Materia Medica
Foraging
A character may spend time during rest, travel, or downtime between adventures foraging for plants, animals, or minerals from which remedies or toxins may be derived. To forage ingredients, a character must make an Intelligence (Nature) or Wisdom (Survival) check. The result of this check should be compared to the foraging DC table appropriate to the seasonal and regional context in which the character is foraging to determine what, if any, ingredient materials they were able to source. A character must spend 1 hour foraging to obtain enough of a material to create one full, effective dose of its medicinal or poisonous product. This time encompasses searching, harvesting, and safely storing the materials, as well as travel time to and from the material's location. For every hour spent foraging, the character may harvest a different ingredient from the environment, as long as its foraging DC falls under their original Intelligence (Nature) or Wisdom (Survival) ability check total.
Each listing of the tables provides; common names of the material: a brief description of its appearance; the useful parts of the material and the forms the medicine or poison might take; the specific effect of the medicines or poisons that might be crafted from the material; and it's foraging DC, colour coded to indicate if the material can be used to craft medicine (red), poison (green), or both (purple). A single material might have multiple possible products, but only one may be produced at a time. An easy shorthand is that a comma means "and", while a semi-colon means "or".
Crafting
The brewing of medicines requires access to a herbalism kit and the proficiency to use one, while brewing poisons requires a poisoner's kit and the proficiency to use one of those instead. An apothecary's kit could be utilised as both a herbalism and poisoner's kit in one, though proficiency with both would be required to use it effectively. The herbalism kit and poisoner's kit each contain 5 vials in which to properly store and preserve medicines and poisons for use. Additional containers must be purchased and secured if a character wishes to craft and carry more products at once than these kits can hold.
Tools
Item | Cost | Weight |
---|---|---|
Apothecary's Kit | 65 gp | 4 lb. |
Apothecary's Kit. This kit contains the necessary tools, chemicals and containers for the crafting of medicinal remedies or poisons from raw harvested materials. This includes supplies such as safety gloves, clippers, mortar and pestle, binding agents, distillation equipment, and a small cauldron. It also includes up to 8 containers for the safe storage and preservation of medicines or poisons created using the kit. Proficiency with herbalism kit and poisoner's kit let's you to add your proficiency bonus to any ability checks made to craft or identify medicines or poisons using this kit.
Brewing Medicines
In order to brew or prepare a medicine from raw materials using a herbalism or apothecary's kit, a character must use a full dose's worth of ingredients, spend 1 full hour, and make a DC 15 Intelligence check. A successful check provides a medicine of the desired effect (of which the ingredients are capable). An unsuccessful check expends the time and materials with the outcome often a useless vial of greeny-brown water.
For every additional hour spent preparing a single dose of medicine, the DC is lowered by 1. Additional ingredients may be added to a concoction if they share an effect outcome with the primary ingredient. For every additional full dose's worth of an ingredient contributing to the preparation of a single dose of medicine, the DC is lowered by 1.
Brewing Poisons
In order to brew or prepare a poison from raw materials using a poisoner's or apothecary's kit, a character must use a full dose's worth of ingredients, spend 1 full hour, and make a DC 15 Intelligence check. A successful check provides a poison of the desired effect (of which the ingredients are capable). An unsuccessful check expends the time and materials with the outcome often an unfortunate case of unintentional self-affliction.
For every additional hour spent preparing a single dose of poison, the DC is lowered by 1. Additional ingredients may be added to a concoction if they share an effect outcome with the primary ingredient. For every additional full dose's worth of an ingredient contributing to the preparation of a single dose of poison, the DC is lowered by 1.
A target creature subjected to a poison made this way must succeed a Constitution saving throw equal to the DC used during the brewing process + 1 for every additional hour spent. If a poison would cause immediate damage to the target, that target takes half damage on a success and shrugs off all other effects. Ongoing damage does not effect a target who succeeds their save. The saving throw ability versus poisons made this way is Constitution regardless of whether the effect would ordinarily call on a different ability save.
Available Feat
Apothecary
Prerequisite: Proficiency with herbalism kit or poisoner's kit.
You are well versed in exploiting the properties of nature's flora and fauna. Any time you are brewing a medicine or poison with the use of a kit, you may choose to gain one of the following benefits:
- While fulfilling the complete ingredient requirement of a medicine or poison, you take half the time usually necessary to brew each dose.
- While taking the whole time necessary to brew a medicine or poison, you require half the usual amount of ingredients to brew each dose.
Summer
- Coast
- Desert
- Forest
- Grassland
- Jungle
- Mountain
- Swamp
- Tundra
- Underdark
- Urban
Autumn
- Coast
- Desert
- Forest
- Grassland
- Jungle
- Mountain
- Swamp
- Tundra
- Underdark
- Urban
Winter
- Coast
- Desert
- Forest
- Grassland
- Jungle
- Mountain
- Swamp
- Tundra
- Underdark
- Urban
Spring
- Coast
- Desert
- Forest
- Grassland
- Jungle
- Mountain
- Swamp
- Tundra
- Underdark
- Urban
Coast
Names | Appearance | Forms | Effect | DC |
---|---|---|---|---|
Bluebottle, Man-O-War | Floating on the water like a blue bubble with a sail, its translucent body and long stinging tail are easily stranded |
Tail (Contact) | Poison (2d6/round) | 14 |
Coastal Jack-Bean, Seaside Jack | Fleshy vines trail along sand dunes, thick leaves matting the area and pink flowers popping up sporadically | Leaves (Salve) | Healing (4d4 + 4) | 14 |
Yarrow, Milfoil, Littlefeather, Nosebleed, Soldier's Safety, Bloodwort, Woundwort | Sprawling fernlike shrub explodes into bunches of tiny flowers in dozens of colours to form a floral canopy | Oil (Tonic); Whole Plant (Salve) | Healing (2d4 + 2); Healing (4d4 + 4) | 14 |
Cottonmouth, Gaper | A mottled brown and black snake with a habit of baring its fangs and exposing the bright white interior of its mouth when threatened | Venom (Injury) | Poison (5d6/round) | 15 |
Foxgloves, Dead Men's Bells, Bloody Fingers, Fairy Thimbles | Vibrantly coloured and patterned bell shaped flowers bloom by the dozens from a single tall spike | Whole plant (Ingested) | Poison (2d6, Poisoned) | 16 |
Milky Mangrove, Blind-Your-Eye, River Poison Tree | A tangled root system lifts the tree half out of the water while its heavy leaves dangle into the water's edge | Sap (Contact) | Poison (Blinded) | 16 |
King Cobra, Hamadryad | A characteristic dramatic hood stretches over the snake's head and part way down its striped body | Venom (Injury) | Poison (2d6, Blinded, Sleep in 1min) | 18 |
Blue Ringed Octopus, Reef Killer |
A small brown octopus usually hiding amongst a reef's rocks and coral will suddenly flare iridescent blue rings | Venom (Injury) | Poison (Paralysed, suffocating) | 19 |
Bluebell, Wood Bell, Bell Bottle, Fairy Flower | Delicate, vibrant blue flowers hang like bells from an elegant, curved stem | Bulb (Tonic) | Healing (2d4 + 2) | 20 |
Coral Branch, Reef Rocks | Red, bone-like porous growths settle in tight colonies to enable the formation of marine reefs | Branch (Implant) | Broken bone restorative | 20 |
Pearl | Irregular iridescent orbs in white, gold, black, and any number of other opalesque colours | Whole pearl (Powder) | Blindness curative; Antidote (Contact poisons) | 22 |
Desert
Names | Appearance | Forms | Effect | DC |
---|---|---|---|---|
Coachwhip, Candlewood, Desert Coral, Slimwood | Appearing as a careful collection of dead sticks until rainfall revives its green body, topped with crimson flowers | Flowers, roots (Salve); Flowers, bark (Bath) | Healing (4d4 + 4); Healing (1L Exhaustion) | 12 |
Butterfly Weed, Fluxweed, Windroot | Bees and butterflies hover around the orange and yellow blossoms and long pointed leaves | Nectar (Injury) | Poison (1d6/round, Poisoned) | 13 |
Jojoba, Pignut, Wild Hazel | Broad, waxy leaves stick up like the plates on a stegosaurus, guarding egg shaped nuts which brown over time | Nut (Salve) | Healing (4d4 + 4) | 13 |
Curlycup, Gumweed | Tangled green shrub of spiked bulbs which burst into small, bright yellow flowers | Flower buds (Tonic); Leaves, flowers (Salve) | Healing (2d4 + 2); Healing (4d4 + 4) | 14 |
Aloe Vera | Spiked shards of succulent, each fang of which is lined with a thin serrated edging | Jelly (Salve) | Healing (4d4 + 4) | 15 |
Joint Pine | A shrub easily mistaken for big, tough clumps of tall, spiny grass | Stems (Tonic) | Healing (2d4 + 2) | 15 |
Arid Monitor, Climbing Monitor |
A long, mottled grey monitor lizard which scrambles away up trees or cliffs | Skin (Salve) | Healing (4d4 + 4) | 16 |
Spitting Fat-Tail, Thick-Tail Scorpion |
A dark, wide armoured body gives way to small pale pincers at the head |
Venom (Contact) | Poison (Blinded) | 16 |
Deathstalker, Gold Sand Scorpion | A flattened tan body blends in easily to the sand and stone of a desert | Venom (Injury) | Poison (6d6) | 17 |
Desert Rose, Kudu, Sand Star | White star-shaped flowers with bold pink borders droop from succulent stems along with leathery, dark green leaves | Sap (Injury) | Poison (2d6, 1L Exhaustion/round) | 17 |
Rattlesnake, Diamondback | Brown, vicious looking viper with a hideous rattle for a tail, which it shakes before striking with deadly speed |
Venom (Injury) | Poison (Blinded, Poisoned) | 17 |
Gila Monster | A heavy, sluggish lizard covered in orange and black markings, slowly drags itself between places of shade | Venom (Injury) | Poison (6d6, 1d6/round, poisoned) | 18 |
Redback Spider, Black Widow | A sharp and threatening looking black spider with a striking red hourglass mark on the abdomen | Venom (Injury) | Poison (3d6, Poisoned) | 18 |
Bark Scorpion | A waxy, yellow scorpion hunts at night holding its stinger high, ready to strike any pray that strays into its path | Venom (Tonic); Venom (Injury) | Healing (2d4 + 2); Poison (3d6, Attack disadvantage) | 22 |
Forest
Names | Appearance | Forms | Effect | DC |
---|---|---|---|---|
Foxgloves, Dead Men's Bells, Bloody Fingers, Fairy Thimbles | Vibrantly coloured and patterned bell shaped flowers bloom by the dozens from a single tall spike | Whole plant (Ingested) | Poison (2d6, Poisoned) | 12 |
Cobwebs | Silvery gossamer thread stretched between surfaces and across pathways in elaborate nets | Whole web (Dressing) | Healing (4d4 + 4) | 13 |
Sphagnum Moss, Blood Blanket | A thick carpet of green cloaks the forest floor and envelopes the rotting wood of fallen trees |
Dried (Salve); Dried (Dressing) | Healing (4d4 + 4); Major wound restorative | 14 |
Stone Mint, Frost Mint | Winding stalks laddered with even pairs of leaves, giving way to sparks of lilac coloured flowers near the top | Leaves (Tonic) | Healing (2d4 + 2) | 14 |
Names | Appearance | Forms | Effect | DC |
---|---|---|---|---|
Sulphur Tuft, Clustered Woodlover | Clumps of clustered yellow toadstools clamber to consume the dead matter of stumps and branches |
Whole fungus (Ingested) | Poison (Blinded, Paralysed) | 14 |
False Earthstar | Small fungal stars on the forest floor trace the path of tree roots beneath the earth | Whole fungus (Salve); Whole fungus (Powder) | Healing (4d4 + 4); Stabilise the dying | 15 |
Heal-All, Self-Help, Carpenter's Herb, Blue Curls | Tiny white or purple flowers cluster around a cylindrical core, fringed by a dramatic collar of two pointed leaves |
Flowers (Tonic); Flowers, leaves (Salve) | Healing (2d4 + 2); Healing (4d4 + 4) | 15 |
Bluebell, Wood Bell, Bell Bottle, Fairy Flower | Delicate, vibrant blue flowers hang like bells from an elegant, curved stem | Bulb (Tonic) | Healing (2d4 + 2) | 16 |
