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# Runic Blade of the Exiled A broken blade once belonging to an expatriate in a land she previously tried to conquer. She rose through the ranks on the strength of her conviction and her brutal efficiency, and was rewarded with a legendary runic blade—however her faith in her homeland was tested and ultimately broken. Having severed all ties to the empire, she wandered the world with her shattered sword, seeking atonement for a past she cannot forgive.
This weapon is a +3 broken magical greatsword. 1d12 slashing damage. ### Runic Charge Once every round, when you hit or crit a creature with one of your attacks, you can deal an extra 2d12 slashing damage. ### Broken Wings As a bonus action, you can make an attack that cleaves creatures in front of you, allowing you to attack within 5ft left-and-right of the creature or withing 5ft of you. For every third use of this feature, you can slam your sword down to create a 15ft cone shockwave. Creatures caught within the area must make a DC18 DEX saving throw or be knocked prone. ***If you don't use this feature in consecutive rounds, you can't use the third part of the feature. Meaning every third consecutive bonus action will allow you to use its third function** ### Runic Burst Your sword emits a burst of energy that shocks hostile creatures within 10ft of you. Creatures within the area must make a DC18 WIS saving throw or take 2d10 force damage and be stunned for 1 minute, halved on success and not stunned. Creatures that are stunned can repeat the save until success. You can use this feature three times per long rest, ### Valor Protection When you get hit with an attack or spell, you temporarily gain a shield-like aura that reduces the damage by half and you can choose to move 10ft without provoking an attack of opportunity. You can use this feature twice per long rest. \columnbreak ### Blade of the Exiled You conjure remnants of the blade to reforge it temporarily to its original form and strength for 1 minute. While the blade is in this form, your weapon deals 2d12 slashing damage. Also while in this form, you gain extra benefits to its features: * ***Broken Wings*** It's range increased to 10ft to be able to hit creatures within 5ft behind the creature you're attacking as well. The third function of the feature has a DC20 DEX saving throw and its cone range is increased to 20ft. * ***Runic Blast*** Its range is increased to 15ft of you, it's a DC20 WIS saving throw, and deals 3d10 force damage. * ***Valor Protection*** You gain an extra use of this feature if you already expended your uses. You can't use this feature again until you finish a long rest. #### Runic Wind Slash As a full-round action, you concentrate energy from your blade that unleashes a wave of energy in a 30ft cone dealing 4d10 force damage that ignores resistances and immunities are considered resistances. You can also perform this attack in a 30ft line but it will only hit the first creature caught in front of it, that creature takes 6d10 force damage instead. You can only use this attack once per use of the feature.
> ### Attunement > You can attune to this weapon if you're ONLY a Fighter: Champion or Oath of Redemption Paladin and be at least 10th level. > > * If you're an Oath of Redemption Paladin, when attuned to this weapon, you gain the Improved Critical feature.