Warlock, Invoke Patron

by BioOnPC

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Book of Vile Arts

Prerequisites: Pact of the Tome, 7th level
You can cast a warlock spell you know once without using a warlock spell slot. When you do so, you take 1d4 necrotic damage per level of the spell slot expended.

Once you use this invocation, you can't do so again until you finish a short or long rest.

Eldritch Harmony

Prerequisites: Pact of the Tome, 7th level
When you use your action to cast a cantrip gained from your pact tome, you can make one weapon attack as a bonus action.

Eldritch Prison

Prerequisites: Pact of the Chain, 7th level
When you reduce a creature of CR 1 or lower to 0 hit points, you can use your reaction to attempt to imprison the creature. The target must make a Charisma saving throw against your warlock spell save DC. A creature that is not native to the Material Plane has disadvantage on this saving throw, and humanoid creatures have advantage instead. On a failed save, the target disappears into a harmless demiplane, suspended in time.

While you have a creature imprisoned in this way, you can use your bonus action to summon the creature to an unoccupied space within 30 feet of you. You can use another bonus action to have the disappear to the harmless demiplane again. An imprisoned creature regards you as an ally, although it acts independently of you. It rolls its own initiative in combat and follows commands given to it by you or creatures you designate. When you finish a short or long rest, the imprisoned creature receives the same benefits.

Credits

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.

Artwork by yoorim ha / Hinn

When the imprisoned creature is reduced to 0 hit points, it disappears to the harmless demiplane. Until you finish a long rest, the imprisoned creature cannot be summoned again. You can only have one creature imprisoned at a time. If you imprison another creature using this invocation, the previously imprisoned creature appears in an unoccupied space within 30 feet of you and is no longer bound to you.

Lingering Energies

Prerequisuites: Pact of the Blade, 5th level
When you cast a spell using a warlock spell slot, the first weapon attack you make before the end of your next turn deals additional force damage on a hit. The amount of force damage you deal equals 1d4 per level of the spell slot.

Might of Limbo

When you cast a warlock spell that deals damage, you can choose for the damage type of the spell to be acid, cold, fire, lightning, poison, or thunder (your choice).

Otherworldly Blade

Prerequisuites: Pact of the Blade
Once per turn, when a weapon attack made with your pact weapon misses, you can choose to deal half the weapon's damage (rounded down) to the target of the attack.

Planar Resilience

Prerequisites: Pact of the Chain
Creatures that you summon using warlock spells have their hit point maximum increased by an amount equal to your warlock level + your Charisma modifier.

Strength of the Outsider

Prerequisites: Pact of the Chain, 5th level
You can choose for the damage dealt by attacks made by your familiar to equal 1d10 + your Charisma modifier instead of their normal damage. Additionally, your familiar can attack twice, instead of once, when you forego an attack to allow it to make one attack of it's own.

Supernatural Cunning

Prerequisites: Pact of the Chain
Your familiar can take a bonus action on each of its turns to either take the Disengage or Hide actions.

Touch of the Elders

Prerequisites: Pact of the Blade, 5th level
Once per turn, when you make a spell attack as a part of casting a warlock cantrip, you can choose to make an attack with your pact weapon instead. On a hit, the target suffers the weapon attack's normal effects and the spell attack automatically hits.

Warped Arcana

Prerequisites: Pact of the Tome
When you take this invocation, choose one warlock spell you know. When you cast this spell with a warlock spell slot while your pact tome is on your person, you can apply one Metamagic option available to the sorcerer class to the spell. When you apply a Metamagic option to a spell in this way, you do not need to pay the sorcery point cost listed in the description.

You choose the Metamagic option you can apply to the chosen spell when you take this invocation.

 

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