Tiefling
Variants
Marilith Tieflings
Tieflings related to Mariliths inherit their extra arms or serpentine features, along with their martial prowess.
The following traits replace the PHB Tiefling's Ability Score Increase, Hellish Resistance, Infernal Legacy, and Languages.
Ability Score Increase. Your Intelligence increases by 1 and your Dexterity increases by 2.
Serpent's Blood. You have resistance to poison damage.
Marilith Legacy. Choose one of the following.
- Multilimbed: You have an additional pair of arms. They aren't as strong as your regular arms and can only wield light weapons as a result.
When making an attack, you can choose to strike with an additional light weapon that you haven't used this turn. Make a single attack with a -2 penalty. On a success, roll the damage of both weapons and add your ability modifier once. - Tailed: You have a long serpent's tail in place of legs. You gain +5 walking speed and can attack with your tail dealing 1d4 Bludgeoning damage. Additionally your tail can be used to grapple creatures.
Languages. You can speak, read, and write Common and Abbysal.
Feat
Abyssal Tactician
Prerequisite: Marilith Tiefling
Through extensive training, you have adapted your unusual physical traits for combat. You gain one of the following based on which Marilith Legacy you chose.
Multilimbed.
You can now wield a one handed weapon or shield in each hand even if it doesn't have the light property. If wielding one or more two-handed weapons, your attacks suffer a -1 penalty to attack and damage rolls. If it has the heavy property, it is a -2 penalty.
You also gain an additional reaction each turn. Only one reaction each round can be used to cast a spell with verbal components.
Tailed.
- You gain an additional +5 speed.
- As part of your movement, you can choose to occupy a 10 foot cube as if you were a large creature. Meaning that hostile creatures can not enter that space unless they are at least two sizes larger or smaller than a large creature and your height is effectively doubled.
- Your tail attack damage increases to 1d8 and on a successful attack, can attempt to grapple the target as a bonus action.