Primal Path
At 3rd level, a barbarian gains the Primal Path feature. The following is an additional environment choice available to barbarians of the Path of the Storm Herald, in addition to those offered in the Xanathar's Guide to Everything.
Path of the Storm Herald
Herelds of the solar storm harness the chaotic might of the sun's light, using it to blind and dazzle their foes.
Path of the Storm Herald Features
Barbarian Level | Feature |
---|---|
3rd | Storm Aura |
6th | Storm Soul |
10th | Shielding Storm |
14th | Raging Storm |
Storm Aura
Starting at 3rd level, you emanate a stormy, magical aura while you rage. The aura extends 10 feet from you in every direction, but not through total cover.
Your aura has an effect that activates when you enter your rage, and you can activate the effect again on each of your turns as a bonus action. Choose desert, sea, tundra, or solar. Your aura's effect depends on that chosen environment, as detailed below. You can change your environment choice whenever you gain a level in this class.
If your aura's effects require a saving throw, the DC equals 8 + your proficiency bonus + your Constitution modifier.
Solar. When this effect is activated, you can choose one other creature you can see in your aura. The target must make a Constitution saving throw. The target takes 1d6 radiant damage on a failed save, or half as much damage on a successful one. The damage increases when you reach certain levels in this class, increasing to 2d6 at 10th level, 3d6 at 15th level, and 4d6 at 20th level.
Storm Soul
At 6th level, the storm grants you benefits even when your aura isn't active. The benefits are based on the environment you chose for your Storm Aura.
Solar. You gain resistance to radiant damage, and you can't be blinded. Moreover, as an action, you can touch an object that is no larger than 10 feet in any dimension and isn't being worn or carried by anyone else and cause it to emit light for 1 minute. The object emits bright light in a 20-foot radius and dim light for an additional 20 feet, and the ceases to shed light if you use this ability on another object or dismiss it as an action.
Shielding Storm
At 10th level, you learn to use your mastery of the storm to protect others. Each creature of your choice has the damage resistance you gained from the Storm Soul feature while the creature is in your Storm Aura.
Raging Storm
At 14th level, the power of the storm you channel grows mightier, lashing out at your foes. The effect is based on the environment you chose for your Storm Aura.
Solar. When a creature fails the saving throw against the effect of your Storm Aura, it is blinded until the end of your next turn.
All the Lights in the Sky are Stars
Compendium by Haven
The Solar Storm environment for the Path of the Storm Herald is presented as a supplement to be used along-side contents of All the Lights in the Sky are Stars, a star and space compendium.
Art Credit
Solar Super Storm, by GraySho