Creeping Charlie, Ground Ivy, Catsfoot, Field Balm, Gil-Over-The-Ground, Run-away-Robin |
Crawling to cover every inch of ground in a blanket of dark, fan-shaped leaves, dotted with the blue of minute flowers | Leaves (Wash); Leaves (Oil) | Blindness curative; Deafness curative | 16 |
Lachesis Viper, Bushmaster | An orange-brown snake with bold black diamonds, it shakes its tail like a rattlesnake without a rattle when angry | Venom (Tonic) | Healing (2d4 + 2) | 16 |
Enchanter's Nightshade | Minute white flowers stand, barely visible, above dark pointed leaves, close to the ground | Whole plant (Wash) | Major wound restorative | 18 |
Death Adder | A thick bodied snake in bands of black, brown, and orange, shockingly adept at disappearing into the undergrowth | Venom (Injury) | Poison (1d6/round, Paralysed) | 19 |
Fraxinella, Burning Bush, Gas Plant | Tall spikes of white flowers flag the location of the volatile leafy bush | Flowers, leaves (Contact) | Ignites in sunlight | 20 |
Grassland
Names | Appearance | Forms | Effect | DC |
---|---|---|---|---|
Dandelion | Bright yellow flowerheads and fluffy seed orbs ready to be blown off, lifting up from a bed of weedy jagged leaves |
Roots (Tonic) | Healing (2d4 + 2) | 12 |
Curlycup, Gumweed | Tangled green shrub of spiked bulbs which burst into small, bright yellow flowers |
Flower buds (Tonic), Leaves, flowers (Salve) |
Healing (2d4 + 2) Healing (4d4 + 4) |
12 |
Blackroot, Bowman's Plant, Culversphysic |
Like spears raised high the lilac flowers taper to a point above sharp leaves |
Root (Ingested) | Poison (Poisoned) | 13 |
Heal-All, Self-Help, Carpenter's Herb, Blue Curls |
Tiny white or purple flowers cluster around a cylindrical core, fringed by a dramatic collar of two pointed leaves |
Flowers (Tonic), Flowers, leaves (Salve) |
Healing (2d4 + 2) Healing (4d4 + 4) |
14 |
John's Wort, Knight's Friend | Bright star-like blossoms of yellow and gnarled purple fruit |
Flowers, buds (Salve) | Heahing (4d4 + 4) | 14 |
Yarrow, Milfoil, Littlefeather, Nosebleed, Soldier's Safety, Bloodwort, Woundwort |
Sprawling fernlike shrub explodes into bunches of tiny flowers in dozens of colours to form a floral canopy |
Oil (Tonic), Whole Plant (Salve) |
Healing (2d4 + 2) Healing (4d4 + 4) |
15 |
Big Bluestem, Bluejoint | Tall bunches of reedy grass bunched into stalks with red, blue, or purple hues when observed from a distance |
Leaves, roots (Tonic) | Healing (2d4 + 2) | 15 |
Names | Appearance | Forms | Effect | DC |
---|---|---|---|---|
Foxgloves, Dead Men's Bells, Bloody Fingers, Fairy Thimbles |
Vibrantly coloured and patterned bell shaped flowers bloom by the dozens from a single tall spike |
Whole plant (Ingested) | Poison (2d6, Poisoned) |
16 |
Death Adder | A thick bodied snake in bands of black, brown, and orange, shockingly adept at disappearing into the undergrowth |
Venom (Injury) | Poison (1d6/round, paralysed) | 17 |
Strychnine Tree, Snakewood, Humble Button | A short, thick, crooked, pale tree trunk topped with a full dome of leaves and hard orange fruit |
Fruit seeds (Inhaled) | Poison (4d6/round, paralysed) | 20 |
Jungle
Names | Appearance | Forms | Effect | DC |
---|---|---|---|---|
Passion Vine | A leafy climber bears exotic purple and yellow flowers to match its strange bulbous, purple fruit | Flowers (Salve); Flowers (Ingested) | Healing (4d4 + 4); Draught (Sleep) | 13 |
Oleander, Nerium | Pink pinwheel flowers stand out from dark heavy leaves on a small tree | Sap (Contact); Wood (Inhaled) | Poison (Blinded); Poison (Poisoned) |
14 |
Velvetleaf, Moonseed | Long woody vines stretching between trees, bearing heart-shaped leaves and small dark seed pods | Seeds (Injury) | Poison (Stunned) | 14 |
Cat's Claw, Wait-A-Minute |
A woody vine spreads across the path and up the trees, hooked thorns outstretched ready to catch anything in reach | Bark, roots (Powder) | Stabilise the dying | 15 |
Cottonmouth, Gaper | A mottled brown and black snake with a habit of baring its fangs and exposing the bright white interior of its mouth when threatened |
Venom (Injury) | Poison (5d6/round) | 15 |
Milky Mangrove, Blind-Your-Eye, River Poison Tree | A tangled root system lifts the tree half out of the water while its heavy leaves dangle into the water's edge | Sap (Contact) | Poison (Blinded) | 15 |
Angel's Trumpet, Feingold, Devil's Breath Plant | Fragrant, pale-yellow blooms edged in red hang like pendants from an elegant, winding tree | Seeds (Inhaled) | Poison (As Suggestion spell) | 16 |
False Earthstar | Small fungal stars on the forest floor trace the path of tree roots beneath the earth | Whole fungus (Salve); Whole fungus (Powder) | Healing (4d4 + 4); Stabilise the dying | 16 |
Lantern Stinkhorn, Lizard's Claw | A slimy pink rocket stinking of rotting flesh and excrement gets even worse when it splits into several reaching tentacles | Whole fungus (Inhaled) | Poison (Target spends turn retching) | 16 |
Sulphur Tuft, Clustered Woodlover | Clumps of clustered yellow toadstools clamber to consume the dead matter of stumps and branches | Whole fungus (Ingested) | Poison (Blinded, Paralysed) | 16 |
Arid Monitor, Climbing Monitor | A long, mottled grey monitor lizard which scrambles away up trees or cliffs | Skin (Salve) | Healing (4d4 + 4) | 17 |
Honeysuckle | Blossoms collect like hummingbirds among the leaves and vines in a variety of bright colours | Leaves, Seeds (Tonic); Flowers (Salve) | Healing (2d4 + 2); Healing (4d4 + 4) |
17 |
Golden Frog, Poison Arrow Frog, Yellow Blackfoot | A bright yellow amphibian with a black underside, so small that it can still be easily missed in the rainforest | Skin (Injury) | Poison (Paralysed, death in 3min) |
18 |
Names | Appearance | Forms | Effect | DC |
---|---|---|---|---|
Miner's Moonlight, Moonshine Mushroom | Climbing in steps up the tree trunk like a natural ladder are orange gilled fungal bodies | Whole fungus (Ingested) | Poison (Poisoned) | 18 |
Okay Gecko, Uh-Oh, Fuck-You Lizard |
With a call like a squeaky toy, the red-speckled turquoise of its body can change colours to blend in with its surroundings | Whole lizard (Pill); Whole lizard (Wine) | Healing (8d8 + 8); Major wound restorative | 20 |
Tiger's Milk Mushroom | A strange looking toadstool with a flattened brown cap sitting atop a thin, squiggly stem | Whole fungus (Pill); Whole fungus (Ingested); Whole fungus (Dressing) | Healing (8d4 + 8); Antidote (Ingested poisons); Major wound curative | 22 |
Mountain
Names | Appearance | Forms | Effect | DC |
---|---|---|---|---|
Curlycup, Gumweed | Tangled green shrub of spiked bulbs which burst into small, bright yellow flowers | Flower buds (Tonic); Leaves, flowers (Salve) | Healing (2d4 + 2); Healing (4d4 + 4) | 14 |
Stone Mint, Frost Mint | Winding stalks laddered with even pairs of leaves, giving way to sparks of lilac coloured flowers near the top | Leaves (Tonic) | Healing (2d4 + 2) | 14 |
Wolfsbane, Monkshood, Devil's Helmet, Love's Chariot, Aconite | Dark purple flowers burst and curl, foxglove like, from all sides of a tall central stalk | Whole Plant (Contact); Roots (Ingested) | Poison (2d6/round); Poison (Death in 4hrs) | 14 |
Foxgloves, Dead Men's Bells, Bloody Fingers, Fairy Thimbles | Vibrantly coloured and patterned bell shaped flowers bloom by the dozens from a single tall spike | Whole plant (Ingested) | Poison (2d6, Poisoned) | 15 |
Funnel-Web Spider, Atrax | Strong, shining legs branch off a fat black body, the spider squeezes itself into a small ground burrow to hide | Venom (Injury) | Poison (2d6, Poisoned) | 15 |
Lachesis Viper, Bushmaster | An orange-brown snake with bold black diamonds, it shakes its tail like a rattlesnake without a rattle when angry |
Venom (Tonic) | Healing (2d4 + 2) | 15 |
Jojoba, Pignut, Wild Hazel | Broad, waxy leaves stick up like the plates on a stegosaurus, guarding egg shaped nuts which brown over time |
Nut (Salve) | Healing (4d4 + 4) | 16 |
Eyebright, Gladness | Hardy green stems host small jagged leaves and petit, pale-purple and white flowers, rising above the grass | Stem (Tonic); Leaves, flowers (Wash) | Healing (2d4 + 2); Blindness curative | 17 |
Hooded Shrike, Black-Headed Pitohui |
A striking combination of black and orange plumage flutters between trees | Skin, feathers (Contact) | Poison (1d6/round) | 17 |
Rattlesnake, Diamondback | Brown, vicious looking viper with a hideous rattle for a tail, which it shakes before striking with deadly speed | Venom (Injury) | Poison (Blinded, Poisoned) | 17 |
Gila Monster | A heavy, sluggish lizard covered in orange and black markings, slowly drags itself between places of shade | Venom (Injury) | Poison (6d6, 1d6/round, poisoned) | 18 |
King Cobra, Hamadryad | A characteristic dramatic hood stretches over the snake's head and part way down its striped body | Venom (Injury) | Poison (2d6, Blinded, Sleep in 1min) | 18 |
Mountain Dittany, Erontas, Love's Promise | Velvety silver small, round leaves and pink flowers, growing wild on only the most difficult to reach cliffsides and gorges | Leaves (Elixir) | Healing (10d4 + 20) |
25 |
Swamp
Names | Appearance | Forms | Effect | DC |
---|---|---|---|---|
Milky Mangrove, Blind-Your-Eye, River Poison Tree |
A tangled root system lifts the tree half out of the water while its heavy leaves dangle into the water's edge |
Sap (Contact) | Poison (Blinded) | 12 |
Cottonmouth, Gaper | A mottled brown and black snake with a habit of baring its fangs and exposing the bright white interior of its mouth when threatened |
Venom (Injury) | Poison (5d6/round) | 13 |
Cobwebs | Silvery gossamer thread stretched between surfaces and across pathways in elaborate nets | Whole web (Dressing) | Healing (4d4 + 4) |
14 |
Velvetleaf, Moonseed | Long woody vines stretching between trees, bearing heart-shaped leaves and small dark seed pods | Seeds (Injury) | Poison (Stunned) | 14 |
Sphagnum Moss, Blood Blanket | A thick layer of yellow-green peat blankets the surface of the water, disguising it as though it were a grassy clearing | Dried (Salve); Dried (Dressing) | Healing (4d4 + 4); Major wound restorative | 15 |
Sulphur Tuft, Clustered Woodlover | Clumps of clustered yellow toadstools clamber to consume the dead matter of stumps and branches | Whole fungus (Ingested) | Poison (Blinded, Paralysed) | 15 |
Vervain, Simpler's Joy, Holy Herb, Wild Hyssop | A number of elegant violet flowered spikes branch up from thin wooden stems | Whole plant (Tonic) | Healing (2d4 +2) | 16 |
Paperbark, Punk Tree | The trunk and branches twist unpredictably, the pale bark peeling off in thin, silky sheets | Bark, oil (Salve) | Healing (4d4 + 4) | 17 |
Willow, Sallow, Salix | A twisting trunk and blossoms that droop from branches, bursting forth before the leaves grow back in | Bark (Tonic) | Healing (2d4 + 2) | 17 |
Water Hemlock, Muskrat Weed | A spindly knee-high plant with distinct tufts of tiny white flowers growing by the waterside | Whole plant (Injury) | Poison (Poisoned) | 18 |
Tundra
Names | Appearance | Forms | Effect | DC |
---|---|---|---|---|
Blackroot, Bowman's Plant, Culversphysic | Like spears raised high the lilac flowers taper to a point above sharp leaves | Root (Ingested) | Poison (Poisoned) | 14 |
Eyebright, Gladness | Hardy green stems host small jagged leaves and petit, pale-purple and white flowers, rising above the grass | Stem (Tonic); Leaves, flowers (Wash) | Healing (2d4 + 2); Blindness curative | 14 |
Wormwood, Sagewort, Absinthe | A stunted flowering weed low to the ground with round yellow buds not quite open enough to be regarded flowers | Leaves (Salve); Oil (Ingested) | Healing (4d4 + 4); Poison (2d6) | 14 |
Deer Lichen, Caribou Moss | Silver green lichen in tangled lumps huddling together into larger mounds like nature's dust bunnies | Juice (Tonic); Whole fungus (Pill) | Healing (2d4 + 2); Healing (8d4 + 8) | 15 |
Pasque Flower, Wind Flower | Stars of pink and purple bowed in the frost open to the sunlight to soak up what they can, fuzzy fruit like something from Dr Seuss | Juice (Draught) | Poison (Sleep in 1min) | 15 |
Bearberry Bush | Growing low to the ground to keep out of the wind, bright green leaves and shiny, red berries attract critters | Leaves (Tonic); Berries (Ingested) | Healing (2d4 + 2); Poison (Deafened, poisoned) | 16 |
Names | Appearance | Forms | Effect | DC |
---|---|---|---|---|
