Pokemon Races

by Amazon9398

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Pokémon 5e Player Races

A homebrew addition by amazon9398

Alolan

You grew up in the tropical paradise of Alola. People there share a deeper connection with both Pokémon and nature. Your traditions and culture are completely different from any other region and you're proud of that fact.

Alola is a tiny island nation to the South of Hoenn and South West of the Johto Region. They have only recently opened up to the rest of the world, and are relatively tiny compared to powerhouses like Kalos, Sinnoh, and the Kanto region. Don't let that fact fool you though. Due to their deep connection with nature, Alola houses some of the world's most talented mages, who are able to study and train with their Pokemon in a way no other region can provide.

Way of Life


You've grown up in a culture deeply connected to their spiritual roots, and you have no qualms explaining to people why that's not a bad thing. You gain + 2 to your Intelligence and + 1 to your Charisma.

One With Nature


Your island home has had only a fragment of it's natural beauty touched by man. You gain proficiency in the Nature skill.

A Different Bond

Alolans seem to share a deeper natural connection with most Pokémon compared to other regions. Once per long rest, you can cast the Speak with Pokemon spell.

Languages

You know both the Common and Alolan languages.

Hoennian

You grew up in the archipelagic region of Hoenn. From sprawling forests, meteoric craters, and open seas, you seem equipped to handle anything.

Hoenn is a large region with a variety of different environments and cultures. Cumulatively, they are one of the largest nations in the world, but the archipelagic nature of the nation makes it difficult for it to be truly united, and it suffers in terms of international presence because of this fact.

Seen it All


The varied environments of your homeland have left you with a pretty good grasp on the ways of the world. You gain + 2 to your Wisdom and + 1 to your Intelligence

Well Equipped


After years of dealing with unpredictable weather and rugged terrains, you've figured out some of the tricks of the trade when it comes to travel. You gain proficiency in the Survival skill.

No Place Like Home

Choose one environment that is most familiar to you, you gain a boon based on that environment.

  • Coast: You gain a swimming speed equal to your walking speed.
  • Desert: The heat doesn't bother you, you do not have to make a CON save against the effects of warm weather.
  • Forest: You can attempt to hide even when you are only lightly obscured by foliage or other natural phenomena.
  • Mountain: You gain a climbing speed of 10 ft.

Languages

You know both the Common and Hoennian languages.

Johtoan

You grew up in the region of Johto. Rich in history and cultural significance, citizens of Johto usually share a deep connection to the history and traditions of their homeland.

Unfortunately, Johto itself is a volatile and war torn nation. After rising up against the idea of a unifying Kantoan emperor, Johto fought for it's right to be a free nation, and now the Western portion of the continent is stuck in a power vacuum, with many warlords trying to claim the coveted spot of Johtoan emperor.

Steeped in Tradition


You've seen and heard countless stories of your region's history and culture over the course of your lifetime. You gain + 2 to your Intelligence and + 1 to your Strength

Well Learned


You're well versed in the history of the world. You gain proficiency in the History skill.

Practiced Strikes

While they seem mild mannered and more interested in the arts on the outside, in truth, Johtoans are fierce opponents. They fought to separate from Kanto and won, becoming world renown for their advanced battle tactics.

When you score a critical hit with a weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.

Languages

You know both the Common and Johtonese languages.

Kalosian

You grew up in the region of Kalos. Dripping with natural beauty and a rich history, Kalos is a laid back region whose citizens are always ready to swap stories and show off their talents.

Rich in natural resources, with an easy to unify layout, Kalos is currently in a golden age, enjoying a fleeting moment's peace from their numerous skirmishes with the Galarian region. They are a military and mercantile powerhouse.

C'ést la vie


You've been surrounded by charming stories and decent people your entire life. Social situations come to you with ease. You gain + 2 to your Charisma and + 1 to your Intelligence

Silver Tongue


You can generally delight others and talk your way out of any situation. You gain proficiency in the Persuasion skill.

