Kaiju Guide Subclass Preview

by Kovaud

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PART I

Character Options

The first section of this field guide deals with the different archetypes that have come about within the different classes due to the existence of kaiju. Within this section you will also find the Kaiju

Image Credit

Godzilla 1954 Toho

Subclasses
Class Subclass Level Available Description
Barbarian Path of the Kaiju 3rd Seeks to emulate kaiju and their vast size!
Sorcerer Kaiju Bloodline 1st A monstrous spellcaster whose bloodline was tainted by the influence of the kaiju.
Warlock The King of the Monsters 1st Serves a mythical kaiju that is said to be the strongest of them all!

Barbarian:

Path of the Kaiju

Many warriors who have wandered the land have felt the overwhelming awe and terror instilled by the massive titans that walk the earth. A handful however have managed to capture this feeling within themselves and make it their fuel for battle.

Path of the Kaiju Features
Barbarian Level Feature
3rd Beastly Hide
6th Fearsome Presence
10th Titanic Size
14th Behemoth Ascension

Beastly Hide

Starting at 3rd level, you make the tough exterior that all kaiju possess your own. Whenever you take damage while raging you may subtract 3 from the total.

Kaiju Biology

Upon reaching 6th level, you gain a swim speed equal to your movement and you ignore nonmagical difficult terrain.

Titanic Size

When you reach 10th level, you have become that which drives you. When you begin raging your size increases by one category, this increase lasts until the end of your rage.

Behemoth Ascension

Finally when you reach 14th level, your understanding and quest to emulate the massive beasts known as kaiju has culminated inside you, granting you the ability to reach their size. Once per long rest while raging, you can as an action grow to be 60 feet tall and 25 feet wide and are now considered to be gargantuan size for the duration of your rage, you also gain one level of exhaustion. You cannot use this ability in a space that you could not fit in.

Sorcerer:

Kaiju Bloodline

Your innate magic comes from the powerful titans that once ruled the world. Those who come under their influence in this manner are often seen as heralds of destruction. Which in a manner is true. The mere presence of certain kaiju has an effect on the biology of people in close range, and more sorcerers with kaiju bloodlines are born when kaiju are more active.

Kaiju Bloodline Features
Sorcerer Level Feature
1st Beasts of Ruin, Claws of the Kaiju
6th Leviathans Endurance
14th Bestial Appearance
18th Kaiju Heat Ray

Beasts of Ruin

Starting at 1st level, your spells and unarmed attacks deal double damage to object and structures.

Claws of the Kaiju

Additionally at 1st level, from your hands sprout claws. Your unarmed attacks made with these claws deal 1d4 slashing damage.

The damage for your claws becomes 2d4 at 5th, 3d4 at 12th, and 4d4 at 16th. Additionally, attacks made with these claws become magical at 6th level.

Leviathans Endurance

When you reach 6th level, whenever you take damage you can expend a sorcery point to subtract your Charisma modifier from the damage.

Bestial Appearance

When you reach 14th level, your appearance begins to become more akin to the kaiju whose blood taints yours. Your skin takes on a scaly appearance and your Armor Class becomes 10 + your Charisma modifier + your Constitution modifier.

Kaiju Heat Ray

Finally when you reach 18th level, you are able to conjure forth one of the more prevalent kaiju abilities. As an action, you can spend 3 sorcery points to exhale a beam of pure energy. This beam is 60 feet long and 5 feet wide. All creatures within this range must make a Constitution saving throw. Taking 9d10 force damage on a failed save and half as much on a successful save. Once you use this ability, you cannot do so again until you take a long rest.

In addition this beam can pass through solid objects by penetrating through them. This is left to your DMs discretion as to what it can and can't pass through.

Warlock:

The King of the Monsters

Legend tells of a great and terrible beast that all kaiju bow to and call their king. This beast is said to have been the first kaiju in existence and is destined to be the last. If this beast were to ever visit its fury and tremendous power upon this realm, may the gods have mercy upon us all.

King of the Monsters Features
Warlock Level Feature
1st Approaching Tremors
6th Atomic Pulse
10th Kaiju Biology
14th Atomic Breath of the King

Expanded Spell List

The King of the Monsters lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

King of the Monsters Expanded Spells
Spell Level Spells
1st Thunderwave, Longstrider
2nd Dragon's Breath, Enlarge/Reduce
3rd Tidal Wave, Fireball
4th Storm Sphere, Dominate Beast
5th Bigby's Hand, Destructive Wave

Approaching Tremors

Starting at 1st level, all can feel your approach as the ground quakes with each step you take. As an action, you may cause a 30 foot radius centered on you to start quaking. This radius becomes rough terrain and all creatures that enter it must succeed on a Strength saving throw or be knocked prone. This radius moves with you, and lasts for 1 minute. You can use this ability once per short or long rest.

Atomic Pulse

When you reach 6th level, you are able to utilize the wellspring of power that dwells within you and release it in a pulse of incredible power. As a reaction, whenever you take damage you can unleash a pulse of energy out to a radius of 15 feet centered on you. All creatures within this radius must make a Constitution saving throw taking force damage equal to your Charisma modifier + your level on a failed save and half as much on a successful save. Once you use this ability you cannot do so again until you take a short or long rest.

Kaiju Biology

Starting at 10th level, the influence of the king of the monsters has had a great impact on your physiology. You gain a swim speed equal to your movement speed and can breath underwater as well as air. You also gain resistance to force damage.

Atomic Breath of the King

Finally when you reach 14th level, you have been granted the ability to exhale forth a beam of energy from your patron to target a creature within 60 feet of you that you can see. The targeted creature must make a Constitution saving throw taking 12d8 force damage and being knocked prone on a failed save, and half as much and not being knocked prone a successful save. Once you use this ability you cannot do so again until you take a long rest.