Willow, Sallow, Salix | A much smaller twisting trunk than usually displayed by a tree of the species, its leaves hang in mournful tresses | Bark (Tonic) | Healing (2d4 + 2) | 16 |
Alder | Gnarled lumpy trunk spreading uneven branches over an otherwise bare landscape | Bark (Salve) | Healing (4d4 + 4) | 17 |
Sphagnum Moss, Blood Blanket | Rolling mounds of the yellow-green moss hide amongst the toughened grass of the tundra | Dried (Salve); Dried (Dressing) | Healing (4d4 + 4); Major wound restorative | 17 |
Beaver | A large structure built from branches obstructs the flow of water as round brown rodents with large flat tails busy themselves | Testicles (Pill) | Healing (8d4 + 8) | 18 |
Wolfsbane, Monkshood, Devil's Helmet, Love's Chariot, Aconite | Dark purple flowers burst and curl, foxglove like, from all sides of a tall central stalk | Whole Plant (Contact); Roots (Ingested) | Poison (2d6/round); Poison (Death in 4hrs) | 20 |
Underdark
Names | Appearance | Forms | Effect | DC |
---|---|---|---|---|
Cobwebs | Silvery gossamer thread stretched between surfaces and across pathways in elaborate nets | Whole web (Dressing) | Healing (4d4 + 4) | 14 |
Miner's Moonlight, Moonshine Mushroom | Climbing in steps up the cave wall in the dark are faintly green glowing half-cup fungal bodies | Whole fungus (Ingested) | Poison (Poisoned) | 15 |
Devil's Fingers, Octopus Stinkhorn, Illithid Egg | A round white bulb erupts into pale meaty tentacles which attract insects to absorb in their stinking slime | Whole fungus (Inhaled) | Poison (Target spends turn retching) | 16 |
Ghost Fungus | A funnel shaped mushroom shining brightly enough in the dark to read by | Whole fungus (Ingested) | Poison (Poisoned) | 17 |
Witch's Heart, Red Cage, Lattice Stinkhorn | A supposedly carnivorous hollow cage of pink, fleshy fungus riddled with holes that resemble bloody wounds | Whole fungus (Contact); Whole fungus (Ingested) | Poison (2d6/round); Poison (3d6, Stunned) | 17 |
False Earthstar | Small fungal stars clinging to the damp of boulders like barnacles to a ship | Whole fungus (Salve); Whole fungus (Powder) | Healing (4d4 + 4); Stabilise the dying | 18 |
Arsenic Ore, Mispickel | Flaking silver crystalline rock which releases a garlic smell when struck | Mineral (Inhaled) | Poison (Poisoned, sleep in 10min, death in 3days) | 19 |
Blue Vitriol, Chalcanthite | Brilliant blue gems growing in tight knit threads from copper deposits, dissolves quickly in liquid | Mineral (Ingested) | Poison (Poisoned) | 20 |
Okay Gecko, Uh-Oh, Fuck-You Lizard |
With a call like a squeaky toy, the red-speckled turquoise of its body can change colours to blend in with its surroundings | Whole lizard (Pill); Whole lizard (Wine) | Healing (8d8 + 8); Major wound restorative | 20 |
Cinnabar, Dragon's Blood | Nuggets of gleaming red crystal stick out from the other gem clusters in chunks |
Mineral (Contact) | Poison (Poisoned) | 22 |
Urban
Names | Appearance | Forms | Effect | DC |
---|---|---|---|---|
Dandelion | Bright yellow flowerheads and fluffy seed orbs ready to be blown off, above a weedy bed of jagged leaves | Roots (Tonic) | Healing (2d4 + 2) | 12 |
Cobwebs | Silvery gossamer thread stretched between surfaces and across pathways in elaborate nets | Whole web (Dressing) | Healing (4d4 + 4) | 14 |
Creeping Charlie, Ground Ivy, Catsfoot, Field Balm, Gil-Over-The-Ground, Run-away-Robin |
Crawling to cover every inch of ground in a blanket of dark, fan-shaped leaves, dotted with the blue of minute flowers | Leaves (Wash); Leaves (Oil) | Blindness curative; Deafness curative | 14 |
Scotch Marigold, Sun Glow, Jane Harmony, Ruddles | Brilliant yellow and orange puffballs on weedlike green stems | Leaves (Salve) | Healing (4d4 + 4) | 14 |
Vervain, Simpler's Joy, Holy Herb, Wild Hyssop | A number of elegant violet flowered spikes branch up from thin wooden stems | Whole plant (Tonic) | Healing (2d4 +2) | 14 |
Foxgloves, Dead Men's Bells, Bloody Fingers, Fairy Thimbles | Vibrantly coloured and patterned bell shaped flowers bloom by the dozens from a single tall spike | Whole plant (Ingested) | Poison (2d6, Poisoned) | 15 |
Redback Spider, Black Widow | A sharp and threatening looking black spider with a striking red hourglass mark on the abdomen | Venom (Injury) | Poison (3d6, Poisoned) | 16 |
Cone Flower, Echinacea, Hedgehog Flower | Wide circles of purple stand tall, holding aloft spiny, conical centres | Whole plant (Tonic); Whole plant (Salve) | Healing (2d4 + 2); Healing (4d4 + 4) | 17 |
Fer-de-Lance, Spearhead, Yellow Beard | Black and brown markings are defined into tessellating diamonds by bright white borders and dark spots | Venom (Injured) | Poison (4d6, Poisoned) | 20 |
Okay Gecko, Uh-Oh, Fuck-You Lizard |
With a call like a squeaky toy, the red-speckled turquoise of its body can change colours to blend in with its surroundings | Whole lizard (Pill); Whole lizard (Wine) | Healing (8d8 + 8); Major wound restorative | 23 |
Coast
Names | Appearance | Forms | Effect | DC |
---|---|---|---|---|
Coastal Jack-Bean, Seaside Jack | Fleshy vines trail along sand dunes, thick leaves matting the area and pink flowers popping up sporadically | Leaves (Salve) | Healing (4d4 + 4) | 14 |
Bluebottle, Man-O-War | Floating on the water like a blue bubble with a sail, its translucent body and long stinging tail are easily stranded ashore | Tail (Contact) | Poison (2d6/round) | 15 |
Milky Mangrove, Blind-Your-Eye, River Poison Tree | A tangled root system lifts the tree half out of the water while its heavy leaves dangle into the water's edge | Sap (Contact) | Poison (Blinded) | 16 |
Staggerweed, Stagger Mint | Tiny unassuming white flowers stick up from lightly fuzzy stalks | Whole Plant (Pill) | Healing (8d4 + 8) | 16 |
Cottonmouth, Gaper | A mottled brown and black snake with a habit of baring its fangs and exposing the bright white interior of its mouth when threatened | Venom (Injury) | Poison (5d6/round) | 17 |
Yarrow, Milfoil, Littlefeather, Nosebleed, Soldier's Safety, Bloodwort, Woundwort | Sprawling fernlike shrub explodes into bunches of tiny flowers in dozens of colours to form a floral canopy | Oil (Tonic); Whole Plant (Salve) | Healing (2d4 + 2); Healing (4d4 + 4) | 17 |
Names | Appearance | Forms | Effect | DC |
---|---|---|---|---|
King Cobra, Hamadryad | A characteristic dramatic hood stretches over the snake's head and part way down its striped body | Venom (Injury) | Poison (2d6, Blinded, Sleep in 1min) | 18 |
Mugwort, Felon Herb, Sailor's Tobacco, Artemisia |
Broad sprawling ground cover, feathery green leaves with silvery undersides hide dark purplish stems from view | Leaves (Salve); Leaves (Pill); Roots (Decoction) | Healing (4d4 + 4); Healing (8d4 + 8); Healing (1L Exhaust.) | 18 |
Lion's Mane Jellyfish, Hair Jelly | A massive translucent peach presence in the cold waters, thousands of stringy smoky tentacles filling the space | Venom (Contact) | Poison (1d6/round) | 19 |
Coral Branch, Reef Rocks | Red, bone-like porous growths settle in tight colonies to enable the formation of marine reefs | Whole branch (Ash) | Broken bone restorative | 20 |
Pearl | Irregular iridescent orbs in white, gold, black, and any number of other opalesque colours | Whole pearl (Powder) | Antidote (Contact poisons), Blindness curative | 22 |
Desert
Names | Appearance | Forms | Effect | DC |
---|---|---|---|---|
Coachwhip, Candlewood, Slimwood, Desert Coral | Appearing as a careful collection of dead sticks until rainfall revives its green body, topped with crimson flowers | Flowers, roots (Salve); Flowers, bark (Bath) | Healing (4d4 + 4); Healing (1L Exhaustion) | 12 |
Aloe Vera | Spiked shards of succulent, each fang of which is lined with a thin serrated edging | Jelly (Salve) | Healing (4d4 + 4) | 15 |
Joint Pine | A shrub easily mistaken for big, tough clumps of tall, spiny grass | Stems (Tonic) | Healing (2d4 + 2) | 15 |
Arid Monitor, Climbing Monitor | A long, mottled grey monitor lizard which scrambles away up trees or cliffs | Skin (Salve) | Healing (4d4 + 4) | 16 |
Butterfly Weed, Fluxweed, Windroot |
Bees and butterflies hover around the orange and yellow blossoms and long pointed leaves | Nectar (Injury) | Poison (1d6/round, Poisoned) | 16 |
Spitting Fat-Tail, Thick-Tail Scorpion | A dark, wide armoured body gives way to small pale pincers at the head | Venom (Contact) | Poison (Blinded) | 16 |
Deathstalker, Gold Sand Scorpion | A flattened tan body blends in easily to the sand and stone of a desert | Venom (Injury) | Poison (6d6) | 17 |
Rattlesnake, Diamondback | Brown, vicious looking viper with a hideous rattle for a tail, which it shakes before striking with deadly speed | Venom (Injury) | Poison (Blinded, Poisoned) | 17 |
Desert Rose, Kudu, Sand Star | White star-shaped flowers with bold pink borders droop from succulent stems along with leathery, dark leaves |
Sap (Injury) | Poison (2d6, 1L Exhaustion/Round) | 18 |
Gila Monster | A heavy, sluggish lizard covered in orange and black markings, slowly drags itself between places of shade | Venom (Injury) | Poison (6d6, 1d6/round, poisoned) | 18 |
Redback Spider, Black Widow |
A sharp and threatening looking black spider with a striking red hourglass mark on the abdomen | Venom (Injury) | Poison (3d6, Poisoned) | 18 |
Bark Scorpion | A waxy, yellow scorpion creeping about at night holding its stinger high, ready to strike any pray that strays into its path | Venom (Tonic); Venom (Injury) | Healing (2d4 + 2); Poison (3d6, Attack disadvantage) | 20 |
Forest
Names | Appearance | Forms | Effect | DC |
---|---|---|---|---|
Sulphur Tuft, Clustered Woodlover | Clumps of clustered yellow toadstools clamber to consume the dead matter of stumps and branches |
Whole fungus (Ingested) | Poison (Blinded, Paralysed) | 13 |
Destroying Angel, Death Cap, Deadly Amonita | A city of sweet-smelling mushrooms growing at the base of hardwood trees, some heads rounded, some flat, all stained brown in the centre and paling at the fringes | Poison (Inhaled); Whole fungus (Ingested) | Poison (2d6/round); Poison (1L Exh./12hrs) | 14 |
Sphagnum Moss, Blood Blanket | A thick carpet of green cloaks the forest floor and envelopes the rotting wood of fallen trees |
Dried (Salve); Dried (Dressing) | Healing (4d4 + 4); Major wound restorative |
14 |
Sweetroot, Sweet Cicely | Long, straight stems lift delicate clusters of white flowers above an unassuming leafy shrub |
Roots (Tonic); Roots (Salve) | Healing (2d4 + 2); Healing (4d4 + 4) |
14 |
Autumn Crocus, Naked Ladies, Meadow Saffron | Pastel, cup-shaped flowers in pink, white and purple appear out of the ground long before their leaves join them |
Flowers, seeds (Ingested) | Poison (Incapacitated in 12hrs) | 15 |
Cobwebs | Silvery gossamer thread stretched between surfaces and across pathways in elaborate nets |
Whole web (Dressing) | Healing (4d4 + 4) | 15 |
White Baneberry, Doll's Eyes | White and black berries bulge like alien eyes, growing from blood red stems by the hundreds | Berries (Ingested) | Poison (Unconscious in 1min, death in 6hrs) | 15 |
Beehive | The buzzing of the hive draws attention to a partially hollow trunk and guides steadily to its golden core | Wax, honey (Salve) | Healing (4d4 + 4) | 16 |
Heal-All, Self-Help, Carpenter's Herb, Blue Curls | Tiny white or purple flowers cluster around a cylindrical core, fringed by a dramatic collar of two pointed leaves | Flowers (Tonic); Flowers, leaves (Salve) | Healing (2d4 + 2); Healing (4d4 + 4) | 16 |
Mistletoe, Tree Thief | Spiked green leaves and blood red berries cluster around and strangle the boughs of a host tree | Berries (Injury) | Poison (1d6/round) | 16 |
Primrose | Small dome of green leaves and butter coloured petals | Flowers (Wine) | Major wound restorative | 16 |
Belladonna, Deadly Nightshade | Dull purple flowers and large pointed leaves are outshone by juicy, appealing black berries | Berries (Ingested) | Poison (Paralysed, death in 4hrs) | 17 |
Fly Agaric, Fairy Stool |
A wide spread ring of bright red toadstools with white polka dots mark a circle on the forest floor | Whole fungus (Ingested); Whole fungus (Inhaled) | Poison (Poisoned, Sleep in 5min); Poison (Sleep) | 17 |
Death Adder | A thick bodied snake in bands of black, brown, and orange, shockingly adept at disappearing into the undergrowth | Venom (Injury) | Poison (1d6/round, Paralysed) | 18 |
Grassland
Names | Appearance | Forms | Effect | DC |
---|---|---|---|---|
