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## Gnoll WE ARRIVED IN THE RUINS OF THE VILLAGE ON
*the third day. Based on the carnage, it was almost certainly gnolls; orcs and goblins generally aren't inclined to eat their victims. The flesh and muscle had been stripped from nearly every corpse, and in a few cases the bones had even been broken open for the marrow inside. In one place it appeared as though the gnolls' insatiable hunger had even led them to try and eat the wooden walls of a storage shed. Looking upon carnage such as that makes it difficult to see gnolls as anything other than pure evil. They are like a plague upon the land, their numbers and their trail of destruction only increasing with each raid.*
– Garret Gamwich, *A Journal of Journeys*
### Insatiable Hunger A gnoll's thoughts are almost entirely consumed by a single drive: to eat. A gnoll warband will travel across the countryside killing and eating any living thing they can get their hands on. They revel in the kill and in the feast; the more violent the slaughter and the more indulgent the feast, the better. A gnoll's hunger is almost never sated; a warband may stop for a few days after consuming the denizens and livestock of a particularly large town, but they will inevitably be on the move again not long after. In the absence of other food sources, gnolls will even eat each other in desparation. \columnbreak ### Demonic Origin The first gnolls came into existence when the demon lord Yeenoghu rampaged across the material plane. Wherever he went, packs of hyenas followed in his wake, scavenging on his kills. Any that ate from a corpse slain by Yeenoghu was transformed into a gnoll, filled with an insatiable hunger for more flesh. The first gnolls followed after Yeenoghu, continuing to scavenge off his destruction. Once Yeenoghu was banished back to the abyss, the gnolls had to find their own sources of food - and so began their own slaughter. ### Playing a Gnoll Gnolls typically travel in warbands of other gnolls, and are usually consumed by their insatiable hunger. Consider why your gnoll character is not traveling with a typical warband. Were they captured and enslaved, now put to use for their ferocity in battle? Are they a spy for their warband, sent to undermine their enemies from within? Or have they mastered their desires, and now chart their own path in the world? Volo's Guide to Monsters offers more resources for defining your gnoll character. Typical gnoll characteristics can be found on page 36, and tips for playing a monstrous adventurer can be found on page 118. ### Gnoll Names Being so singularly focused on food, most gnolls do not have names or see a need for them. Particularly powerful gnolls, such as pack leaders or Fangs of Yeenoghu, might be granted a name by Yeenoghu himself. No distinction is made between males and females when names are granted; to Yeenoghu, all gnolls are simply engines for destruction. **Gnoll names:** Aargab, Alark, Andak, Ethak, Eyeth, Ignar, Immor, Oduk, Orrom, Otal, Ulthak, Ustar. ### Gnoll Traits Your gnoll character has the following racial trats. ***Ability Score Increase.*** Your Dexterity score increases
by 1. ***Age.*** Gnolls mature quickly, and are fully grown by age 7. A gnoll can live as long as 30, though many die in battle first. ***Alignment.*** Due to the influence of Yeenoghu, most gnolls are concerned only with killing and devouring as much as possible. Most gnolls are Chaotic Evil. ***Size.*** Gnolls are generally quite large, standing between 7 and 8 feet tall. They aren't particularly heavy for their size, generally clocking in at around 300 lbs. ***Speed.*** Your base walking speed is 30 feet. ***Darkvision.*** You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. ***Bite.*** Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. ***Rampage.*** When you reduce a creature to 0 hit points with a melee attack on your turn, you can take a bonus action to move up to half your speed and make a bite attack. \pagebreak ***Carrion Eater.*** Your body is well adapted to eating rotten and decaying meat. You have advantage on Constitution saving throws to resist the effects of spoiled food, such as diseases or the poisoned condition. ***Languages.*** You speak Common and Gnoll. Gnoll consists of whines, cackles, and howls, and has no written form. #### Gnoll Warrior Gnoll warriors are the most common type of gnoll, and make up the backbone of any warband. They are the strongest and most savage of all the common varieties of gnoll, and can put enough force into their attacks to leave weaker foes staggering. ***Ability Score Increase.*** Your Strength score increases
by 2. ***Savage Strike.*** When you hit with a melee weapon attack, you can roll one of the weapon's damage dice an additional time and add it as extra damage of the weapon's damage type. After you use this trait, you can't use it again until you finish a short or long rest. #### Gnoll Hunter Hunters are particularly adept at moving through areas undetected. They often range ahead of a warband, picking off sentries to ensure the gnolls' future victims have no idea what's coming. ***Ability Score Increase.*** Your Strength score increases
by 1, and your Wisdom score increases by 1. ***Hunter's Talents.*** You have proficiency in the Perception and Stealth skills. #### Gnoll Flesh Gnawer Flesh Gnawers are much faster than other gnolls. They typically chase down isolated targets or anyone who manages to escape the main slaughter, ensuring that nobody but the gnolls leaves the battle alive. ***Ability Score Increase.*** Your Dexterity score increases by an additional 1 (total of 2), and your Constitution score increases by 1. \columnbreak ***Sudden Rush.*** As an action, you can surge forward with unexpected speed. Until the end of your turn, your speed increases by 60 feet and you don't provoke opportunity attacks. When you take this action, you can also make one melee weapon attack as a bonus action. After you use this trait, you can't use it again until you finish a short or long rest. #### Gnoll Fang of Yeenoghu Sometimes a gnoll will cause so much havoc and mayhem that Yennoghu takes notes of them specifically. In these cases, Yeenoghu rewards them by turning them into a Fang of Yeenoghu. These Fangs can create more gnolls much in the same way Yeenoghu did originally - any hyena who feasts on a corpse slain by a fang will tranform into a new gnoll. ***Ability Score Increase.*** Your Strength score increases
by 2. ***Poison Maw.*** When you hit a creature with your bite attack, they must make a Constitution saving throw or else take 1d4 poison damage. The DC for this saving throw equals 8 + your proficiency modifier + your Constitution modifier. ___ > ## Credits > * Gnoll player race by [/u/Enraric](https://www.reddit.com/user/enraric) > * Gnoll Flesh Gnawer art by Wizards of the Coast > * Frostgrave Gnolls art by Dmitry Burmak > * Gnoll names taken from Volo's Guide to Monsters. > ___ > This document is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC. > ___