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## Closing
This Oath Breaker concept is by [**Halogen**](http://www.twitter.com/HalogenTalks "Please follow me I'm begging you")
Or Halogen#9841 on Discord.
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It is also a product of much conversation and revision in the [Haven Discord server](https://discord.gg/zK3RS9R), a great home for games and homebrew.
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This concept began initially as a conversation about the 7 Deadly Sins and their potential as a set of joke subclasses for paladin. From there it became clear to me that each of the sins could succinctly represent a reason why a paladin may have broken their sacred oath.
This in conjunction with my general dissatisfaction with the Oathbreaker presented in the DMG as a "mostly paladin but with some undead and fiend features and an edgy aura", led to my desire to overhaul an entirely new "oath breaker" chassis for which to make specific subclasses that could be more personalized to a given paladin. This offered quite a bit of freedom, not being constrained to the restrictive subclass template that often plagues paladin subclasses.
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In general, the goal was to eliminate features like Divine Sense and Aura of Protection that reference the paladin's inherent divinity and goodness. Thusly, the oath breaker's class features reflect their decidedly evil shift.
The change from preparing spells to spells known reflects this as well, in addition to the changes reflected in the spell list on page 10. This was because I couldn't find a way to justify why a paladin would keep their ability to change their spells without having something to pray to, but I still wanted them to maintain the general feeling To compensate for the more limited amount of flexibility in preparing spells, the spell list was expanded a bit just to add some spice.
Perhaps most finicky of all, the Aura of Courage is the only base class feature that did not receive a single direct analogue. Instead, I decided to make 10th level an additional subclass break (which I believe should be the same for paladin, but they didn't ask me to write the Player's Handbook). Each downfall receives at 10th level, a personal "curse" that allows them to inflict some measure of their vice onto others.
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All in all, this project was a large exercise in class design, and I am proud of the final product. It is my earnest hope that DMs see this and think to themselves, "this looks much more interesting should a paladin descend into darkness!". The paladin class is ripe with opportunity for difficult choices, and breaking your oath ought to be a dramatic event in a game!
That said, falling to the dark side should also come with certain perks. What you lose in protection and healing, you gain in raw power and ability to manipulate darkness. And I think it isn't at all wrong for a player to want to have more options for an *evil* paladin. I hope that my oath breakers can provide these for your table, and that you use them well.
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### Alternate Rules
The following can serve as alternate or additional rules for using this oath breaker class.
##### Dark Instrument
In order to progress in this class, you must commit ever increasingly evil acts that reflect the darkness in your soul. To gain an oath breaker level, you must tempt a cleric or paladin from their holy path to your dark design. You must also seek out other paladins and good-aligned creatures to kill if they do not serve your new aims.
##### Evil Steeds
At 6th level, when you cast the *find steed* spell, you conjure either a *giant lizard* or *warhorse skeleton*.
At 14th level, when you cast the *find greater steed* spell, you conjure a *nightmare*.
##### Malignant Servant
When you break your oath, you become a servant of a new master, such as an archfiend or a cabal of cultists. You are promised great power or an enduring legacy upon your death.
##### Spells Prepared
Rather than having Spells Known, you can prepare a number of spells from the oath breaker spell list each day equal to half your oath breaker level + your Charisma modifier.
This rule could be justified in conjunction with the "Malignant Servant" rule as well.
## Art Credits
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**Page 1:** [Rain - Eugene Lizin](https://www.artstation.com/artwork/GVE91)
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**Page 2:** [Ruined Stronghold - Christian Quinot](https://www.deviantart.com/darkcloud013/art/Ruined-Dwarf-Stronghold-377885380)
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**Page 3:** [Solemn Visitor - Cynthia Sheppard](http://cynthia-sheppard.squarespace.com/sorin-solemn-visitor/ "Solemn Visitor")
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**Page 4:** [Sword in the Ground - Taaks](https://www.deviantart.com/taaks/gallery/)
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**Page 6:** [Fantasia Fallen Kings](http://joyreactor.cc/user/Stray392)
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**Page 7:** [Greed - Izzy](http://www.artofmtg.com/wp-content/uploads/2014/04/Greed-Art.jpg)
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**Page 9:** [Echo & Narcissus - JW Waterhouse](https://en.wikipedia.org/wiki/John_William_Waterhouse)
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**Page 10:** [Altar - Darksiders II](https://www.creativeuncut.com/art_darksiders-2_a.html)