Thornapple, Moonflower, Jimsonweed, Devil's Trumpet, Hell's Bells, Stinkweed | Ghostly pinwheel blooms of white distract from jagged, threatening leaves and large, dangerously spiny fruit pods | Fruit seeds, roots (Ingested) | Poison (Blinded, Stunned) | 13 |
Hellebore, Winter Rose | Small muted flowers in pinks, greys, blues and blacks, standing proud from the frost on hardy stems with twisted leaves | Whole plant (Ingested) | Poison (Poisoned) | 14 |
Autumn Crocus, Naked Ladies, Meadow Saffron | Pastel, cup-shaped flowers in pink, white and purple appear out of the turf long before their leaves join them | Flowers, seeds (Ingested) | Poison (Incapacitated in 12hrs) | 15 |
Big Bluestem, Bluejoint | Tall bunches of reedy grass bunched into stalks with red, blue, or purple hues when observed from a distance | Leaves, roots (Tonic) | Healing (2d4 + 2) | 15 |
Heal-All, Self-Help, Carpenter's Herb, Blue Curls |
Tiny white or purple flowers cluster around a cylindrical core, fringed by a dramatic collar of two pointed leaves | Flowers (Tonic); Flowers, leaves (Salve) | Healing (2d4 + 2); Healing (4d4 + 4) | 15 |
Blackroot, Bowman's Plant, Culversphysic | Like spears raised high the lilac flowers taper to a point above sharp leaves |
Root (Ingested) | Poison (Poisoned) | 16 |
Pennyroyal, Pudding Grass | Rings of fluffy pink or white flowers climb steadily up a sturdy central stem, giving off a minty odor | Leaves (Tonic); Oil (Ingested) | Healing (2d4 + 2); Poison (3d6, Incapacitated) | 16 |
Death Adder | A thick bodied snake in bands of black, brown, and orange, shockingly adept at disappearing into the undergrowth | Venom (Injury) | Poison (1d6/round, Paralysed) | 17 |
Yarrow, Milfoil, Littlefeather, Nosebleed, Soldier's Safety, Bloodwort, Woundwort | Sprawling fernlike shrub explodes into bunches of tiny flowers in dozens of colours to form a floral canopy | Oil (Tonic); Whole Plant (Salve) | Healing (2d4 + 2); Healing (4d4 + 4) | 17 |
Mugwort, Felon Herb, Sailor's Tobacco, Artemisia | Broad sprawling ground cover, feathery green leaves with silvery undersides hide dark purplish stems from view | Leaves (Salve); Leaves (Pill); Roots (Decoction) | Healing (4d4 + 4); Healing (8d4 + 8); Healing (1L Exhaustion) | 19 |
Strychnine Tree, Snakewood, Humble Button | A short, thick, crooked, pale tree trunk topped with a full dome of leaves and hard orange fruit | Fruit seeds (Inhaled) | Poison (5d6/round, paralysed) | 20 |
Jungle
Names | Appearance | Forms | Effect | DC |
---|---|---|---|---|
Arrowroot, Obedience Plant | Lush leafy shafts grow straight out of the rainforest floor like a bright green arrow fired directly into the ground | Root (Salve); Root (Poultice) |
Healing (4d4 + 4); Antidote (Injury Poisons) | 13 |
Velvetleaf, Moonseed | Long woody vines stretching between trees, bearing heart-shaped leaves and small dark seed pods | Seeds (Injury) | Poison (Stunned) | 14 |
Ghost Fungus | A funnel shaped mushroom shining brightly enough in the dark to read by | Whole fungus (Ingested) | Poison (Poisoned) | 14 |
Cat's Claw, Wait-A-Minute |
A woody vine spreads across the path and up the trees, hooked thorns outstretched ready to catch anything in reach | Bark, roots (Powder) | Stabilise the dying | 15 |
Oleander, Nerium | Pink pinwheel flowers stand out from dark heavy leaves on a small tree | Sap (Contact); Wood (Inhaled) | Poison (Blinded); Poison (Poisoned) | 15 |
Names | Appearance | Forms | Effect | DC |
---|---|---|---|---|
Milky Mangrove, Blind-Your-Eye, River Poison Tree | A tangled root system lifts the tree half out of the water while its heavy leaves dangle into the water's edge | Sap (Contact) | Poison (Blinded) | 15 |
Cottonmouth, Gaper | A mottled brown and black snake with a habit of baring its fangs and exposing the bright white interior of its mouth when threatened | Venom (Injury) | Poison (5d6/round) | 16 |
Lantern Stinkhorn, Lizard's Claw | A slimy pink rocket stinking of rotting flesh and excrement gets even worse when it splits into several reaching tentacles | Whole fungus (Inhaled) | Poison (Target spends turn retching) | 16 |
Mistletoe, Tree Thief | Spiked green leaves and blood red berries cluster around and strangle the boughs of a host tree | Berries (Injury) | Poison (1d6/round) | 16 |
Sulphur Tuft, Clustered Woodlover | Clumps of clustered yellow toadstools clamber to consume the dead matter of stumps and branches | Whole fungus (Ingested) | Poison (Blinded, Paralysed) | 16 |
Arid Monitor, Climbing Monitor | A long, mottled grey monitor lizard which scrambles away up trees or cliffs | Skin (Salve) | Healing (4d4 + 4) | 17 |
False Earthstar | Small fungal stars on the forest floor trace the path of tree roots beneath the earth | Whole fungus (Salve); Whole fungus (Powder) | Healing (4d4 + 4); Stabilise the dying | 17 |
Strawberry Dart Frog, Rainbow Dart Frog | Tiny amphibians ranging in colour from vivid blues to greens with polka dots to panda splotches to bright reds with inky black legs | Skin (Contact); Skin (Ingested) |
Poison (Poisoned); Poison (Paralysed) | 17 |
Golden Frog, Poison Arrow Frog, Yellow Blackfoot | A bright yellow amphibian with a black underside, so small that it can still be easily missed in the rainforest | Skin (Injury) | Poison (Paralysed, death in 3min) |
18 |
Lantern Chilli, Bonnet Pepper | Shining fruitsranging from yellow to red hang like pendants from a low bush | Powdered seeds (Inhaled) | Poison (Blinded) | 18 |
Yellow-Banded Dart Frog, Bumblebee Frog | Bold stripes of black and yellow warn predators of the poison in its slimy skin | Skin (Injury) | Poison (2d6/round, Paralysed) | 19 |
Red-Tailed Scorpion, Red Sting, Hot Sting | Nocturnal hunter difficult to find but easily identified by the bright red sting on the end of its segmented tail | Venom (Injury) | Poison (3d6/round, poisoned) | 20 |
Tiger's Milk Mushroom | A strange looking toadstool with a flattened brown cap sitting atop a thin, squiggly stem | Whole fungus (Pill); Whole fungus (Ingested); Whole fungus (Dressing) | Healing (8d4 + 8); Antidote (Ingested poisons); Major wound curative | 22 |
Mountain
Names | Appearance | Forms | Effect | DC |
---|---|---|---|---|
Savin Juniper | Mounded shrub of pine-like foliage in blue-green hues | Oil (Contact) | Poison (1d6/round) | 13 |
Lachesis Viper, Bushmaster | An orange-brown snake with bold black diamonds, it shakes its tail like a rattlesnake without a rattle when angry | Venom (Tonic) | Healing (2d4 + 2) | 15 |
Beehive | The buzzing of the hive draws attention to the crevice between rocks and guides steadily to its golden core | Wax, honey (Salve) | Healing (4d4 + 4) | 16 |
Wolfsbane, Monkshood, Devil's Helmet, Love's Chariot, Aconite | Dark purple flowers burst and curl, foxglove like, from all sides of a tall central stalk | Whole Plant (Contact); Roots (Ingested) | Poison (2d6/round); Poison (Death in4hrs) | 16 |
Names | Appearance | Forms | Effect | DC |
---|---|---|---|---|
Cone Flower, Echinacea, Hedgehog Flower | Wide circles of purple stand tall, holding aloft spiny, conical centres | Whole plant (Tonic); Whole plant (Salve) | Healing (2d4 + 2); Healing (4d4 + 4) | 17 |
Funnel-Web Spider, Atrax | Strong, shining legs branch off a fat black body, the spider squeezes itself into a small ground burrow to hide |
Venom (Injury) | Poison (2d6, Poisoned) | 17 |
Hooded Shrike, Black-Headed Pitohui |
A striking combination of black and orange plumage flutters between trees | Skin, feathers (Contact) | Poison (1d6/round) | 17 |
Rattlesnake, Diamondback | Brown, vicious looking viper with a hideous rattle for a tail, which it shakes before striking with deadly speed | Venom (Injury) | Poison (Blinded, Poisoned) | 17 |
Gila Monster | A heavy, sluggish lizard covered in orange and black markings, slowly drags itself between places of shade | Venom (Injury) | Poison (6d6, 1d6/round, poisoned) | 18 |
King Cobra, Hamadryad | A characteristic dramatic hood stretches over the snake's head and part way down its striped body | Venom (Injury) | Poison (2d6, Blinded, Sleep in 1min) | 18 |
Mistletoe, Tree Thief | Spiked green leaves and blood red berries cluster around and strangle the boughs of a host tree | Berries (Injury) | Poison (1d6/round) | 18 |
Hedge Nettle, Betony, Lamb's Ears | A plant spreading ground cover like an army, raising banners of bold purple flowers | Whole plant (Salve); Whole plant (Pill) | Healing (4d4 + 4); Healing (8d8 + 8) | 19 |
Swamp
Names | Appearance | Forms | Effect | DC |
---|---|---|---|---|
Milky Mangrove, River Poison Tree, Blind-Your-Eye |
A tangled root system lifts the tree half out of the water while its heavy leaves dangle into the water's edge | Sap (Contact) | Poison (Blinded) | 12 |
Thornapple, Moonflower, Jimsonweed, Devil's Trumpet, Hell's Bells, Stinkweed | Ghostly pinwheel blooms of white distract from jagged, threatening leaves and large, dangerously spiny fruit pods | Fruit seeds, roots (Ingested) | Poison (Blinded, Stunned) | 13 |
Cobwebs | Silvery gossamer thread stretched between surfaces and across pathways in elaborate nets | Whole web (Dressing) | Healing (4d4 + 4) | 14 |
Cottonmouth, Gaper | A mottled brown and black snake with a habit of baring its fangs and exposing the bright white interior of its mouth when threatened | Venom (Injury) | Poison (5d6/round) | 14 |
Ghost Fungus | A funnel shaped mushroom shining brightly enough in the dark to read by | Whole fungus (Ingested) | Poison (Poisoned) | 14 |
Pennyroyal, Pudding Grass | Rings of fluffy pink or white flowers climb steadily up a sturdy central stem, giving off a minty odor | Leaves (Tonic); Oil (Ingested) | Healing (2d4 + 2); Poison (3d6, Incapacitated) | 14 |
Sphagnum Moss, Blood Blanket | A thick layer of yellow-green peat blankets the surface of the water, disguising it as though it were a grassy clearing | Dried (Salve); Dried (Dressing) | Healing (4d4 + 4); Major wound restorative | 15 |
Sulphur Tuft, Clustered Woodlover | Clumps of clustered yellow toadstools clamber to consume the dead matter of stumps and branches | Whole fungus (Ingested) | Poison (Blinded, Paralysed) | 15 |
Mistletoe, Tree Thief | Spiked green leaves and blood red berries cluster around and strangle the boughs of a host tree | Berries (Injury) | Poison (1d6/round) | 16 |
Names | Appearance | Forms | Effect | DC |
---|---|---|---|---|
Heal-All, Self-Help, Carpenter's Herb, Blue Curls | Tiny white or purple flowers cluster around a cylindrical core, fringed by a dramatic collar of two pointed leaves | Flowers (Tonic); Flowers, leaves (Salve) | Healing (2d4 + 2); Healing (4d4 + 4) | 17 |
Paperbark, Punk Tree | The trunk and branches twist unpredictably, the pale bark peeling off in thin, silky sheets | Bark, oil (Salve) | Healing (4d4 + 4) | 17 |
Willow, Sallow, Salix | A twisting trunk and blossoms that droop from branches, bursting forth before the leaves grow back in | Bark (Tonic) | Healing (2d4 + 2) | 17 |
Mugwort, Felon Herb, Sailor's Tobacco, Artemisia | Broad sprawling ground cover, feathery green leaves with silvery undersides hide dark purplish stems from view | Leaves (Salve); Leaves (Pill); Roots (Decoction) | Healing (4d4 + 4);Healing (8d4 + 8); Healing (1L Exhaustion) | 18 |
Tundra
Names | Appearance | Forms | Effect | DC |
---|---|---|---|---|
Cottongrass, Cottonsedge | A grasslike plant system with fluffy white seed heads buffeted about in the wind | Leaves, roots (Salve); Cotton (Dressing) | Healing (4d4 + 4); Major wound curative | 14 |
Wormwood, Sagewort, Absinthe | A stunted flowering weed low to the ground with round yellow buds not quite open enough to be regarded flowers | Leaves (Salve); Oil (Ingested) | Healing (4d4 + 4); Poison (2d6) | 14 |
Deer Lichen, Caribou Moss | Silver green lichen in tangled lumps huddling together into larger mounds like nature's dust bunnies | Juice (Tonic); Whole fungus (Pill) |
Healing (2d4 + 2); Healing (8d4 + 8) | 15 |
Pasque Flower, Wind Flower | Stars of pink and purple bowed in the frost open to the sunlight to soak up what they can, fuzzy fruit like something from Dr Seuss | Juice (Draught) | Poison (Sleep in 1min) | 15 |
Bearberry Bush | Growing low to the ground to keep out of the wind, bright and shiny red berries attract critters | Berries (Ingested) | Poison (Deafened, poisoned) | 16 |
Willow, Sallow, Salix | A much smaller twisting trunk than usually displayed by a tree of the species, its leaves hang in mournful tresses | Bark (Tonic) | Healing (2d4 + 2) | 16 |
