Iskhiro, The Mighty One
Wondrous item, legendary (requires attunement)
Dormant State.
- Titan's Strenght: The wielder's Strenght score becomes 18.
First Form.
- Titan's Strenght: The wielder's Strenght score becomes 22.
- Giant's Bane: You count as one size larger when you grapple a creature.
Second Form:
- Titan's Strenght: The wielder's Strenght score becomes 24.
- Extra Arms: The wielder can grapple an additional creature, as if they had extra limbs.
- Giant's Bane: You count as one size larger when you grapple a creature.
Final Form:
- Titan's Strenght: The wielder's Strenght score becomes 26.
- Extra Arms: The wielder can grapple two additional creatures, as if they had extra limbs.
- Giant's Bane: You count as one size larger when you grapple a creature.
- Titan's Form: The wielder can use an action to grow in size as per the Enlarge spell for 10 minutes. They cannot use this ability again until they finish a long rest.
Sa'ehq, The Carrier of the Lightning
Weapon (longbow), legendary (requires attunement)
Dormant State.
- The wielder gains a +1 bonus to attack and damage rolls made with this weapon.
First Form.
- The wielder gains a +1 bonus to attack and damage rolls made with this weapon. Additionally when the wielder hits with an attack using this weapon, the target takes an additional 1d4 lightning damage.
- Charges: The bow has 4 charges and regains 1d4 expended charges daily at dawn.
- Overload: When the wielder hit with a ranged attack using this bow, he can expend up to 3 of its charges. For each charge he expend, the target takes an extra 1d6 lightning damage.
- Shocking Arrow: When the wielder hit with a ranged attack using this bow, he can spend 1 charge to attempt a stunning shoot. The target must succeed on Constitution saving throw (CD 13) or be stunned until the end of your next turn.
Second Form.
- The wielder gains a +2 bonus to attack and damage rolls made with this weapon. Additionally when the wielder hits with an attack using this weapon, the target takes an additional 1d4 lightning damage.
- Charges: The bow has 8 charges and regains 1d6 + 2 expended charges daily at dawn.
- Overload: When the wielder hit with a ranged attack using this bow, you can expend up to 3 of its charges. For each charge he expend, the target takes an extra 1d6 lightning damage.
- Shocking Arrow: When the wielder hit with a ranged attack using this bow, he can spend 1 charge to attempt a stunning shoot. The target must succeed on Constitution saving throw (CD 15) or be stunned until the end of your next turn.
- Lighning Step: As a bonus action, the wielder can spend 2 charges to teleport up to 30 feet to an unoccupied space that he can see.
Final Form.
- The wielder gains a +3 bonus to attack and damage rolls made with this weapon. Additionally when the wielder hits with an attack using this weapon, the target takes an additional 1d6 lightning damage.
- Charges: The bow has 12 charges and regains 1d8 + 4 expended charges daily at dawn.
- Overload: When the wielder hit with a ranged attack using this bow, he can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d6 lightning damage.
- Shocking Arrow: When the wielder hit with a ranged attack using this bow, he can spend 1 charge to attempt a stunning shoot. The target must succeed on Constitution saving throw (CD 17) or be stunned until the end of your next turn.
- Lighning Step: As a bonus action, the wielder can spend 2 charges to teleport up to 30 feet to an unoccupied space that he can see.
- Chain Lightning: As an action, the wielder can spend 6 charges to cast chain lightning (CD 17).