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# Undead Wolf Massive brutal wolves, usually resembling a direwolf, though no skin or fur on its head, skin showing in many places with torn flesh, and teeth far too large for their maw. It emits a constant stream of saliva when aggressive and like most dogs, they fight by taking their foes to the ground and tearing them apart. Born into the world through an evil ritual composed by a powerful vampire lord, the undead wolf behaves similarly to a vampire spawn. It will recognize its master and follow their commands exclusively. When given no command they will simply protect themselves as a normal undead would, however they would show great aggression to any unwanted creature approaching them, and are not afraid to bear their fangs and strike.
\columnbreak ___ > ## Undead Wolf >*large undead, lawful evil* > ___ > - **Armor Class** 15 (natural armour) > - **Hit Points** 75 (10d10+20) > - **Speed** 60ft., climb 30ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|17 (+3)|13 (+1)|15 (+2)|2 (-4)|15 (+2)|6 (-2)| >___ > - **Saving Throws** Str +6, Wis+ 5 > - **Skills** Athletics +10, Perception +8, stealth +4 > - **Damage Resistances** necrotic; bludgeoning, slashing and piercing from non-magic weapons > - **Damage Immunities** poison > - **Condition Immunities** poisoned, exhaustion > - **Senses** scent, darkvision 60ft. > - **Languages** understands that of its master, but cannot speak > - **Challenge** 6 (2,300 XP) > ___ > > ### Actions > ***Multiattack.*** The undead wolf can make two attacks, and an overthrow attempt. > > ***Bite.*** *melee weapon attack* +7 to hit, 5ft., one target. *Hit:* 12 (2d8+3), the target is then grappled (DC 17 to escape). The undead wolf can use its maul ability instead of a bite. > > ***Overthrow.*** The undead wolf tears at its enemies legs, forcing them to fall. The target makes a DC 17 strength saving throw or fall prone. > > ***Maul.*** The undead wolf can only do this to a prone target it is grappling. +10 to hit, grappled target, 12 (2d8+3) piercing + 2d6 bleed. The bleed damage happens each round on the targets turn until healed or a heal check (DC 17) is made. Bleed damage stacks with itself.