#### Travel Activities
| Activity | Ability Check | Slow Pace | Normal Pace |
|:---|:---|:---:|:---:|
| **Navigate** | INT (Navigator's Tools) | Advantage | - |
| **Track** | WIS (Survival) | Advantage | - |
| **Keep Watch** | WIS (Perception) | Advantage | - |
| **Sneak** | DEX (Stealth) | - | Disadvantage |
| **Hunt & Forage** | WIS (Survival) | Advantage | - |
#### Hunt & Forage
|Rations| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
|:-----:|:-:|:-:|:-:|:-:|:-:|:-:|:-:|:-:|
| **Fertile** | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 |
| **Average** | 17 | 19 | 21 | 23 | 25 | 27 | 29 | - |
| **Scarce** | 20 | 23 | 26 | 29 | - | - | - | - |
| **Barren** | 25 | 29 | - | - | - | - | - | - |
#### Track
If the check is failed by less than 5, the party moves in the direction of the tracked creature, but speed is halved. If the check is failed by 5 or more, the party gets lost.
#### Navigate
| DC | Description |
|:---:|:-----------:|
| **None** | Terrain has clear roads |
| **5** | Terrain has winding paths, or lacks paths but is in flat landscape |
| **10** | Terrain lacks paths but is in open landscape |
| **15** | Terrain lacks paths and is in dense foliage |
| **20** | Terrain is obfuscated using illusions or other magic |
| **25** | Terrain is obfuscated using powerful magic |
#### Camp Activities
| Activity | Ability Check |
|:---|:---|
| **Explore** | INT (Investigation) |
| **Keep Watch** | WIS (Perception) |
| **Camouflage** | DEX (Stealth) |
| **Hunt & Forage** | WIS (Survival) + 5 |
| **Treat Wounds** | WIS (Medicine) |
| **Meditate/Pray/Weave** | Spellcasting Ability |
#### Hunt & Forage
|Rations| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
|:-----:|:-:|:-:|:-:|:-:|:-:|:-:|:-:|:-:|
| **Fertile** | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 |
| **Average** | 17 | 19 | 21 | 23 | 25 | 27 | 29 | - |
| **Scarce** | 20 | 23 | 26 | 29 | - | - | - | - |
| **Barren** | 25 | 29 | - | - | - | - | - | - |
#### Treat Wounds (DC 15)
On a success, a number of creatures up to your WIS modifier (minimum 1) regain 1 hit die.
This increases to 2 hit dice at level 5, 3 hit dice at level 9, 4 hit dice at level 13, and 5 hit dice at level 17.
#### Meditate/Pray/Weave
|Spell Points | 1 | 2 | 3 | 4 | 5 | 6 |
|:-----------------:|:-:|:-:|:-:|:-:|:-:|:-:|
| **Full Caster** |12 |14 |16 |19 |22 |26 |
| **Half Caster** | 14 | 19 | 26 | - | - | - |
| **Third Caster** | 16 | 26 | - | - | - | - |
#### Explore
| DC | Description |
|:---:|:-----------:|
| **None** | Landmark is unmistakable |
| **5** | Landmark has clear path |
| **10** | Landmark lacks path but is in open terrain |
| **15** | Landmark lacks path and is in dense terrain |
| **20** | Landmark is hidden, with active efforts to conceal existence through mundane means |
| **25** | Landmark is hidden using illusions or other magic |
| **30** | Landmark is hidden using powerful magic |
\pagebreak
Travel and Exploration Lite is a lightweight ruleset for use in D&D 5e campaigns featuring exploration. The complexity and mechanical heft of other travel rules are traded for streamlined simplicity.
The intent is to invoke the feeling of being separated from the comforts of civilization without bogging down the game.
For more entries in the Homebrew Lite series, check out:
[Crafting & Imbuing Lite](https://www.gmbinder.com/share/-LuG4xzxCUzGNAhH4cqU)
[Learning & Language Lite](https://www.gmbinder.com/share/-MH342ePwvKAy8JLf26O)
[Dueling Lite](https://www.gmbinder.com/share/-MEZTCpfgHod1UJKyHNr)