Legacy Artifacts

by Satoshi

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Iskhiro, The Mighty One

Wondrous item, legendary (requires attunement)

Dormant State.

  • Titan's Strenght: The wielder's Strenght score becomes 18.

First Form.

  • Titan's Strenght: The wielder's Strenght score becomes 22.
  • Giant's Bane: You count as one size larger when you grapple a creature.

Second Form:

  • Titan's Strenght: The wielder's Strenght score becomes 24.
  • Extra Arms: The wielder can grapple an additional creature, as if they had extra limbs.
  • Giant's Bane: You count as one size larger when you grapple a creature.

Final Form:

  • Titan's Strenght: The wielder's Strenght score becomes 26.
  • Extra Arms: The wielder can grapple two additional creatures, as if they had extra limbs.
  • Giant's Bane: You count as one size larger when you grapple a creature.
  • Titan's Form: The wielder can use an action to grow in size as per the Enlarge spell for 10 minutes. They cannot use this ability again until they finish a long rest.

Sa'ehq, The Carrier of the Lightning

Weapon (longbow), legendary (requires attunement)

Dormant State.

  • The wielder gains a +1 bonus to attack and damage rolls made with this weapon.

First Form.

  • The wielder gains a +1 bonus to attack and damage rolls made with this weapon. Additionally when the wielder hits with an attack using this weapon, the target takes an additional 1d4 lightning damage.
  • Charges: The bow has 4 charges and regains 1d4 expended charges daily at dawn.
  • Overload: When the wielder hit with a ranged attack using this bow, he can expend up to 3 of its charges. For each charge he expend, the target takes an extra 1d6 lightning damage.
  • Shocking Arrow: When the wielder hit with a ranged attack using this bow, he can spend 1 charge to attempt a stunning shoot. The target must succeed on Constitution saving throw (CD 13) or be stunned until the end of your next turn.

Second Form.

  • The wielder gains a +2 bonus to attack and damage rolls made with this weapon. Additionally when the wielder hits with an attack using this weapon, the target takes an additional 1d4 lightning damage.
  • Charges: The bow has 8 charges and regains 1d6 + 2 expended charges daily at dawn.
  • Overload: When the wielder hit with a ranged attack using this bow, you can expend up to 3 of its charges. For each charge he expend, the target takes an extra 1d6 lightning damage.
  • Shocking Arrow: When the wielder hit with a ranged attack using this bow, he can spend 1 charge to attempt a stunning shoot. The target must succeed on Constitution saving throw (CD 15) or be stunned until the end of your next turn.
  • Lighning Step: As a bonus action, the wielder can spend 2 charges to teleport up to 30 feet to an unoccupied space that he can see.

Final Form.

  • The wielder gains a +3 bonus to attack and damage rolls made with this weapon. Additionally when the wielder hits with an attack using this weapon, the target takes an additional 1d6 lightning damage.
  • Charges: The bow has 12 charges and regains 1d8 + 4 expended charges daily at dawn.
  • Overload: When the wielder hit with a ranged attack using this bow, he can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d6 lightning damage.
  • Shocking Arrow: When the wielder hit with a ranged attack using this bow, he can spend 1 charge to attempt a stunning shoot. The target must succeed on Constitution saving throw (CD 17) or be stunned until the end of your next turn.
  • Lighning Step: As a bonus action, the wielder can spend 2 charges to teleport up to 30 feet to an unoccupied space that he can see.
  • Chain Lightning: As an action, the wielder can spend 6 charges to cast chain lightning (CD 17).
 

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