Monsters of Dragonmaw

by Chia_Pet7

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Monsters of Dragonmaw

Item Details

Drake

The Blighted

Brier

shaped like large scorpion, poison sleep sting

Creeper

Humanoid shaped, Hides in trees, sets traps with vines pulls medium or smaller up into tree, constriction attack

Root

humanoid shaped, burrows under earth, lies in wait 5 ft radius, roots erupt and grapple in place, constriction attack as well.

Sprig

small humanoid shape, fast, numerous, multiple slashing attacks.

Thorn

humanoid shaped, uses spear of thorns as attack in addition to reach attack piercing.

Demon, Umbral



Demon, Umbral

Medium fiend (demon), chaotic evil


  • Armor Class 15
  • Hit Points 66 (12d8 + 12)
  • Speed 30 ft., fly 30 ft.

STR DEX CON INT WIS CHA
1 (-5) 18 (+4) 12 (+1) 14 (+2) 13 (+1) 14 (+2)

  • Saving Throws Dex +8, Cha +4
  • Skills Stealth +8
  • Damage Vulnerabilities radiant
  • Damage Resistances acid, fire, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
  • Damage Immunities cold, necrotic, poison
  • Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained
  • Senses darkvision 120 ft., passive Perception 11
  • Languages Abyssal, telepathy 120 ft.
  • Challenge 4 (1,100 XP)

Incorporeal Movement. The demon can move through other creatures and objects as if they were difficult >terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Light Sensitivity. While in bright light, the demon has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Sunlight Vulnerability. While in Direct Sunlight or the area of effect of similar light from a spell, the Umbral Demon takes 10 hp of damage per minute, or 1 hp of damage per round.

Shadow Stealth. While in dim light or darkness, the demon can take the Hide action as a bonus action.


Actions

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) necrotic damage or, >if the demon had advantage on the attack roll, 17 (4d6 + 3) necrotic damage.

Dryad, Blight


Blight Dryads were created by the influx of dark magic infusing into the tree of a bound dryad. Through Dark magic, these fey creatures learned to spread blight and create Blighted. They eventually learned how to change the tree to which they were bound to other blighted trees they had inflicted. These creatures are filled with anger and hatred, wishing to destroy or warp everything around them.

Most other fey and woodland creatures avoid them if they can. Elves, Treants, Dryads and other fey creatures seek to remove them from the land when they find them.

The largest danger is time. If given enough time the blighted Dryad will infest large swaths of forest and land, converting many afflicted plants into living Blighted. Ultimately raising a small army and waging war on the creatures and humanoids in the area.



Blight Dryad

Medium Fey, Chaotic Evil


  • Armor Class 17
  • Hit Points 75 (14d8+14)
  • Speed 30ft.

STR DEX CON INT WIS CHA
10 (+0) 20 (+5) 13(+1) 14 (+2) 15(+2) 24(+7)

  • Saving Throws Con +3,Wis +4
  • Skills Animal Handling +5,Deception +9, Nature +6,
  • Perception +4, Persuasion +9, Stealth +7
  • Senses Darkvision 60ft., passive Perception 15
  • Languages Common, Elvish, Sylvan, Terran
  • Challenge 3 (700)

Innate Spellcasting. The dryads innate spellcasting ability is Charisma (spell save DC 17). She can innately cast the following spells, requiring no material components:

At Will: Infestation(XGtE), Druidcraft.

3/Day: Entangle, Invisibility, Charm Person, Spear of Thorns (custom)

1/Day: Blight, Barkskin, Dispel Magic, Dominate Beast, Wall of Thorns

Magic Resistance. The dryad has advantage on saving throws against spells and other magical effects.

Speak with Beasts and Plants. The dryad can communicate with beasts and plants as if they shared a language.

Tree Stride. Once on her turn, the dryad can use 10 feet of her movement to step magically into one living or dead tree within her reach and emerge from a second living or dead tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or bigger.

Tree Anchored. The dryad is bound to a tree she has chosen. She can change trees, but must complete and 8 hour ritual to do so. She must otherwise remain within a 1 mile diameter of her bound tree.

Awaken Blighted. 1/Day: The dryad can create a new Blight from a previously Blighted plant, vine grouping, or small tree. Choosing to create either 2 Brier Blights, Brush Blights 1 Needle Blight, or 1 Vine Blight. Blights created in this way are loyal to the dryad that created them.

Actions

Dagger. melee or ranged weapon attack: +7 to hit, reach 5ft or range 20/60ft., one target. Hit: 7 (1d4+5) piercing damage.

Longbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 9 (1d8+5) piercing damage.

