When a Spellstrike requires a saving throw, use your {CLASSNAME} spell save DC.
At 2nd level, you supplement your fighting style with magical enhancements taught in the Arma Arcana.
The first time in a turn that you hit a creature with your Spellstrike weapon, you deal additional elemental damage equal to your Intelligence modifier.
Choose one of the following options:
* {CLASSNAME} Spell, see below.