Sawbones

by Squeak

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Roguish Archetypes

At 3rd level, a rogue gains the Roguish Archetype feature. The following option is available to a rogue, in addition to those offered in the Player's Handbook.

Sawbones

Sawbones are unorthodox practitioners of the healing arts. Caked in mud and gore on a battlefield or running a shady alleyway clinic, Sawbones do their best work in less than ideal circumstances. Whether they are performing a life saving operation or delivering a killing blow with surgical precision, Sawbones employ their knowledge of anatomy to great effect.

Medical Expertise

Starting at 3rd level, you gain proficiency in the Medicine skill if you do not already have it. Your proficiency bonus is doubled for any ability check you make that uses this skill. Additionally, you use your Intelligence bonus in place of your Wisdom bonus when making ability checks with this skill.

Battlefield Medicine

At 3rd level, you may use an action to restore hit points to a friendly creature within 5 feet if there are no hostile creatures within 5 feet of you or the target. The amount restored is equal to 2d6 + your Intelligence modifier.

The number of d6s used for this roll increases as you gain levels, as shown in the Sneak Attack column of the Rogue table in the Player's Handbook.

You may use this feature a number of times equal to your Intelligence modifier (minimum of once), and regain all uses after a short or long rest.

Cunning Rescue

When you choose this archetype at 3rd level, you may use your bonus action to grapple a willing target within 5 feet, and then move 5 feet in any direction. This movement doesn't provoke opportunity attacks.

Swift Aid

Starting at 9th level, you are able to administer potions to willing creatures as a bonus action.

Miraculous Cure

Beginning at 13th level, you may spend 10 minutes to cure a willing creature of any disease.

Adrenal Resuscitation

At 17th level, you are able to pull a very recently deceased creature from the clutches of death. As an action, a creature within 5 feet of you that has died within the last minute is restored to life with 1 hit point, and gains the benefits of the haste spell (it is not considered a spell in this instance). You must have 300gp worth of rare herbs or medicines, which are consumed on use of this feature.

 

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