Heritage and Half-breeds: Genasi

by Xyrlian

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Heritage and Half-breeds: Genasi

What happens when Genasi of different elemental heritage have a child? Perhaps the elementals combine, creating Genasi seeming to have ties to the elemental border planes. This supplement provides border-elemental genasi subraces.

Genasi Subraces

There are more than the four major subraces of genasi found among the worlds of D&D: ash genasi, ice genasi, ooze genasi, magma genasi, dust genasi, steam genasi, and storm genasi. You may also choose among these subraces.

Ash Genasi

As an ash genasi, you are descended from both air and fire. As fickle as wind and flame, your moods are volatile but swift to pass.

Ash genasi typically have ash-grey skin tones, red to grey eyes, and hair ranging from coal black to ashen white. Ash genasi voices might sound like the wind caused by a conflagration, and may be accompanied by a constant warm breeze.

Ability Score Increase. Your Dexterity score
increases by 1.

Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Unending Breath. You can hold your breath indefinitely while you’re not incapacitated.

Ashen Born. You’re acclimated to high altitude, including elevations above 20,000 feet. You’re also naturally adapted to hot climates, as described in chapter 5 of the Dungeon Master’s Guide.

Touch the Conflagration. You know the control flames cantrip. Once you reach 3rd level, you can cast the feather fall spell once with this trait as a 1st-level spell, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for these spells.

Dust Genasi

As a dust genasi, you are descended from both air and earth. Solid yet shifting, your mind is as unknowable as a desert's shifting sands.

Dust genasi typically have pale skin, hair, and eyes; all in light earthen tones. Some always have dust falling from their bodies, while others are accompanied by a stiff dry breeze.

Ability Score Increase. Your Dexterity score
increases by 1.

Unending Breath. You can hold your breath indefinitely while you’re not incapacitated.

Born of Dust. You have resistance to force damage. You also do not suffer disadvantage on perception checks from strong wind, as described in chapter 5 of the Dungeon Master’s Guide.

Caress of Silt You know the mage hand cantrip, and the hand appears as a gust of dust when you cast the cantrip with this trait. Once you reach 3rd level, you can cast the dust devil spell once with this trait as a 1st-level spell, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for these spells.


  • Art: Run Amok by Svetlin Velinov

Ice Genasi

As an ice genasi, you are descended from both water and air. Wandering like waves and wind, you have a curious and confident spirit.

Most Ice Genasi are cold and clammy to the touch, an impression reinforced by pale or icy blue skin, hair, and eyes. They smell of fresh snow and winter breeze, and some may have voices like the cracking of ice.

Ability Score Increase. Your Strength score
increases by 1.

Unending Breath. You can hold your breath indefinitely while you’re not incapacitated.

Born of Frost. You’re acclimated to high altitude, including elevations above 20,000 feet. You also have resistance to cold damage.

Call of the Blizzard. You know the shape water cantrip. Once you reach 3rd level, you can cast the Armor of Agathys spell once with this trait as a 1st-level spell, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for these spells.

Ooze Genasi

As an ooze genasi, you are descended from both water and earth. You have the harsh and hungry nature of the swamp. Your decisions tend to be slow moving, but always have a sense of inevitable persistence.

Most ooze genasi have skin of earthen tones, usually green or brown. Smelling of swamp and with jet black eyes, they can be unnerving to meet.

Ability Score Increase. Your Strength score
increases by 1.

Swamp Born. You have advantage on saving throws against poison, and you have resistance against poison damage. You also automatically succeed on any ability checks against quicksand, as described in chapter 5 of the Dungeon Master’s Guide.

Amphibious. You can breathe air and water.

Walk of Oblivion. You know the druidcraft cantrip. Once you reach 3rd level, you can cast the ray of sickness spell once with this trait as a 1st-level spell, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for these spells.

Steam Genasi

As a steam genasi, you are descended from both water and fire. You have a personality like the lapping of waves and the dancing of flames.

Steam genasi typically have pale skin, hair, and eyes that vary in color in a range between red adn blue. Steam always seems to emanate from their bodies, and beads of moisture collect on their skin and hair.

Ability Score Increase. Your Wisdom score
increases by 1.

Hold Breath. You can hold your breath for up to 1 hour at a time.

Fire Resistance. You have resistance to fire damage.

Vestige of Vapor You know the acid splash cantrip. Once you reach 3rd level, you can cast the fog cloud spell once with this trait as a 1st-level spell, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for these spells.

Magma Genasi

As a magma genasi, you are descended from both earth and fire. You tend to avoid rash decisions, but are liable to explosions of hot and volatile anger.

Nearly all magma genasi are feverishly hot as if burning inside, an impression reinforced by the fissures in their basalt-black flesh, from which a dull red light glows. Magma genasi voices might sound like popping lava, and their eyes may flare when angered. Some are accompanied by the scent of brimstone.

Ability Score Increase. Your Intelligence score
increases by 1.

Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Your ties to the Fountains of Creation make your darkvision unusual: everything you see in darkness is in a shade of red.

Volcanic Legacy. You can move across difficult terrain made of earth or stone without expending extra movement. You’re also naturally adapted to hot climates, as described in chapter 5 of the Dungeon Master’s Guide.

Summons of Obsidian. You know the mold earth cantrip. Once you reach 3rd level, you can cast the searing smite spell once with this trait as a 1st-level spell, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for these spells.

Storm Genasi

As a storm genasi, you are descended from some combination of more than two elements. You have inherited fluctuating passions and great raw power from diverse lineage.

The storm manifests differently from one individual to the next. Storm genasi come in a great variety of vibrant electric colors, and may seem to always have a charge of static electricity. Some storm genasi speak with deep rumbling voices, reminiscent of thunder.

Ability Score Increase. Your Charisma score
increases by 1.

Storm born. You do not suffer disadvantage on perception checks due to heavy precipitation, as described in chapter 5 of the Dungeon Master’s Guide.

Storm Resistance. Your have resistance to lightning and thunder damage.

Heart of the Storm. You know the shocking grasp cantrip. Once you reach 3rd level, you can cast the thunderwave spell once with this trait as a 1st-level spell, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for these spells.