Alder | Gnarled lumpy trunk spreading uneven branches over an otherwise bare landscape | Bark (Salve) | Healing (4d4 + 4) | 17 |
Blackroot, Bowman's Plant, Culversphysic | Like spears raised high the lilac flowers taper to a point above sharp leaves | Root (Ingested) | Poison (Poisoned) | 17 |
Mistletoe, Tree Thief | Spiked green leaves and blood red berries cluster around and strangle the boughs of a host tree | Berries (Injury) | Poison (1d6/round) | 17 |
Sphagnum Moss, Blood Blanket | A thick carpet of green cloaks the forest floor and envelopes the rotting wood of fallen trees | Dried (Salve); Dried (Dressing) | Healing (4d4 + 4); Major wound restorative | 17 |
Arctic Moss, Giant Spearmoss | Under the ice, at the bottom of an arctic lake, the aquatic moss has spread slowly absorbing nutrients where and when it can | Moss (Dressing) | Blindness curative, Major wound restorative | 18 |
Beaver | A large structure built from branches obstructs the flow of water as round brown rodents with large flat tails busy themselves | Testicles (Pill) | Healing (8d4 + 8) | 18 |
Underdark
Names | Appearance | Forms | Effect | DC |
---|---|---|---|---|
Cobwebs | Silvery gossamer thread stretched between surfaces and across pathways in elaborate nets | Whole web (Dressing) | Healing (4d4 + 4) | 14 |
Miner's Moonlight, Moonshine Mushroom | Climbing in steps up the cave wall in the dark are faintly green glowing half-cup fungal bodies | Whole fungus (Ingested) | Poison (Poisoned) | 15 |
Devil's Fingers, Octopus Stinkhorn, Illithid Egg | A round white bulb erupts into pale meaty tentacles which attract insects to absorb in their stinking slime | Whole fungus (Inhaled) | Poison (Target spends turn retching) | 16 |
Ghost Fungus | A funnel shaped mushroom shining brightly enough in the dark to read by | Whole fungus (Ingested) | Poison (Poisoned) | 17 |
Witch's Heart, Red Cage, Lattice Stinkhorn | A supposedly carnivorous hollow cage of pink, fleshy fungus riddled with holes that resemble bloody wounds | Whole fungus (Contact); Whole fungus (Ingested) | Poison (2d6/round); Poison (3d6, Stunned) | 17 |
False Earthstar | Small fungal stars clinging to the damp of boulders like barnacles to a ship | Whole fungus (Salve); Whole fungus (Powder) | Healing (4d4 + 4); Stabilise the dying | 18 |
Arsenic Ore, Mispickel | Flaking silver crystalline rock which releases a garlic smell when struck | Mineral (Inhaled) | Poison (Poisoned, sleep in 10min, death in 3days) | 19 |
Blue Vitriol, Chalcanthite | Brilliant blue gems growing in tight knit threads from copper deposits, dissolves quickly in liquid | Mineral (Ingested) | Poison (Poisoned) | 20 |
Okay Gecko, Uh-Oh, Fuck-You Lizard | With a call like a squeaky toy, the red-speckled turquoise of its body can change colours to blend in with its surroundings | Whole lizard (Pill); Whole lizard (Wine) | Healing (8d8 + 8); Major wound restorative | 20 |
Cinnabar, Dragon's Blood | Nuggets of gleaming red crystal stick out from the other gem clusters in chunks | Mineral (Contact) | Poison (Poisoned) | 22 |
Urban
Names | Appearance | Forms | Effect | DC |
---|---|---|---|---|
Dandelion | Bright yellow flowerheads and fluffy seed orbs ready to be blown off, above a weedy bed of ragged leaves |
Roots (Tonic) | Healing (2d4 + 2) | 12 |
Thornapple, Moonflower, Jimsonweed, Devil's Trumpet, Hell's Bells, Stinkweed | Ghostly pinwheel blooms of white distract from jagged, threatening leaves and large, dangerously spiny fruit pods |
Fruit seeds, roots (Ingested) | Poison (Blinded, Stunned) | 13 |
Cobwebs | Silvery gossamer thread stretched between surfaces and across pathways in elaborate nets | Whole web (Dressing) | Healing (4d4 + 4) | 14 |
Scotch Marigold, Sun Glow, Jane Harmony, Ruddles | Brilliant yellow and orange puffballs on weedlike green stems | Leaves (Salve) | Healing (4d4 + 4) | 14 |
Burdock, Orb Arctium | A group of unusual, purplish spheres, covered in spines, look as though they've been wrapped thoroughly in cobwebs |
Roots (Salve) | Healing (4d4 + 4) | 15 |
Staggerweed, Stagger Mint | Tiny unassuming white flowers stick up from lightly fuzzy stalks | Whole Plant (Pill) | Healing (8d4 + 8) | 15 |
Beehive | The buzzing of the apiarist's hive draws attention and guides steadily to its golden core | Wax, honey (Salve) | Healing (4d4 + 4) | 16 |
Names | Appearance | Forms | Effect | DC |
---|---|---|---|---|
Redback Spider, Black Widow | A sharp and threatening looking black spider with a striking red hourglass mark on the abdomen | Venom (Injury) | Poison (3d6, Poisoned) | 16 |
Lantern Chilli, Bonnet Pepper | Shining fruitsranging from yellow to red hang like pendants from a low bush | Powdered seeds (Inhaled) | Poison (Blinded) | 17 |
Cone Flower, Echinacea, Hedgehog Flower | Wide circles of purple stand tall, holding aloft spiny, conical centres | Whole plant (Tonic); Whole plant (Salve) | Healing (2d4 + 2); Healing (4d4 + 4) | 17 |
Bark Scorpion | A waxy, yellow scorpion creeping about at night holding its stinger high, ready to strike any pray that strays into its path | Venom (Tonic); Venom (Injury) | Healing (2d4 + 2); Poison (3d6, Attack disadvantage) | 20 |
Fer-de-Lance, Spearhead, Yellow Beard | Black and brown markings are defined into tessellating diamonds by bright white borders and dark spots | Venom (Injured) | Poison (4d6, Poisoned) | 20 |
Coast
Names | Appearance | Forms | Effect | DC |
---|---|---|---|---|
Coastal Jack-Bean, Seaside Jack | Fleshy vines trail along sand dunes, thick leaves matting the area and pink flowers popping up sporadically | Leaves (Salve) | Healing (4d4 + 4) | 14 |
Beard Lichen, Methuselah’s Beard, Old Man's Whiskers, Witch's Hair | Strung between the limbs of a tree like huge cobwebs, adding an eerie ambiance to the environment around | Whole Fungus (Tonic); Whole Fungus (Salve) | Healing (2d4 + 2); Healing (4d4 + 4) | 15 |
Bluebottle, Man-O-War | Floating on the water like a blue bubble with a sail, its translucent body and long stinging tail are easily stranded ashore | Tail (Contact) | Poison (2d6/round) | 15 |
Milky Mangrove, Blind-Your-Eye, River Poison Tree | A tangled root system lifts the tree half out of the water while its heavy leaves dangle into the water's edge | Sap (Contact) | Poison (Blinded) | 16 |
Staggerweed, Stagger Mint | Tiny unassuming white flowers stick up from lightly fuzzy stalks | Whole Plant (Pill) | Healing (8d4 + 8) | 16 |
Heartsease, Johnny Jump Up, Tickle-My-Fancy, Love-In-Idleness | Tiny wild pansies form ribbons of violet or blue tucked between the grass | Whole plant (Salve); Juice (Philtre) | Healing (4d4 + 4); Poison (As Friends spell) | 17 |
Lion's Mane Jellyfish, Hair Jelly | A massive, translucent peach presence in the cold waters, thousands of stringy smoky tentacles filling the space | Venom (Contact) | Poison (1d6/round) | 17 |
Coral Branch, Reef Rocks | Red, bone-like porous growths settle in tight colonies to enable the formation of marine reefs | Whole branch (Ash) | Broken bone restorative | 20 |
King Cobra, Hamadryad | A characteristic dramatic hood stretches over the snake's head and part way down its striped body |
Venom (Injury) | Poison (2d6, Blinded, Sleep in 1min) | 20 |
Pearl | Irregular iridescent orbs in white, gold, black, and any number of other opalesque colours | Whole pearl (Powder) | Antidote (Contact poisons), Blindness curative | 22 |
Desert
Names | Appearance | Forms | Effect | DC |
---|---|---|---|---|
Coachwhip, Candlewood, Slimwood, Desert Coral | Appearing as a careful collection of dead sticks until rainfall revives its green body, topped with crimson flowers | Flowers, roots (Salve); Flowers, bark (Bath) | Healing (4d4 + 4); Healing (1L Exhaustion) | 14 |
Zigadenus, Sandbog Death Camus | Dozens of tiny delicate white or pinkish flowers gathered on stalks with a grassy bass, a natural bouquet | Whole plant (Ingested) | Poison (1d6/round) | 14 |
Aloe Vera | Spiked shards of succulent, each fang of which is lined with a thin serrated edging | Jelly (Salve) | Healing (4d4 + 4) | 15 |
Joint Pine | A shrub easily mistaken for big, tough clumps of tall, spiny grass | Stems (Tonic) | Healing (2d4 + 2) | 15 |
Arid Monitor, Climbing Monitor | A long, mottled grey monitor lizard which scrambles away up trees or cliffs | Skin (Salve) | Healing (4d4 + 4) | 16 |
Globemallow, Hollyhock, Apricot Mallow | Spiny, unfriendly looking shrub covered in cup shaped orange blooms | Leaves, roots (Tonic) | Healing (2d4 + 4) | 16 |
Deathstalker, Gold Sand Scorpion | A flattened tan body blends in easily to the sand and stone of a desert | Venom (Injury) | Poison (6d6) | 17 |
Bark Scorpion | Waxy, yellow scorpions gathering in large colony groups against the cold huddling in gaps or under any shelter | Venom (Tonic); Venom (Injury) | Healing (2d4 + 2); Poison (3d6, Attack disadvantage) | 18 |
Gila Monster | A heavy, sluggish lizard covered in orange and black markings, slowly drags itself between places of shade | Venom (Injury) | Poison (6d6, 1d6/round, poisoned) | 18 |
Redback Spider, Black Widow | A sharp and threatening looking black spider with a striking red hourglass mark on the abdomen |
Venom (Injury) | Poison (3d6, Poisoned) | 18 |
Forest
Names | Appearance | Forms | Effect | DC |
---|---|---|---|---|
Dog's Mercury | A green blanket of serrated leaves stretches across the forest floor | Leaves (Ingested) | Draught (Sleep) | 14 |
Wintergreen, Checkerberry, Youngsters, Wax Cluster, Drunkards | A lush bush of waxy, oval leaves, bursting with the bright red of shining berries | Oil (Contact); Leaves (Tonic) | Poison (Deafened, Incapacitated); Healing (2d4 + 4) | 14 |
Autumn Crocus, Naked Ladies, Meadow Saffron | Pastel, cup-shaped flowers in pink, white and purple appear out of the ground long before their leaves join them | Flowers, seeds (Ingested) | Poison (Incapacitated in 12hrs) | 15 |
Sulphur Tuft, Clustered Woodlover | Clumps of clustered yellow toadstools clamber to consume the dead matter of stumps and branches | Whole fungus (Ingested) | Poison (Blinded, Paralysed) | 15 |
Beard Lichen, Methuselah’s Beard, Old Man's Whiskers, Witch's Hair |
Strung between the limbs of a tree like huge cobwebs, adding an eerie ambiance to the environment around | Fungus (Tonic); Fungus (Salve) | Healing (2d4 + 2); Healing (4d4 + 4) | 16 |
Mistletoe, Tree Thief | Spiked green leaves and blood red berries cluster around and strangle the boughs of a host tree | Berries (Injury) | Poison (1d6/round) | 16 |
Names | Appearance | Forms | Effect | DC |
---|---|---|---|---|
Sphagnum Moss, Blood Blanket | A thick carpet of green cloaks the forest floor and envelopes the rotting wood of fallen trees | Dried (Salve); Dried (Dressing) | Healing (4d4 + 4); Major wound restorative | 16 |
Destroying Angel, Death Cap, Deadly Amonita | A city of sweet-smelling mushrooms growing at the base of hardwood trees, some heads rounded, some flat, all stained brown in the centre and paling at the fringes | Poison (Inhaled); Whole fungus (Ingested) | Poison (2d6/round); Poison (1L Exh./12hrs) | 17 |
Fly Agaric, Fairy Stool | A wide spread ring of bright red toadstools with white polka dots mark a circle on the forest floor | Whole fungus (Ingested); Whole fungus (Inhaled) | Poison (Poisoned, Sleep in 5min), Poison (Sleep) | 17 |
Grassland
Names | Appearance | Forms | Effect | DC |
---|---|---|---|---|
Dandelion | Bright yellow flowerheads and fluffy seed orbs ready to be blown off, lifting up from a bed of weedy jagged leaves | Roots (Tonic) | Healing (2d4 + 2) | 12 |
Amaryllis | Star shaped flowers lightly coloured in the centre and transitioning to red at the borders, looking to the horizon | Whole plant (Salve) | Healing (4d4 + 4) | 14 |
Hellebore, Winter Rose | Small muted flowers in pinks, greys, blues and blacks, standing proud from the frost on hardy stems with twisted leaves | Whole plant (Ingested) | Poison (Poisoned) | 14 |
Big Bluestem, Bluejoint | Tall bunches of reedy grass bunched into stalks with red, blue, or purple hues when observed from a distance | Leaves, roots (Tonic) | Healing (2d4 + 2) | 15 |
Opium Poppy, Laudanum, Sleep Bringer | Vast fields of coloured blooms ranging from white to red to deep purple, the buds and seed pods oozing a potent juice | Juice (Tonic); Seeds (Pill); Juice (Draught) | Healing (2d4 + 2); Healing (8d8 + 8); Poison (Sleep) | 15 |
Blackroot, Bowman's Plant, Culversphysic | Like spears raised high the spines where flowers would be stab above sharp leaves | Root (Ingested) | Poison (Poisoned) | 16 |
