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## Martial Archetype #### Firebreather The archetypal Firebreather is a master of an ancient tradition and heir to control over the first element mastered by civilization. To a Firebreather, battle is another deadly dance, where they dazzle and decimate with finely-honed techniques. Their weapon of choice is deadly as their enemies' blades, but Firebreathers balance easy grace with masterful control of the battlefield.
#### Firedance When you choose this archetype at 3rd level, you gain the ability to set the weapons you hold aflame as a bonus action, without damaging them or yourself. The flames on a weapon last for 1 minute or until you drop, sheathe, or release it. Lit weapons shed bright light for 20 feet and dim light for another 20 feet. When you make an attack with a lit weapon, it or the ammunition fired from it deals extra fire damage equal to your fighter level divided by 3. You can use this ability thrice per short or long rest. #### Flame Breath Also at 3rd level, you can use an action to inhale the flames from your ignited weapons and exhale expel them in a 15-foot cone, a 10-foot radius centered on yourself, or a line 30 feet long and 5 feet wide. Each creature within the area must make a Dexterity saving throw (DC = 8 + your proficiency bonus + your Constitution modifier). A target takes 3d6 fire damage on a failed save, or half as much on a successful one. After you breath the fire on your weapons fades until the end of your next turn. Your Flame Breath deals an additional 1d6 fire damage when you reach 5th, 7th, 9th, and 11th levels in this class. \columnbreak #### Master to Student The art of firebreathing is an intimate affair, with knowledge and techniques passed down from masters to singular apprentices. At 7th level, you gain proficiency in either Performance or Religion, and have resistance to fire damage. #### Into the Hand Starting at 10th level you can pull fire to yourself, lessening its impact and bending it to your will. When a creature you can see within 30 feet of you takes fire damage, you can use your reaction to grant that creature resistance to fire damage until the end of your next turn (including the damage from the triggering effect). You can grant this resistance to any number of creatures with the same reaction, so long as those creatures all took fire damage from the same effect. You can also use a bonus action to absorb and snuff out nonmagical fires that are Medium or smaller. When you do so, you deal an additional 1d6 fire damage on the first weapon attack that you make before the end of your turn. #### Coal Road Beginning at 15th level you can use a bonus action to leave a path of burning coals along the ground behind you. Until the end of your turn, every space you move through is set ablaze for 1 minute. This area is difficult terrain for any creature without resistance or immunity to fire damage, and when a creature moves into or within the area, it takes fire damage equal to half your Fighter level. You can use this feature once, and must complete a short or long rest before you do so again. #### Dancing Flame Beginning at 18th level, you can use an action to summon a fire elemental called a Dancing Flame that shadows your movements. When you create it, it appears within 5 feet of you, and takes its turn in combat immediately after yours, following the telepathic instructions that you give it (requiring no action). The Flame cannot regain hit points, and persists until it is destroyed or you are incapacitated. Once you summon one, you cannot do so again until you complete a long rest. The Dancing Flame uses the statistics of a fire elemental (the DM has this creature's statistics), but is Medium instead of Large, and its ability scores, proficiency bonus, and number of attacks are equal to your own. It wields ignited versions of weapons you are wielding (gaining the same bonus you do from Firedance) and is proficient with them. If you are wielding a magical weapon, none of that weapon's magical properties are copied by the Dancing Flame. ***Human Sorceress Character Illustration, Beatrice Pelagatti. Fire, logi-firewalking.co.uk***
> This content is no longer up-to-date. It exists as part of a larger document, *The Warrior's Codex*, which can be found [here](https://www.gmbinder.com/share/-LTuQ9tRb_ZGFIfKLno4#p31)