod
You begin to receive worship from those followers that revere you as the paragon saint of your deity. You become immortal, no longer aging, or need to sleep, eat or drink. If slain your body and items are reduced to divine essense and reform over a period of 7 days on a plane associated with your divine nature at a location of your choice.
Any 5th level domain spell you cast using a 5th level spell slot or below is treated as if it was cast as 5th level. In addition when you fail a saving throw you can use your reaction and a use of Channel Divinity to succeed instead.
In a 10 minute ritual you can reach out into the cosmos with your new divine powers. You take temporarily control over the sun, stars and planets and move them along their path in the sky. Your divine powers means this movement does not cause any direct damage, but can alter the weather or time of day. Once used this cannot be done again for 1 week.
Druid
BOON OF THE PRIMORDIAL
Prerequisite: Requires the Boon of the Emergent Primordial
Title Gained: Primordial
You gain immunity to your choice of element and now add 3d6 of that element to any physical attacks you make.
When you die you merge into that elemental plane.
BOON OF THE DRAGONSOUL
Title Gained: Dragonsoul
You are able to transform into any young chromatic or metallic dragon
BOON OF THE GREATER DRAGONSOUL
Prerequisite: Requires the Boon of the Dragonsoul
Title Gained: Greater Dragonsoul
You are able to transform into any adult chromatic or metallic dragons, and unique dragons like Dragon Turtles, Sea Dragons, Mithril Dragons, Gem Dragons
BOON OF THE KING/QUEEN OF THE WILD
Title Gained: King/Queen of the Wild
All beasts are friendly to you, you can speak with them and they will follow your commands
Fighter
BOON OF THE GREATER BATTLE CRY
Title Gained: Greater Battle Cryer
When you take an Action Surge you also allow all allied to take any extra action on their turn before the start of your next turn
Monk
BOON OF THE VOID
Title Gained: One With The Void
You gain a flight speed of 100 ft and if you move 100 ft in a straight line at a target your first strike deals an extra 2d10 damage
Paladin
BOON OF THE LIVING SAINT
Title Gained: Living Saint
All auras you create affect all allies engaged in combat with you if you wish them to
Ranger
BOON OF DIVINE MULTI-SHOT
Prerequisite: Requires the Boon of Multi-shot
Title Gained: Rapid Slayer
Hunters Mark no longer requires concentration for you, you can have as many marks up as you want and your multi attack will fire on them all as long you can see them and they are in range.
BOON OF THE BEASTLORD
Title Gained: Beastlord
Removes any restrictions of type of creature that can be a companion and the Max. CR of a creature you can have as a companion is 15
Rogue
BOON OF THE DEADLY BLADE
Title Gained: Deadly Blade
Once a day you can perform an attack that hits any creatures in your range that you would get sneak attack against, you roll to attack each target, you then roll sneak attack damage and it applies to all targets
Sorcerer
BOON OF THE ARCHON
Title Gained: Archon
When you deal damage from a spell roll a d20, on a roll of 11 or higher you deal an extra dice of damage and roll the d20 again. This continues until you roll 10 or under.
BOON OF THE WILD MAGE
Title Gained: Wild Mage
When you cast a spell you can choose to pick a specific wild magic surge effect you want to happen. If prompted to roll on the Wild Magic table this will stack with whatever you roll. You can do this once equal to your charisma bonus, recharging on a long rest.
Warlock
BOON OF THE GREATER DEMONOLIGIST
Title Gained: Greater Demonoligist
Once a day as an action you can attempt to summon a demon. A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for l minute or its summoner dies, or until 1ts summoner dismisses it as an action.
You can summon 1d4 nalfeshnees, 1d2 mariliths, or 1 goristro
BOON OF THE DEAD GOD FRAGMENT
Prerequisite: You must find the remnant of a dead god to absorb
Title Gained: The Fragment
The divine essense grants you +5 to all stats. You gain advantage on death saving throws and must fail two additional death saving throws to be killed while at 0 hit points.
Wizard
BOON OF THE ARCANE MASTER
Title Gained: Master of the Arcane
Choose a 7th level spell or less to master, you can then use any spell slot of 7th level or less to cast this spell as if it was cast at 7th level.
You also gain a 10th level spell slot
BOON OF THE GRAND TRADITION
Title Gained: Master of the _____ School
Choose a school you have selected as an Arcane Tradition.
Choose a 1st level spell from this school, you can now cast it as a cantrip.
Abjuration: you gain +1 bonus to saving throws against magic effects
Conjuration: when you summon creatures with a conjuration spell, they all have resistances to one damage type of your choice.
Divination: when you finish a long rest, roll 2 d20s and record the results. Anytime before your next long rest, you can substitute any d20 roll for one of the rolls you made. You can only use each roll once.
Enchantment: The number of targets of your enchantment spells is doubled.
Evocation: If you have a damaging spell that requires a dexterity saving throw, traits such as Indomitable or Evasion do not function for the save
Illusion: If you have an illusion spell that allows you to choose one of multiple illusory effects, you can choose two, instead
Necromancy: If you have a spell that raises creatures from the dead, you can raise 3 more creatures from the dead.