Pennyroyal, Pudding Grass | Rings of fluffy pink or white flowers climb steadily up a sturdy central stem, giving off a minty odor | Leaves (Tonic); Oil (Ingested) | Healing (2d4 + 2); Poison (3d6, Incapacitated) | 16 |
Heartsease, Johnny Jump Up, Tickle-My-Fancy, Love-In-Idleness | Tiny wild pansies form ribbons of violet or blue tucked between the grass | Whole plant (Salve); Juice (Philtre) | Healing (4d4 + 4); Poison (As Friends spell) | 17 |
Autumn Crocus, Naked Ladies, Meadow Saffron | Pastel, cup-shaped flowers in pink, white and purple appear out of the ground long before their leaves join them | Flowers, seeds (Ingested) | Poison (Incapacitated in 12hrs) | 18 |
Strychnine Tree, Snakewood, Humble Button | A short, thick, crooked, pale tree trunk topped with a full dome of leaves and hard orange fruit | Fruit seeds (Inhaled) | Poison (6d6/round, paralysed) | 20 |
Jungle
Names | Appearance | Forms | Effect | DC |
---|---|---|---|---|
Milky Mangrove, Blind-Your-Eye, River Poison Tree | A tangled root system lifts the tree half out of the water while its heavy leaves dangle into the water's edge | Sap (Contact) | Poison (Blinded) | 14 |
Velvetleaf, Moonseed | Long woody vines stretching between trees, bearing heart-shaped leaves and small dark seed pods | Seeds (Injury) | Poison (Stunned) | 14 |
Cat's Claw, Wait-A-Minute | A woody vine spreads across the path and up the trees, hooked thorns outstretched ready to catch anything in reach | Bark, roots (Powder) | Stabilise the dying | 15 |
Cottonmouth, Gaper | A mottled brown and black snake with a habit of baring its fangs and exposing the bright white interior of its mouth when threatened | Venom (Injury) | Poison (5d6/round) | 15 |
Ghost Fungus | A funnel shaped mushroom shining brightly enough in the dark to read by | Whole fungus (Ingested) | Poison (Poisoned) | 15 |
Arrowroot, Obedience Plant | Lush leafy shafts grow straight out of the rainforest floor like a bright green arrow fired directly into the ground | Root (Salve); Root (Poultice) | Healing (4d4 + 4); Antidote (Injury Poisons) | 16 |
Lantern Stinkhorn, Lizard's Claw | A slimy pink rocket stinking of rotting flesh and excrement gets even worse when it splits into several reaching tentacles | Whole fungus (Inhaled) | Poison (Target spends turn retching) | 16 |
Mistletoe, Tree Thief | Spiked green leaves and blood red berries cluster around and strangle the boughs of a host tree | Berries (Injury) | Poison (1d6/round) | 16 |
Sulphur Tuft, Clustered Woodlover | Clumps of clustered yellow toadstools clamber to consume the dead matter of stumps and branches | Whole fungus (Ingested) | Poison (Blinded, Paralysed) | 16 |
Arid Monitor, Climbing Monitor | A long, mottled grey monitor lizard which scrambles away up trees or cliffs | Skin (Salve) | Healing (4d4 + 4) | 17 |
Strawberry Dart Frog, Rainbow Dart Frog | Tiny amphibians ranging in colour from vivid blues to greens with polka dots to panda splotches to bright reds with inky black legs | Skin (Contact); Skin (Ingested) | Poison (Poisoned); Poison (Paralysed) | 17 |
Golden Frog, Poison Arrow Frog, Yellow Blackfoot | A bright yellow amphibian with a black underside, so small that it can still be easily missed in the rainforest | Skin (Injury) | Poison (Paralysed, death in 3min) | 18 |
Lantern Chilli, Bonnet Pepper | Shining fruitsranging from yellow to red hang like pendants from a low bush | Powdered seeds (Inhaled) | Poison (Blinded) | 18 |
Miner's Moonlight, Moonshine Mushroom | Climbing in steps up the tree trunk in the dark are orange gilled fungal bodies | Whole fungus (Ingested) | Poison (Poisoned) | 18 |
Red-Tailed Scorpion, Red Sting, Hot Sting | Nocturnal hunter difficult to find but easily identified by the bright red sting on the end of its segmented tail | Venom (Injury) | Poison (3d6/round, poisoned) | 20 |
Platypus | Like a beaver the size of a forearm with a bill like a duck and wide, fanning webbed feet, of which the male's are adorned with venomous spurs | Venom (Injury) | Poison (5d6, Incapacitated) | 25 |
Mountain
Names | Appearance | Forms | Effect | DC |
---|---|---|---|---|
Savin Juniper | Mounded shrub of pine-like foliage in blue-green hues | Oil (Contact) | Poison (1d6/round) | 13 |
Amaryllis | Star shaped flowers lightly coloured in the centre and transitioning to red at the borders, looking to the horizon | Whole plant (Salve) | Healing (4d4 + 4) | 15 |
Mistletoe, Tree Thief | Spiked green leaves and blood red berries cluster around and strangle the boughs of a host tree | Berries (Injury) | Poison (1d6/round) | 16 |
Cone Flower, Echinacea, Hedgehog Flower | Wide circles of purple stand tall, holding aloft spiny, conical centres | Whole plant (Tonic); Whole plant (Salve) | Healing (2d4 + 2); Healing (4d4 + 4) | 17 |
Hooded Shrike, Black-Headed Pitohui | A striking combination of black and orange plumage flutters between trees | Skin, feathers (Contact) | Poison (1d6/round) | 17 |
Deer Lichen, Caribou Moss | Silver green lichen in tangled lumps huddling together into larger mounds like nature's dust bunnies | Juice (Tonic); Whole fungus (Pill) | Healing (2d4 + 2); Healing (8d4 + 8) | 18 |
Hedge Nettle, Betony, Lamb's Ears | A plant spreading ground cover like an army, raising banners of bold purple flowers | Whole plant (Salve); Whole plant (Pill) | Healing (4d4 + 4); Healing (8d8 + 8) | 19 |
King Cobra, Hamadryad | A characteristic dramatic hood stretches over the snake's head and part way down its striped body | Venom (Injury) | Poison (2d6, Blinded, Sleep in 1min) | 20 |
Gila Monster | A heavy, sluggish lizard covered in orange and black markings, slowly drags itself between places of shade | Venom (Injury) | Poison (6d6, 1d6/round, poisoned) | 23 |
Swamp
Names | Appearance | Forms | Effect | DC |
---|---|---|---|---|
Beard Lichen, Witch's Hair, Methuselah’s Beard, Old Man's Whiskers | Strung between the limbs of a tree like huge cobwebs, adding an eerie ambiance to the environment around | Whole Fungus (Tonic); Whole Fungus (Salve) | Healing (2d4 + 2); Healing (4d4 + 4) | 12 |
Milky Mangrove, Blind-Your-Eye, River Poison Tree | A tangled root system lifts the tree half out of the water while its heavy leaves dangle into the water's edge | Sap (Contact) | Poison (Blinded) | 12 |
Cottonmouth, Gaper | A mottled brown and black snake with a habit of baring its fangs and exposing the bright white interior of its mouth when threatened | Venom (Injury) | Poison (5d6/round) | 13 |
Pennyroyal, Pudding Grass | Rings of fluffy pink or white flowers climb steadily up a sturdy central stem, giving off a minty odor | Leaves (Tonic); Oil (Ingested) | Healing (2d4 + 2); Poison (3d6, Incapacitated) | 14 |
Sphagnum Moss, Blood Blanket | A thick layer of yellow-green peat blankets the surface of the water, disguising it as though it were a grassy clearing | Dried (Salve); Dried (Dressing) | Healing (4d4 + 4); Major wound restorative | 15 |
Mistletoe, Tree Thief | Spiked green leaves and blood red berries cluster around and strangle the boughs of a host tree | Berries (Injury) | Poison (1d6/round) | 16 |
Willow, Sallow, Salix | A twisting trunk and leaves that droop mournfully from winding branches | Bark (Tonic) | Healing (2d4 + 2) | 16 |
Names | Appearance | Forms | Effect | DC |
---|---|---|---|---|
Wintergreen, Checkerberry, Youngsters, Wax Cluster, Drunkards | A lush bush of waxy, oval leaves, bursting with the bright red of shining berries | Oil (Contact); Leaves (Tonic) | Poison (Deafened, Incapacitated); Healing (2d4 + 4) | 16 |
Paperbark, Punk Tree | The trunk and branches twist unpredictably, the pale bark peeling off in thin, silky sheets | Bark, oil (Salve) | Healing (4d4 + 4) | 17 |
Sulphur Tuft, Clustered Woodlover | Clumps of clustered yellow toadstools clamber to consume the dead matter of stumps and branches | Whole fungus (Ingested) | Poison (Blinded, Paralysed) | 17 |
Tundra
Names | Appearance | Forms | Effect | DC |
---|---|---|---|---|
Cottongrass, Cottonsedge | A grasslike plant system with fluffy white seed heads buffeted about in the wind |
Leaves, roots (Salve); Cotton (Dressing) | Healing (4d4 + 4); Major wound curative | 14 |
Deer Lichen, Caribou Moss | Silver green lichen in tangled lumps huddling together into larger mounds like nature's dust bunnies | Juice (Tonic); Whole fungus (Pill) | Healing (2d4 + 2); Healing (8d4 + 8) | 15 |
Pasque Flower, Wind Flower | Stars of pink and purple bowed in the frost open to the sunlight to soak up what they can, fuzzy fruit like something from Dr Seuss |
Juice (Draught) | Poison (Sleep in 1min) | 15 |
Bearberry Bush | Growing low to the ground to keep out of the wind, bright and shiny red berries attract critters | Berries (Ingested) | Poison (Deafened, poisoned) | 16 |
Beaver | A large structure built from branches sits in the middle of the water, round brown rodents with large flat tails shelter inside | Testicles (Pill) | Healing (8d4 + 8) | 16 |
Willow, Sallow, Salix | A much smaller twisting trunk than usually displayed by a tree of the species, its bare limbs stand stark against the snow | Bark (Tonic) | Healing (2d4 + 2) | 16 |
Alder | Gnarled lumpy trunk spreading uneven branches over an otherwise bare landscape | Bark (Salve) | Healing (4d4 + 4) | 17 |
Mistletoe, Tree Thief | Spiked green leaves and blood red berries cluster around and strangle the boughs of a host tree | Berries (Injury) | Poison (1d6/round) | 17 |
Wormwood, Sagewort, Absinthe | A stunted flowering weed low to the ground with round yellow buds not quite open enough to be regarded flowers | Leaves (Salve); Oil (Ingested) | Healing (4d4 + 4); Poison (2d6) | 18 |
Arctic Moss, Giant Spearmoss | Under the ice, at the bottom of an arctic lake, the aquatic moss has spread slowly absorbing nutrients where and when it can | Moss (Dressing) | Blindness curative, Major wound restorative | 19 |
Underdark
Names | Appearance | Forms | Effect | DC |
---|---|---|---|---|
Cobwebs | Silvery gossamer thread stretched between surfaces and across pathways in elaborate nets | Whole web (Dressing) | Healing (4d4 + 4) | 14 |
Miner's Moonlight, Moonshine Mushroom | Climbing in steps up the cave wall in the dark are faintly green glowing half-cup fungal bodies | Whole fungus (Ingested) | Poison (Poisoned) | 15 |
Devil's Fingers, Octopus Stinkhorn, Illithid Egg | A round white bulb erupts into pale meaty tentacles which attract insects to absorb in their stinking slime | Whole fungus (Inhaled) | Poison (Target spends turn retching) | 16 |
Ghost Fungus | A funnel shaped mushroom shining brightly enough in the dark to read by | Whole fungus (Ingested) | Poison (Poisoned) | 17 |
Names | Appearance | Forms | Effect | DC |
---|---|---|---|---|
Witch's Heart, Red Cage, Lattice Stinkhorn | A supposedly carnivorous hollow cage of pink, fleshy fungus riddled with holes that resemble bloody wounds | Whole fungus (Contact); Whole fungus (Ingested) | Poison (2d6/round); Poison (3d6, Stunned) | 17 |
False Earthstar | Small fungal stars clinging to the damp of boulders like barnacles to a ship | Whole fungus (Salve); Whole fungus (Powder) | Healing (4d4 + 4); Stabilise the dying | 18 |
Arsenic Ore, Mispickel | Flaking silver crystalline rock which releases a garlic smell when struck | Mineral (Inhaled) | Poison (Poisoned, sleep in 10min, death in 3days) | 19 |
Blue Vitriol, Chalcanthite | Brilliant blue gems growing in tight knit threads from copper deposits, dissolves quickly in liquid | Mineral (Ingested) | Poison (Poisoned) | 20 |
Okay Gecko, Uh-Oh, Fuck-You Lizard |
With a call like a squeaky toy, the red-speckled turquoise of its body can change colours to blend in with its surroundings | Whole lizard (Pill); Whole lizard (Wine) | Healing (8d8 + 8); Major wound restorative | 20 |
Cinnabar, Dragon's Blood |
Nuggets of gleaming red crystal stick out from the other gem clusters in chunks | Mineral (Contact) | Poison (Poisoned) | 22 |
Urban
Names | Appearance | Forms | Effect | DC |
---|---|---|---|---|
Dandelion | Bright yellow flowerheads and fluffy seed orbs ready to be blown off, lifting up from a bed of weedy jagged leaves | Roots (Tonic) | Healing (2d4 + 2) | 12 |
Cobwebs | Silvery gossamer thread stretched between surfaces and across pathways in elaborate nets | Whole web (Dressing) | Healing (4d4 + 4) | 14 |
Scotch Marigold, Sun Glow, Jane Harmony, Ruddles | Brilliant yellow and orange puffballs on weedlike green stems | Leaves (Salve) | Healing (4d4 + 4) | 14 |
