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___ > ## Moana, Barbarian
Path of the Ancestors > *Medium human, neutral good* > ___ > - **Armor Class** 15 (Unarmored) > - **Hit Points** 52 (8d8 + 16) > - **Speed** 30 ft. > ___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|14 (+2)|16 (+3)|14 (+2)|10 (+0)|14 (+2)|11 (+0) > ___ > - **Skills** Athletics +5, Survival +5 > - **Damage Resistances** bludgeoning, piercing, and slashing damage from nonmagical weapons > - **Senses** passive Perception 12 > - **Languages** Common anbd Primordial (Aquan) > - **Challenge** 2 (450 XP) > ___ > > ***Heart of Te Fiti.*** Moana's special locket allows her to cast the following spells: > > 1/day each: *heroism, locate object* > > ***Polearm Master.*** When Moana attacks with her Paddling Oar, she may use a bonus action to make a melee attack with the opposite end, dealing 1d4 bludgeoning damage on a hit. Additionally, enemies provoke attacks of opportunity when they enter her reach. > > ***Ancestral Protectors.*** In battle, the inheritor is surrounded and protected by ancestral spirits, the souls of its ancestors. The first time the inheritor hits a creature with a melee weapon attack on its turn, the creature becomes the target of the ancestral spirits, hindering its attacks. The target has disadvantage on attacks rolls until the start of the inheritor's next turn. > > ***Unarmored Defense.*** While Moana is wearing no armor, her AC includes its Constitution modifier. > > ### Actions > ***Multiattack.*** Moana makes two weapon melee attacks with her oar. > > ***Paddling Oar*** *Melee Weapon Attack:* +5 to hit, reach 5 ft, one target. Hit: 6 (1d6 +3) slashing damage. > > ### Reactions > > ***Spirit Shield.*** When a creature Moana can see within 30 feet of it takes damage from an attack, Moana can use its reaction to provide aid through its ancestral spirit, reducing the damage by 7 (2d6) hit points.