Transmutation: While affected by a transmutation spell of 1st level or higher, you have a bonus to your AC equal to your spellcasting ability modifier.
Planeswalker
BOON OF THE PLANESHAPER
Title Gained: Planeshaper
You gain access to your own demiplane (as with the spell CREATE DEMIPLANE, GREATER) but also lets you start to affect the Material plane. As a 10 min ritual you can shift the material plane features in a 1 mile radius around you as described in that spell.
Artificer
BOON OF THE ARTIFICER MASTER
Title Gained: Artificer Master
Your Soul of Artifice ability now allows you to be attuned to 12 magic items at once.
6th Level Boons
Only people of legendary power ever attain a Boon, only a select few of those may attain more than 1. Rarely in the history of the world has anyone attained 6. Your status as a demigod is assured, at this point you may look to whatever your destiny will resolve to... becoming a god yourself? Reshaping the world, different planes of existence or afterlife in your image? Or passing peacefully on to the next life?
BOON OF DIVINE MAGIC
Prerequisite: Have a 11th-level spell slot
You gain one 12th-level spell slot.
BOON OF 12th LEVEL MAGIC
Prerequisite: Have a 12th-level spell slot
You can pick one 12th level spell which you learn to cast.
BOON OF MASTER TACTICIAN
When you have advantage roll 3d20s and take the highest result rather than 2d20s
BOON OF GREATER BOONS
You gain two 3rd level Boons.
BOON OF DIETY ARTIFACT AFFINITY
Prerequisite: Have the Boon of Greater Artifact Affinity
Pick 2 items that you are attuned to. Those items becomes part of your demigod persona and merges with your physical form.
You now gain the benefits of this item without needing to hold it and no longer use an attunement slot for it. You can summon or conjure the item to your hand as an action, cause it to merge back into your form or become invisible. Even if it is not summoned or held at the time when you take an action you can act as if you are using the item rather than whatever you might be wielding, as if the item is an extension of your body. Some restrictions may apply based on the item, and your physical form would change based on the item.
As your legend spreads you'll be heavily associated with this item (think Zeus and his lightning bolts)
This boon cannot be picked more than once.
CRITICAL WEAPON MASTER
You gain +1 to your critical hit range (if you should crit on 20 you now crit on a 19-20, if you would crit on an 18-20 you would crit on 17-20) and when you score a critical hit you deal x3 the damaged dice rather than x2
CRITICAL SPELL CASTER
When you cast a spell that deals damage that causes the targets to make a saving throw, roll a d20. On a 20 the spells damage dice are doubled (on a 1 the spell does not fail).
BOON OF PARTIAL DIVINITY
Increase a single attribute to 30
BOON OF GODLY MULTI-CLASS
You gain 5 levels in a class of your choice. This cannot raise a class over 20.
BOON OF GREATER FEATS
You can select 10 feats (still have to pass any requirements to pick those feats)
BOON OF PHOENIX
Prerequisite: Must have found a phoenix egg and merged with it
Title Gained: The Reborn
Your inner spirit transforms into the fearsome fire of a phoenix. You can radiate heat and light from your body enough to emit bright light in a 15 foot radius and dim light in an additional 15 foot radius. Your eyes become bright gold and fiery red. You can heat an object you are touching to ignition if it is a material that can be ignited.
You gain the following benefits:
You absorb fire and radiant damage, being healed for the amount of damage dealt.
You are immune to poison damage, along with the charmed, frightened and poisoned conditions.
You sprout magnificent gold and fiery red wings. These wings give you a flying speed of 120 feet. You can use a bonus action to make the wings either disappear or appear. You can also make the light surrounding you appear and disappear at will.
You are immune to the wet, cold and heat from environmental exposure, can survive incredibly high altitudes, and cannot gain more than four levels of exhaustion.
If you should die, your body bursts into flames and becomes ashes. If your ashes are kept together for 1d10 days, you are reborn as if a True Resurrection spell was used.
BOON OF CELESTIAL
Prerequisite: Good alignment
Title Gained: The Celestial
Your soul has become so pure your form has manifested into the form of a celestial.
You gain the following benefits:
You are resistance to radiant, necrotic and poison damage.
You sprout angelic wings that radiate with glory and power. These wings give you a flying speed of 120 feet.
Your weapon attacks deal an extra 3d8 radiant damage
Healing Touch (3/Day). As an action you touch another creature. The target magically regains 6d8 + 3 hit points and is freed
from any curse, disease, poison, blindness, or deafness
BOON OF FIEND
Prerequisite: Evil alignment
Title Gained: The Enemy
Your soul has become so pure your form has manifested into the form of a fiend.
You gain the following benefits:
You are resistance to fire and poison damage.
You sprout demonic wings that radiate with fear and power. These wings give you a flying speed of 120 feet.
Your weapon attacks deal an extra 3d8 radiant damage
Healing Touch (3/Day). As an action you touch another creature. The target magically regains 6d8 + 3 hit points and is freed
from any curse, disease, poison, blindness, or deafness