Staggerweed, Stagger Mint | Tiny unassuming white flowers stick up from lightly fuzzy stalks | Whole Plant (Pill) | Healing (8d4 + 8) | 15 |
Redback Spider, Black Widow | A sharp and threatening looking black spider with a striking red hourglass mark on the abdomen | Venom (Injury) | Poison (3d6, Poisoned) | 16 |
Cone Flower, Echinacea, Hedgehog Flower | Wide circles of purple stand tall, holding aloft spiny, conical centres | Whole plant (Tonic); Whole plant (Salve) | Healing (2d4 + 2); Healing (4d4 + 4) | 17 |
Heartsease, Johnny Jump Up, Tickle-My-Fancy, Love-In-Idleness | Tiny wild pansies form ribbons of violet or blue tucked between the grass | Whole plant (Salve); Juice (Philtre) | Healing (4d4 + 4); Poison (As Friends spell) | 17 |
Lantern Chilli, Bonnet Pepper | Shining fruitsranging from yellow to red hang like pendants from a low bush | Powdered seeds (Inhaled) | Poison (Blinded) | 17 |
Bark Scorpion | Waxy, yellow scorpions gathering in large colony groups against the cold huddling in gaps or under any shelter | Venom (Tonic); Venom (Injury) | Healing (2d4 + 2); Poison (3d6, Attack disadvantage) | 18 |
Red-Tailed Scorpion, Red Sting, Hot Sting | Nocturnal hunter difficult to find but easily identified by the bright red sting on the end of its segmented tail | Venom (Injury) | Poison (3d6/round, poisoned) | 18 |
Fer-de-Lance, Spearhead, Yellow Beard | Black and brown markings are defined into tessellating diamonds by bright white borders and dark spots | Venom (Injured) | Poison (4d6, Poisoned) | 20 |
Coast
Names | Appearance | Forms | Effect | DC |
---|---|---|---|---|
Coastal Jack-Bean, Seaside Jack | Fleshy vines trail along sand dunes, thick leaves matting the area and pink flowers popping up sporadically | Leaves (Salve) | Healing (4d4 + 4) | 14 |
Dog Violet | Bright purple flower petals stand proud surrounded by the salt hardened grass at the edge of the shore line | Flowers, leaves (Salve) | Healing (4d4 + 4) | 15 |
Staggerweed, Stagger Mint | Tiny unassuming white flowers stick up from lightly fuzzy stalks | Whole Plant (Pill) | Healing (8d4 + 8) | 16 |
Yarrow, Milfoil, Littlefeather, Nosebleed, Soldier's Safety, Bloodwort, Woundwort | Sprawling fernlike shrub explodes into bunches of tiny flowers in dozens >of colours to form a floral canopy | Oil (Tonic); Whole Plant (Salve) | Healing (2d4 + 2); Healing (4d4 + 4) | 16 |
Cottonmouth, Gaper | A mottled brown and black snake with a habit of baring its fangs and exposing the bright white interior of its mouth when threatened | Venom (Injury) | Poison (5d6/round) | 17 |
Foxgloves, Dead Men's Bells; Bloody Fingers, Fairy Thimbles | Vibrantly coloured and patterned bell shaped flowers bloom by the dozens from a single tall spike | Whole plant (Ingested) | Poison (2d6, Poisoned) | 17 |
Heartsease, Johnny Jump Up, Tickle-My-Fancy, Love-In-Idleness | Tiny wild pansies form ribbons of violet or blue tucked between the grass | Whole plant (Salve); Juice (Philtre) | Healing (4d4 + 4); Poison (As Friends spell) | 17 |
Bluebell, Wood Bell, Bell Bottle, Fairy Flower | Delicate, vibrant blue flowers hang like bells from an elegant, curved stem | Bulb (Tonic) | Healing (2d4 + 2) | 18 |
Blue Ringed Octopus, Reef Killer | A small brown octopus usually hiding amongst a reef's rocks and coral will suddenly flare iridescent blue rings | Venom (Injury) | Poison (Paralysed, suffocating) | 19 |
Coral Branch, Reef Rocks | Red, bone-like porous growths settle in tight colonies to enable the formation of marine reefs | Whole branch (Ash) | Broken bone restorative | 20 |
Pearl | Irregular iridescent orbs in white, gold, black, and any number of other opalesque colours | Whole pearl (Powder) | Antidote (Contact poisons), Blindness curative | 22 |
Desert
Names | Appearance | Forms | Effect | DC |
---|---|---|---|---|
Coachwhip, Desert Coral, Candlewood, Slimwood | Appearing as a careful collection of dead sticks until rainfall revives its green body, topped with crimson flowers | Flowers, roots (Salve); Flowers, bark (Bath) | Healing (4d4 + 4); Healing (1L Exhaustion) | 14 |
Globemallow, Hollyhock, Apricot Mallow | Spiny, unfriendly looking shrub covered in cup shaped orange blooms | Leaves, roots (Tonic) | Healing (2d4 + 4) | 14 |
Zigadenus, Sandbog, Death Camus | Dozens of tiny delicate white or pinkish flowers gathered on stalks with a grassy bass, a natural bouquet | Whole plant (Ingested) | Poison (1d6/round) | 14 |
Aloe Vera | Spiked shards of succulent, each fang of which is lined with a thin serrated edging | Jelly (Salve) | Healing (4d4 + 4) | 15 |
Joint Pine | A shrub easily mistaken for big, tough clumps of tall, spiny grass | Stems (Tonic) | Healing (2d4 + 2) | 15 |
Names | Appearance | Forms | Effect | DC |
---|---|---|---|---|
Arid Monitor, Climbing Monitor | A long, mottled grey monitor lizard which scrambles away up trees or cliffs |
Skin (Salve) | Healing (4d4 + 4) | 16 |
Spitting Fat-Tail, Thick-Tail Scorpion | A dark, wide armoured body gives way to small pale pincers at the head | Venom (Contact) | Poison (Blinded) | 16 |
Deathstalker, Gold Sand Scorpion | A flattened tan body blends in easily to the sand and stone of a desert | Venom (Injury) | Poison (6d6) | 17 |
Rattlesnake, Diamondback | Brown, vicious looking viper with a hideous rattle for a tail, which it shakes before striking with deadly speed | Venom (Injury) | Poison (Blinded, Poisoned) | 17 |
Desert Rose, Kudu, Sand Star | White star-shaped flowers with bold pink borders droop from succulent stems along with leathery, dark green leaves | Sap (Injury) | Poison (2d6, 1L Exhaustion/Round) | 18 |
Gila Monster | A heavy, sluggish lizard covered in orange and black markings, slowly drags itself between places of shade | Venom (Injury) | Poison (6d6, 1d6/round, poisoned) | 18 |
Redback Spider, Black Widow | A sharp and threatening looking black spider with a striking red hourglass mark on the abdomen | Venom (Injury) | Poison (3d6, Poisoned) | 18 |
Bark Scorpion | A waxy, yellow scorpion creeping about at night holding its stinger high, ready to strike any pray that strays into its path |
Venom (Tonic); Venom (Injury) | Healing (2d4 + 2); Poison (3d6, Attack disadvantage) | 20 |
Forest
Names | Appearance | Forms | Effect | DC |
---|---|---|---|---|
Cobwebs | Silvery gossamer thread stretched between surfaces and across pathways in elaborate nets | Whole web (Dressing) | Healing (4d4 + 4) | 13 |
Bluebell, Wood Bell, Bell Bottle, Fairy Flower | Delicate, vibrant blue flowers hang like bells from an elegant, curved stem | Bulb (Tonic) | Healing (2d4 + 2) | 14 |
Foxgloves, Dead Men's Bells, Bloody Fingers, Fairy Thimbles | Vibrantly coloured and patterned bell shaped flowers bloom by the dozens from a single tall spike | Whole plant (Ingested) | Poison (2d6, Poisoned) | 14 |
Beard Lichen, Witch's Hair, Methuselah’s Beard, Old Man's Whiskers | Strung between the limbs of a tree like huge cobwebs, adding an eerie ambiance to the environment around | Whole Fungus (Tonic); Whole Fungus (Salve) | Healing (2d4 + 2); Healing (4d4 + 4) | 15 |
Dog's Mercury | A green blanket of serrated leaves stretches across the forest floor | Leaves (Ingested) | Draught (Sleep) | 15 |
Sphagnum Moss, Blood Blanket | A thick carpet of green cloaks the forest floor and envelopes the rotting wood of fallen trees | Dried (Salve); Dried (Dressing) | Healing (4d4 + 4); Major wound restorative | 15 |
Sulphur Tuft, Clustered Woodlover | Clumps of clustered yellow toadstools clamber to consume the dead matter of stumps and branches | Whole fungus (Ingested) | Poison (Blinded, Paralysed) | 15 |
Creeping Charlie, Ground Ivy, Catsfoot, Field Balm, Gil-Over-The-Ground, Run-away-Robin | Crawling to cover every inch of ground in a blanket of dark, fan-shaped leaves, dotted with the blue of minute flowers | Leaves (Wash); Leaves (Oil) | Blindness curative; Deafness curative | 16 |
Names | Appearance | Forms | Effect | DC |
---|---|---|---|---|
False Earthstar | Small fungal stars on the forest floor trace the path of tree roots beneath the earth | Whole fungus (Salve); Whole fungus (Powder) | Healing (4d4 + 4); Stabilise the dying | 16 |
Primrose | Small dome of green leaves and butter coloured petals | Flowers (Wine) | Major wound restorative | 16 |
Dog Violet | Delicate purple flower petals stand out from the wild spread of flat, round leaves, tucked in amongst the greenery of the forest | Flowers, leaves (Salve) | Healing (4d4 + 4) | 17 |
Enchanter's Nightshade | Minute white flowers stand, barely visible, above dark pointed leaves, close to the ground | Whole plant (Wash) | Major wound restorative | 18 |
Fraxinella, Burning Bush, Gas Plant | Tall spikes of white flowers flag the location of the volatile leafy bush | Flowers, seeds (Contact) |
Ignites in sunlight | 20 |
Grassland
Names | Appearance | Forms | Effect | DC |
---|---|---|---|---|
Dandelion | Bright yellow flowerheads and fluffy seed orbs ready to be blown off, lifting up from a bed of weedy jagged leaves | Roots (Tonic) | Healing (2d4 + 2) | 12 |
Blackroot, Bowman's Plant, Culversphysic | Like spears raised high the lilac flowers taper to a point above sharp leaves | Root (Ingested) | Poison (Poisoned) | 14 |
Big Bluestem, Bluejoint | Tall bunches of reedy grass bunched into stalks with red, blue, or purple hues when observed from a distance | Leaves, roots (Tonic) | Healing (2d4 + 2) | 15 |
John's Wort, Knight's Friend | Bright star-like blossoms of yellow and gnarled purple fruit | Flowers, buds (Salve) | Heahing (4d4 + 4) | 15 |
Opium Poppy, Laudanum, Sleep Bringer | Vast fields of coloured blooms ranging from white to red to deep purple, the buds and seed pods oozing a potent juice | Juice (Tonic); Seeds (Pill); Juice (Draught) | Healing (2d4 + 2); Healing (8d8 + 8); Poison (Sleep) | 15 |
Dog Violet | Delicate purple flower petals stand out from the wild spread of flat, round leaves, bursting out of the turf | Flowers, leaves (Salve) | Healing (4d4 + 4) | 16 |
Yarrow, Milfoil, Littlefeather, Nosebleed, Soldier's Safety, Bloodwort, Woundwort | Sprawling fernlike shrub explodes into bunches of tiny flowers in dozens of colours to form a floral canopy | Oil (Tonic); Whole Plant (Salve) | Healing (2d4 + 2); Healing (4d4 + 4) | 16 |
Foxgloves, Dead Men's Bells, Bloody Fingers, Fairy Thimbles | Vibrantly coloured and patterned bell shaped flowers bloom by the dozens from a single tall spike | Whole plant (Ingested) | Poison (2d6, Poisoned) | 17 |
Heartsease, Johnny Jump Up, Tickle-My-Fancy, Love-In-Idleness | Tiny wild pansies form ribbons of violet or blue tucked between the grass | Whole plant (Salve); Juice (Philtre) | Healing (4d4 + 4); Poison (As Friends spell) | 17 |
Strychnine Tree, Snakewood, Humble Button | A short, thick, crooked, pale tree trunk topped with a full dome of leaves and hard orange fruit | Fruit seeds (Inhaled) | Poison (4d6/round, paralysed) | 20 |
Jungle
Names | Appearance | Forms | Effect | DC |
---|---|---|---|---|
Cobwebs | Silvery gossamer thread stretched between surfaces and across pathways in elaborate nets | Whole web (Dressing) | Healing (4d4 + 4) | 13 |
Milky Mangrove, Blind-Your-Eye, River Poison Tree | A tangled root system lifts the tree half out of the water while its heavy leaves dangle into the water's edge | Sap (Contact) | Poison (Blinded) | 14 |
Velvetleaf, Moonseed | Long woody vines stretching between trees, bearing heart-shaped leaves and small dark seed pods | Seeds (Injury) | Poison (Stunned) | 14 |
Cat's Claw, Wait-A-Minute |
A woody vine spreads across the path and up the trees, hooked thorns outstretched ready to catch anything in reach | Bark, roots (Powder) | Stabilise the dying | 15 |
Passion Vine | A leafy climber bears exotic purple and yellow flowers to match it's strange bulbous, purple fruit | Flowers (Salve); Flowers (Ingested) | Healing (4d4 + 4); Draught (Sleep) | 15 |
Cottonmouth, Gaper | A mottled brown and black snake with a habit of baring its fangs and exposing the bright white interior of its mouth when threatened | Venom (Injury) | Poison (5d6/round) | 16 |
False Earthstar | Small fungal stars on the forest floor trace the path of tree roots beneath the earth | Whole fungus (Salve); Whole fungus (Powder) | Healing (4d4 + 4); Stabilise the dying | 16 |