Bon Chance

An attribute of your laid back attitude is your good luck. Things just seem to work out for you. When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.

Languages

You know both the Common and Kalosian languages.

Kantoan

You grew up in the region of Kanto. With an affinity for learning and a world of possibilities in front of them, citizens of Kanto have been making their own way in life for as long as they've resided there.

Currently, Kanto is a nation on the mend. Following their humiliating loss to Johto in the latter's fight for independence, the nation as a whole is simply focused on recouping their losses any way possible.

Forge Your Path


You know your strengths and weaknesses better than anyone else. You gain + 1 to two ability scores of your choice.

Intuitive


You pride yourself on being able to learn on the fly with ease. You gain proficiency in the Investigation skill.

My time to shine

You have a unique skill that you took the time to learn. You may choose one feat from the 5e PHB. (Subject to DM approval).

Languages

You know both the Common and Kantonese languages.

Sinnoan

You grew up in the Northern region of Sinnoh. Used to unforgiving northern temperatures and environments, citizens of Sinnoh have iron wills, with strength of both body and mind.

Far to the North of Kanto and Johto sits Sinnoh, the militaristic frigid North. A mountainous region, Sinnoh has no shortage of the natural resources needed for successful military campaigns. The region is a meritocracy run by a single king, though there are many noble houses who would see him fall. Aside from its metal exports, Sinnoh's main export is mercenaries, who are highly coveted for their skill and strength.

Hardy


Years of living in a harsh region has hardened your will. You gain + 2 to your Constitution and + 1 to your Strength.

I can get that


Citizens of Sinnoh are generally known as some of the strongest in the world. A hearty diet and culture has given you more strength than the average person. You gain proficiency in the Athletics skill.

Body and Mind

You're used to the toughest environments, and you've pushed yourself through worse before. You have proficiency with Constitution Saving throws.

Languages

You know both the Common and Sinnoan languages.

Unovan

You grew up in the vast region of Unova. Filled to the brim with pioneering spirits and the hustle and bustle of large cities, Unovans generally come off as quick on their feet and sharp minded.

A nation of united mercantile states, people are free to choose their own path in Unova. If you've got an idea you think can make a quick gold, then you've got a shot at making an easy million. Unova is the merchant capital of the world, and they use their vast lands to provide other nations with whatever it is they might need at the moment. Unovans themselves tend to do what they feel like when they feel like, and nobody will tell them otherwise.

Another Day In The Life


Whether you're from a bustling metropolis or a ranch in the country side, all Unovans move with purpose and goals in mind. You gain + 2 to your Dexterity and + 1 to your Wisdom

You Can't Be Serious


You tend to have a keen sense for when someone is yanking your chain or trying to pull a fast one on you. You gain proficiency in the Insight skill.

(Wo)Man of many talents

You gain proficiency in 2 skills of your choice.

Languages

You know both the Common and Unovan languages.

Galarian

You grew up in the secluded region of Galar. Used to doing things your own way, Galarians can come off as cold or intimidating. However that's often far from true.

Cut off from the rest of their continent by harsh mountain ranges, Galarians have developed their own way of doing things. This small Northern nation has been united for a long while, often attempting to storm the Western mountains and claim some of Kalos' natural resources as their own. Galarians themselves are known to be a rowdy bunch, but well meaning once you get to know them.

A Good Old Fashioned Brawl

Galarians are never ones to turn down a fight. From the time they can walk, they're often play wrestling or squaring up against their rivals. You may choose to gain either +2 to your Dexterity and +1 to your Strength OR +2 to your Strength and +1 to your Dexterity.

You Wot Mate

Due to their rowdy, surly, and generally cold natures, Galarians tend to be naturally held at arms length by the rest of the world. You gain proficiency in the Intimidation skill.

Me Mum Hits Me Harder

Galarians are able to naturally shrug off some attacks in the heat of the moment. When you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled, and reduce the damage by that total. After you use this trait, you can’t use it again until you finish a short or long rest.

Languages

You know both the Common and Galarian languages.

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