Myconid Homebrew Player Race
Dwelling in secluded areas where light fails to reach, such as the twisting caverns of the Underdark, Myconids are a ambulatory fungi species that seek enlightenment through Melding with their Circle.
Myconids resemble giant toad stools that's base splits of into legs. The exact details, colours and shape does depend on their Circle.
A Circle is a group of up to 20 or more Myconids ruled by a large Myconid called a Sovereign. Myconids live in these circles forming a collective consciousness through their rapport spores.
The myconids' rapport spores bind the participants into a group consciousness. Hallucination spores then induce a shared dream that provides entertainment and social interaction. This is called a Meld.
Myconids consider melding to be the purpose of their existence. They use it in the pursuit of higher consciousness, collective union, and spiritual apotheosis. Myconids also use their rapport spores to communicate telepathically with other sentient creatures.
Ability Score Increase
Your Wisdom score increases by 2.
Size& Weight
4-7ft tall, your size counts as Medium.
Average weight of 60-80lbs.
Age
Myconids mature at the age of four, starting as a small Sprout and have a lifespan of 24 years.
Alignment
The shared empathy and collective experiences of the Myconids promotes a True Neutral Alignment. Myconids similarly due to their melding are more likely to end up of the Good alignment rather than Evil.
Speed
The Myconid's fungal body is not conducive to moving at high speeds as such your movement is 20ft.
Racial Abilities
Superior Darkvision
Accustomed to living where light does not reach, you can see in darkness out to 120ft, and in Darkness (the spell), as if it were dim-light.
Sun Sickness
Living where light fails to reach has left your body fragile to the effects of sunlight. While in sunlight, you have disadvantage on Attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
For each hour spent in sunlight, you take 2d6 necrotic damage.
Rapport Spores
You may as an action, extend rapport spores in a 20-foot radius. These spores can go around corners and affect only creatures with an Intelligence of 2 or higher that aren't undead, constructs, or elementals. Affected creatures can communicate telepathically with one another while they are within 30 feet of each other. The effect lasts for 1 hour.
Distress Spores
Myconids within 120ft range of one another's pain, and this sensed pain can be relayed to other myconids.
The Meld
Deepening the connection to someone within the range of your Rapport Spores, you can allow them to Meld with you.
Dipping into the collective conscious of your Circle, and dredging information of seek guidance a number of times equal to half your Wisdom modifier a day, (minimum of one). With consent you may meld further with a non-myconid in your rapport spores and share wisdom with them from The Meld.
CHANGE EFFECT
The Meld, so I am most likely going to make it a bonus proficiency that can be like, shared or something, (sharing is what The Meld is all about). That or have Meld be a Homebrew weaker/ limited version of Legend Lore or Commune. Effect: You may use the help action as a bonus action to anyone within your Rapport Spores' range or another Myconoid within 120ft.
Note: Non-Myconoids affected by this enter a dream-like state, and experience surreal often alien imagery. Experiencing the feelings, emotions, and creative imagery that warps their perception of reality during this time, a person subjected to Melding too many times may be changed by the experience, finding empathy and insights into the world and its people.
Variants
Rot Priest
Your role within the Circle is to tend to and protect the offspring of your Circle, and ease the suffering of the wounded.
Ability Score Increase
Your Constitution score increases by 1.
Curative Spores
As an action, you can eject spores at one creature you can see within 15 feet of you and accelerate their healing process. The target must willing, or must succeed on a Constitution saving throw (8 + your proficiency modifier + you Constitution modifier).
If willing or on a failed saving throw, the target may use a Hit Dice and use it to heal them.
You regain use of this trait once you have completed a short or long rest.
Cap Hide
Your role within the Circle is to ensure outsiders do not disturb your Circle, through negotiation or force.
Ability Score Increase
Your Constitution or Charisma score increases by 1.
Pacifying Spores
As an action, you can eject spores at one creature you can see within 15 feet of you and cloud their mind. The target must succeed on a Constitution saving throw (8 + your proficiency modifier + you Constitution modifier) or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, or if it is damaged ending the effect on itself on a success. You regain use of this trait once you have completed a short or long rest.
Zuggtomoy's Embraced
Myconids that embrace Zuggtmoy, (The Demon Queen of Fungi, Lady of Rot and Decay) can develop new, more destructive kinds of spores. Myconid adults can have two of the following spore effects.
Ability Score Increase
Your Constitution or Strength score in increases by 1.
Alignment Shift
Your embracing of the Demon Queen of Fungi, has shifted your psyche.
Your Alignment becomes Evil.
Caustic Spores
As an action you release a 15-foot cone. Each creature inside the cone must succeed on a Dexterity saving throw, (8 + your proficiency modifier + you Constitution modifier) or take 1d6 acid damage at the start of each your turn.
A creature can repeat the saving throw at the end of its turn, ending the effect on itself on a success.
You regain use of this trait once you have completed a short or long rest
Sources
- Monster Manual
- https://www.dndbeyond.com/characters/races/3158-myconid
- https://www.reddit.com/r/UnearthedArcana/comments/ 3rmlif/myconid_as_a_pc/
- https://www.enworld.org/forum/showthread.php?267541-Myconid-PC-Would-you-allow-this-in-your-game
- https://www.dandwiki.com/wiki/Myconid_(5e_Race)