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## The Mistborn of Eberron The magics that twisted your form manifest in a variety of traits you share with other mistborn. **Ability Score Increase.** Your Constitution score increases by 2. **Age.** The mistborn mature at about the same rate as humans and reach adulthood in their late teens. It's unknown if the magics that changed their bodies have had any effect on their life span. Time will tell. **Alignment.** Independent and self-reliant, mistborn tend toward a neutral alignment. **Size.** Mistborn didn't change much in size compared to their previous human form. They are generally built like humans, standing anywhere from 5 feet to over 6 feet tall. Your size is Medium. **Speed.** Your base walking speed is 30 feet. **Languages.** You can speak, read, and write Common and one language of your choice. **Subraces.** Four subraces of the mistborn are found on Eberron: air mistborn, earth mistborn, fire mistborn, and water mistborn. Choose one of these subraces. #### Air Mistborn Mistborn who's bodies have been changed by the element of air typically have light blue skin, hair, and eyes. A faint but constant breeze accompanies them, tousling the hair and stirring the clothing. Some air mournful speak with breathy voices, marked by a faint echo. A few display odd patterns in their flesh or grow crystals from their scalps. **Ability Score Increase.** Your Dexterity score increases by 1. **Unending Breath.** You can hold your breath indefinitely while you’re not incapacitated. **Mingle with the Wind.** You know the
gust
cantrip. You can cast the
levitate spell
once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for this spell. **Whisper on the Breeze.** You can subtly guide the wind currents to better eavesdrop on distant or whispered words. You gain advantage on Wisdom (Perception) rolls to understand voices you can hear as long as air can freely flow between you and the speakers. #### Earth Mistborn You have inherited some measure of control over earth, gaining superior strength and solid power. Elemental earth manifests differently from one individual to the next. Some earth mistborn always have bits of dust falling from their bodies and mud clinging to their clothes, never getting clean no matter how often they bathe. Others are as shiny and polished as gemstones, with skin tones of deep brown or black, eyes sparkling like agates. Earth mournful can also have smooth metallic flesh, dull iron skin spotted with rust, a pebbled and rough hide, or even a coating of tiny embedded crystals. The most arresting have fissures in their flesh, from which faint light shines. **Ability Score Increase.** Your Strength score increases by 1. **Earth Walk.** You can move across difficult terrain made of earth or stone without expending extra movement.
**Merge with Stone.** You know the
mold earth
cantrip. Once you reach 3rd level, you can cast the
earth tremor
spell once with this trait as a 1st-level spell, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for these spells. **Stand Your Ground.** You gain advantage on Strength saving throws and ability checks to resist being shoved, knocked prone, or otherwise moved against your will while standing on stone, soil, brick, sand, or other forms of earth. **Underworld’s Secrets.** You gain advantage on Wisdom (Perception) checks and Intelligence (Investigation) checks made to find hidden spaces and passages in caves. #### Fire Mistborn Nearly all fire mistborn are feverishly hot as if burning inside, an impression reinforced by flaming red, coalblack, or ash-gray skin tones. The more human-looking have fiery red hair that writhes under extreme emotion, while more exotic specimens sport actual flames dancing on their heads. Fire mistborn voices might sound like crackling flames, and their eyes flare when angered. Some are accompanied by the faint scent of brimstone. **Ability Score Increase.** Your Intelligence score increases by 1. **Darkvision.** You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Your ties to Fernia, the elemental plane of fire, make your darkvision unusual: everything you see in darkness is in a shade of red. **Fire Resistance.** You have resistance to fire damage. **Reach to the Blaze.** You know the
produce flame
cantrip. Once you reach 3rd level, you can cast the
burning hands
spell once with this trait as a 1st-level spell, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for these spells. #### Water Mistborn Most water mistborn look as if they just finished bathing, with beads of moisture collecting on their skin and hair. They smell of fresh rain and clean water. Blue or green skin is common, and most have somewhat overlarge eyes, blue-black in color. A water mistborn’s hair might float freely, swaying and waving as if underwater. Some have voices with undertones reminiscent of whale song or trickling streams. **Ability Score Increase.** Your Wisdom score increases by 1. **Acid Resistance.** You have resistance to acid damage. **Amphibious.** You can breathe air and water. **Swim.** You have a swimming speed of 30 feet. **Call to the Wave.** You know the
shape water
cantrip. When you reach 3rd level, you can cast the
create or destroy water
spell as a 2nd-level spell once with this trait, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for these spells.