Lantern Stinkhorn, Lizard's Claw | A slimy pink rocket stinking of rotting flesh and excrement gets even worse when it splits into several reaching tentacles | Whole fungus (Inhaled) | Poison (Target spends turn retching) | 16 |
Sulphur Tuft, Clustered Woodlover | Clumps of clustered yellow toadstools clamber to consume the dead matter of stumps and branches | Whole fungus (Ingested) | Poison (Blinded, Paralysed) | 16 |
Arid Monitor, Climbing Monitor | A long, mottled grey monitor lizard which scrambles away up trees or cliffs | Skin (Salve) | Healing (4d4 + 4) | 17 |
Angel's Trumpet, Feingold, Devil's Breath Plant | Fragrant, pale-yellow blooms edged in red hang like pendants from an elegant, winding tree | Seeds (Inhaled) | Poison (As Suggestion spell) | 18 |
Golden Frog, Poison Arrow Frog, Yellow Blackfoot | A bright yellow amphibian with a black underside, so small that it can still be easily missed in the rainforest | Skin (Injury) | Poison (Paralysed, suffocating) | 18 |
Yellow-Banded Dart Frog, Bumblebee Frog | Bold stripes of black and yellow warn predators of the poison in its slimy skin | Skin (Injury) | Poison (2d6/round, Paralysed) | 19 |
Okay Gecko, Uh-Oh, Fuck-You Lizard | With a call like a squeaky toy, the red-speckled turquoise of its body can change colours to blend in with its surroundings | Whole lizard (Pill); Whole lizard (Wine) | Healing (8d8 + 8); Major wound restorative | 20 |
Platypus | Like a beaver the size of a forearm with a bill like a duck and wide, fanning webbed feet, of which the male's are adorned with venomous spurs | Venom (Injury) | Poison (5d6, Incapacitated) | 25 |
Mountain
Names | Appearance | Forms | Effect | DC |
---|---|---|---|---|
Lachesis Viper, Bushmaster | An orange-brown snake with bold black diamonds, it shakes its tail like a rattlesnake without a rattle when angry | Venom (Tonic) | Healing (2d4 + 2) | 15 |
Amaryllis | Star shaped flowers lightly coloured in the centre and transitioning to red at the borders, looking to the horizon | Whole plant (Salve) | Healing (4d4 + 4) | 16 |
Foxgloves, Dead Men's Bells, Bloody Fingers, Fairy Thimbles | Vibrantly coloured and patterned bell shaped flowers bloom by the dozens from a single tall spike | Whole plant (Ingested) | Poison (2d6, Poisoned) | 16 |
Hedge Nettle, Betony, Lamb's Ears | A plant spreading ground cover like an army, raising banners of bold purple flowers | Whole plant (Salve); Whole plant (Pill) | Healing (4d4 + 4); Healing (8d8 + 8) | 16 |
Funnel-Web Spider, Atrax | Strong, shining legs branch off a fat black body, the spider squeezes itself into a small ground burrow to hide | Venom (Injury) | Poison (2d6, Poisoned) | 17 |
Hooded Shrike, Black-Headed Pitohui | A striking combination of black and orange plumage flutters between trees | Skin, feathers (Contact) | Poison (1d6/round) | 17 |
Rattlesnake, Diamondback | Brown, vicious looking viper with a hideous rattle for a tail, which it shakes before striking with deadly speed | Venom (Injury) | Poison (Blinded, Poisoned) | 17 |
Gila Monster | A heavy, sluggish lizard covered in orange and black markings, slowly drags itself between places of shade | Venom (Injury) | Poison (6d6, 1d6/round, poisoned) | 18 |
King Cobra, Hamadryad | A characteristic dramatic hood stretches over the snake's head and part way down its striped body | Venom (Injury) | Poison (2d6, Blinded, Sleep in 1min) | 18 |
Swamp
Names | Appearance | Forms | Effect | DC |
---|---|---|---|---|
Beard Lichen, Witch's Hair, Methuselah’s Beard, Old Man's Whiskers | Strung between the limbs of a tree like huge cobwebs, adding an eerie ambiance to the environment around | Whole Fungus (Tonic); Whole Fungus (Salve) | Healing (2d4 + 2); Healing (4d4 + 4) | 12 |
Milky Mangrove, Blind-Your-Eye, River Poison Tree | A tangled root system lifts the tree half out of the water while its heavy leaves dangle into the water's edge | Sap (Contact) | Poison (Blinded) | 12 |
Cottonmouth, Gaper | A mottled brown and black snake with a habit of baring its fangs and exposing the bright white interior of its mouth when threatened | Venom (Injury) | Poison (5d6/round) | 13 |
Cobwebs | Silvery gossamer thread stretched between surfaces and across pathways in elaborate nets | Whole web (Dressing) | Healing (4d4 + 4) | 14 |
Sulphur Tuft, Clustered Woodlover | Clumps of clustered yellow toadstools clamber to consume the dead matter of stumps and branches | Whole fungus (Ingested) | Poison (Blinded, Paralysed) | 14 |
Sphagnum Moss, Blood Blanket | A thick layer of yellow-green peat blankets the surface of the water, disguising it as though it were a grassy clearing | Dried (Salve); Dried (Dressing) | Healing (4d4 + 4); Major wound restorative | 15 |
Names | Appearance | Forms | Effect | DC |
---|---|---|---|---|
Water Hemlock, Muskrat Weed | A spindly knee-high plant with distinct tufts of tiny white flowers growing by the waterside | Whole plant (Injury) | Poison (Poisoned) | 15 |
Vervain, Simpler's Joy, Holy Herb, Wild Hyssop | A number of elegant violet flowered spikes branch up from thin wooden stems | Whole plant (Tonic) | Healing (2d4 +2) | 16 |
Paperbark, Punk Tree | The trunk and branches twist unpredictably, the pale bark peeling off in thin, silky sheets | Bark, oil (Salve) | Healing (4d4 + 4) | 17 |
Willow, Sallow, Salix | A twisting trunk and blossoms that droop from branches, bursting forth before the leaves grow back in | Bark (Tonic) | Healing (2d4 + 2) | 17 |
Tundra
Names | Appearance | Forms | Effect | DC |
---|---|---|---|---|
Blackroot, Bowman's Plant, Culversphysic | Like spears raised high the lilac flowers taper to a point above sharp leaves | Root (Ingested) | Poison (Poisoned) | 14 |
Cottongrass, Cottonsedge | A grasslike plant system with fluffy white seed heads buffeted about in the wind | Leaves, roots (Salve); Cotton (Dressing) | Healing (4d4 + 4); Major wound curative | 14 |
Wormwood, Sagewort, Absinthe | A stunted flowering weed low to the ground with round yellow buds not quite open enough to be regarded flowers | Leaves (Salve); Oil (Ingested) | Healing (4d4 + 4); Poison (2d6) | 14 |
Deer Lichen, Caribou Moss | Silver green lichen in tangled lumps huddling together into larger mounds like nature's dust bunnies | Juice (Tonic); Whole fungus (Pill) | Healing (2d4 + 2); Healing (8d4 + 8) | 15 |
Pasque Flower, Wind Flower | Stars of pink and purple bowed in the frost open to the sunlight to soak up what they can, fuzzy fruit like something from Dr Seuss | Juice (Draught) | Poison (Sleep in 1min) | 15 |
Arctic Moss, Giant Spearmoss | Under the ice, at the bottom of an arctic lake, the aquatic moss has spread slowly absorbing nutrients where and when it can | Moss (Dressing) | Blindness curative, Major wound restorative | 16 |
Bearberry Bush | Growing low to the ground to keep out of the wind, bright and shiny red berries attract critters | Berries (Ingested) | Poison (Deafened, poisoned) | 16 |
Willow, Sallow, Salix | A much smaller twisting trunk than usually displayed by a tree of the species, its branches burst with the blossoms before its leaves grow back in | Bark (Tonic) | Healing (2d4 + 2) | 16 |
Alder | Gnarled lumpy trunk spreading uneven branches over an otherwise bare landscape | Bark (Salve) | Healing (4d4 + 4) | 17 |
Sphagnum Moss, Blood Blanket | Rolling mounds of the yellow-green moss hide amongst the toughened grass of the tundra | Dried (Salve); Dried (Dressing) | Healing (4d4 + 4); Major wound restorative | 17 |
Beaver | A large structure built from branches obstructs the flow of water as round brown rodents with large flat tails busy themselves | Testicles (Pill) | Healing (8d4 + 8) | 18 |
Mistletoe, Tree Thief | Spiked green leaves and blood red berries cluster around and strangle the boughs of a host tree | Berries (Injury) | Poison (1d6/round) | 19 |
Underdark
Names | Appearance | Forms | Effect | DC |
---|---|---|---|---|
Cobwebs | Silvery gossamer thread stretched between surfaces and across pathways in elaborate nets | Whole web (Dressing) | Healing (4d4 + 4) | 14 |
Miner's Moonlight, Moonshine Mushroom | Climbing in steps up the cave wall in the dark are faintly green glowing half-cup fungal bodies | Whole fungus (Ingested) | Poison (Poisoned) | 15 |
Devil's Fingers, Octopus Stinkhorn, Illithid Egg | A round white bulb erupts into pale meaty tentacles which attract insects to absorb in their stinking slime | Whole fungus (Inhaled) | Poison (Target spends turn retching) | 16 |
Ghost Fungus | A funnel shaped mushroom shining brightly enough in the dark to read by | Whole fungus (Ingested) | Poison (Poisoned) | 17 |
Witch's Heart, Red Cage, Lattice Stinkhorn | A supposedly carnivorous hollow cage of pink, fleshy fungus riddled with holes that resemble bloody wounds | Whole fungus (Contact); Whole fungus (Ingested) | Poison (2d6/round); Poison (3d6, Stunned) | 17 |
False Earthstar | Small fungal stars clinging to the damp of boulders like barnacles to a ship | Whole fungus (Salve); Whole fungus (Powder) | Healing (4d4 + 4); Stabilise the dying | 18 |
Arsenic Ore, Mispickel | Flaking silver crystalline rock which releases a garlic smell when struck | Mineral (Inhaled) | Poison (Poisoned, sleep in 10min, death in 3days) | 19 |
Blue Vitriol, Chalcanthite | Brilliant blue gems growing in tight knit threads from copper deposits, dissolves quickly in liquid | Mineral (Ingested) | Poison (Poisoned) | 20 |
Okay Gecko, Uh-Oh, Fuck-You Lizard | With a call like a squeaky toy, the red-speckled turquoise of its body can change colours to blend in with its surroundings | Whole lizard (Pill); Whole lizard (Wine) | Healing (8d8 + 8); Major wound restorative | 20 |
Cinnabar, Dragon's Blood | Nuggets of gleaming red crystal stick out from the other gem clusters in chunks | Mineral (Contact) | Poison (Poisoned) | 22 |
Urban
Names | Appearance | Forms | Effect | DC |
---|---|---|---|---|
Dandelion | Bright yellow flowerheads and fluffy seed orbs ready to be blown off, lifting up from a bed of weedy jagged leaves | Roots (Tonic) | Healing (2d4 + 2) | 12 |
Cobwebs | Silvery gossamer thread stretched between surfaces and across pathways in elaborate nets | Whole web (Dressing) | Healing (4d4 + 4) | 14 |
Creeping Charlie, Ground Ivy, Catsfoot, Field Balm, Gil-Over-The-Ground, Run-away-Robin | Crawling to cover every inch of ground in a blanket of dark, fan-shaped leaves, dotted with the blue of minute flowers | Leaves (Wash); Leaves (Oil) | Blindness curative; Deafness curative | 14 |
Scotch Marigold, Sun Glow, Jane Harmony, Ruddles | Brilliant yellow and orange puffballs on weedlike green stems | Leaves (Salve) | Healing (4d4 + 4) | 14 |
Burdock, Orb Arctium | A group of unusual, purplish spheres, covered in spines, look as though they've been wrapped thoroughly in cobwebs | Roots (Salve) | Healing (4d4 + 4) | 15 |
Vervain, Simpler's Joy, Holy Herb, Wild Hyssop |
A number of elegant violet flowered spikes branch up from thin wooden stems |
Whole plant (Tonic) | Healing (2d4 +2) | 15 |
Names | Appearance | Forms | Effect | DC |
---|---|---|---|---|
Foxgloves, Dead Men's Bells, Bloody Fingers, Fairy Thimbles | Vibrantly coloured and patterned bell shaped flowers bloom by the dozens from a single tall spike | Whole plant (Ingested) | Poison (2d6, Poisoned) | 16 |
Redback Spider, Black Widow | A sharp and threatening looking black spider with a striking red hourglass mark on the abdomen | Venom (Injury) | Poison (3d6, Poisoned) | 16 |
Cone Flower, Echinacea, Hedgehog Flower | Wide circles of purple stand tall, holding aloft spiny, conical centres | Whole plant (Tonic); Whole plant (Salve) | Healing (2d4 + 2); Healing (4d4 + 4) | 17 |
Heartsease, Johnny Jump Up, Tickle-My-Fancy, Love-In-Idleness | Tiny wild pansies form ribbons of violet or blue tucked between the grass | Whole plant (Salve), Juice (Philtre) | Healing (4d4 + 4), Poison (As Friends spell) | 17 |
Bark Scorpion | A waxy, yellow scorpion creeping about at night holding its stinger high, ready to strike any pray that strays into its path | Venom (Tonic); Venom (Injury) | Healing (2d4 + 2); Poison (3d6, Attack disadvantage) | 20 |
Fer-de-Lance, Spearhead, Yellow Beard | Black and brown markings are defined into tessellating diamonds by bright white borders and dark spots | Venom (Injured) | Poison (4d6, Poisoned) | 20 |
Okay Gecko, Uh-Oh, Fuck-You Lizard |
With a call like a squeaky toy, the red-speckled turquoise of its body can change colours to blend in with its surroundings | Whole lizard (Pill); Whole lizard (Wine) | Healing (8d8 + 8); Major wound restorative | 23 |