Spear of Thorns

1st-level conjuration


  • Casting Time: 1 action
  • Range: 60 feet
  • Components: S, M (a drop of water and freshly picked thorn)
  • Duration: Instantaneous

You create a spear made of branches and thorns and hurl it at one creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 piercing damage. Hit or miss the spear then explodes. The target and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 2d6 additional piercing damage.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the exploding piercing damage increases by 1d6 for each slot above 1st.

Oculus

Orb like creature with a large eye, nose, and mouth, multiple smaller eyes on stalks, and a pair of arms. Extremely intellegent Aberration from some unknown plane of existance. Multiple types of Oculi, some evil, some neutral, and even some good. desires vary based on type and personal inclination. some desire knowledge, others power, and some to simply spread their kind.

Carnivores, heavily reliant on high protein and fat nutrients for needs of the large brain.

Known types:

Ocular Guardian

Medium Aberration, typically summoned to protect an area or sensitive archive. Tend toward neutral and enjoys learning.

Ocular Tyrant

Large aberration, typically has 2 large eys, one above other and 8 eye stalks. Tend to be leaders of a community and agressive.

Ocular Arcanist

Medium Aberration, of the guardian type which has taken up spellcasting. Intelligence based wizards.

Ocular Far Seer

Medium Aberration, of guardian type which has taken up worship of Gods and wisdom based clerics.

Ocular Drudge

medium Aberration modified by Oculus race to perform as servants, only have 2 eye stalks but 4 arms

Undead, Empowered


Description


Skeleton, Empowered

Size, Alignment


  • Armor Class AC
  • Hit Points Hitpoints
  • Speed Speed

STR DEX CON INT WIS CHA
Str (Mod) Dex (Mod) Con (Mod) Int (Mod) Wis (Mod) Cha (Mod)

  • Saving Throws saving_throws
  • Skills skills
  • Damage Vulnerabilities damage_vulnerabilities
  • Damage Resistances Resistances
  • Damage Immunities Damage_Immunities
  • Condition Immunities condition_Immunities
  • Senses Senses
  • Languages Languages
  • Challenge Challenge and Xp

Actions

Multiattack. The Creature Name makes Number and type of attacks

Ability Description. Attack Style: Attack Bonus to hit, Reach/Range, one target. Hit: Damage Damage Type damage

General Ability Description. General Attack Description


Zombie, Empowered

Size, Alignment


  • Armor Class AC
  • Hit Points Hitpoints
  • Speed Speed

STR DEX CON INT WIS CHA
Str (Mod) Dex (Mod) Con (Mod) Int (Mod) Wis (Mod) Cha (Mod)

  • Saving Throws saving_throws
  • Skills skills
  • Damage Vulnerabilities damage_vulnerabilities
  • Damage Resistances Resistances
  • Damage Immunities Damage_Immunities
  • Condition Immunities condition_Immunities
  • Senses Senses
  • Languages Languages
  • Challenge Challenge and Xp

Actions

Multiattack. The Creature Name makes Number and type of attacks

Ability Description. Attack Style: Attack Bonus to hit, Reach/Range, one target. Hit: Damage Damage Type damage

General Ability Description. General Attack Description


Ghoul, Empowered

Size, Alignment


  • Armor Class AC
  • Hit Points Hitpoints
  • Speed Speed

STR DEX CON INT WIS CHA
Str (Mod) Dex (Mod) Con (Mod) Int (Mod) Wis (Mod) Cha (Mod)

  • Saving Throws saving_throws
  • Skills skills
  • Damage Vulnerabilities damage_vulnerabilities
  • Damage Resistances Resistances
  • Damage Immunities Damage_Immunities
  • Condition Immunities condition_Immunities
  • Senses Senses
  • Languages Languages
  • Challenge Challenge and Xp

Actions

Multiattack. The Creature Name makes Number and type of attacks

Ability Description. Attack Style: Attack Bonus to hit, Reach/Range, one target. Hit: Damage Damage Type damage

General Ability Description. General Attack Description


Ghast, Empowered

Size, Alignment


  • Armor Class AC
  • Hit Points Hitpoints
  • Speed Speed

STR DEX CON INT WIS CHA
Str (Mod) Dex (Mod) Con (Mod) Int (Mod) Wis (Mod) Cha (Mod)

  • Saving Throws saving_throws
  • Skills skills
  • Damage Vulnerabilities damage_vulnerabilities
  • Damage Resistances Resistances
  • Damage Immunities Damage_Immunities
  • Condition Immunities condition_Immunities
  • Senses Senses
  • Languages Languages
  • Challenge Challenge and Xp

Actions

Multiattack. The Creature Name makes Number and type of attacks

Ability Description. Attack Style: Attack Bonus to hit, Reach/Range, one target. Hit: Damage Damage Type damage

General Ability Description. General Attack Description

Wyrm,

Practice

Safe

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Dryad with bow owned by NCsoft.

 

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