Genasi
Those who think of other planes at all consider them remote, distant realms, but planar influence can be felt throughout the world. It sometimes manifests in beings who, through an accident of birth, carry the power of the planes in their blood. The genasi are one such people, the offspring of genies and mortals.
The Elemental Planes are often inhospitable to natives of the Material Plane: crushing earth, searing flames, boundless skies, and endless seas make visiting these places dangerous for even a short time. The powerful genies, however, do not face such troubles when venturing into the mortal world. They adapt well to the mingled elements of the Material Plane, and they sometimes visit whether of their own volition or compelled by magic. Some genies can adopt mortal guise and travel incognito.
During these visits, a mortal might catch a genies eye. Friendship forms, romance blooms, and sometimes children result. These children are genasi: individuals with ties to two worlds, yet belonging to neither. Some genasi are born of mortal-genie unions, others have two genasi as parents, and a rare few have a genie further up their family tree, manifesting an elemental heritage that's lain dormant for generations.
Occasionally, genasi result from exposure to a surge of elemental power, through phenomena such as an eruption from the Inner Planes or a planar convergence. Elemental energy saturates any creatures in the area and might alter their nature enough that their offspring with other mortals are born as genasi.
Heirs to Elemental Power
Genasi inherit something from both sides of their dual nature. They resemble humans but have unusual skin color (red, green, blue, or gray), and there is something odd about them. The elemental blood flowing through their veins manifests differently in each genasi, often as magical power.
Seen in silhouette, a genasi can usually pass for human. Those of earth or water descent tend to be heavier, while those of air or fire tend to be lighter. A given genasi might have some features reminiscent of the mortal parent (pointed ears from an elf, a stockier frame and thick hair from a dwarf, small hands and feet from a halfling, exceedingly large eyes from a gnome, and so on).
Genasi almost never have contact with their elemental parents. Genies seldom have interest in their mortal offspring, seeing them as accidents. Many feel nothing for their genasi children at all.
Some genasi live as outcasts, driven into exile for their unsettling appearance and strange magic, or assuming leadership of savage humanoids and weird cults in untamed lands. Others gain positions of great influence, especially where elemental beings are revered. A few genasi leave the Material Plane to find refuge in the households of their genie parents.
Wild and Confident
Genasi rarely lack confidence, seeing themselves as equal to almost any challenge in their path. This certainty might manifest as graceful self-assurance in one genasi and as arrogance in another. Such self-confidence can sometimes blind genasi to risk, and their great plans often get them and others into trouble.
Too much failure can chip away at even a genasis sense of self, so they constantly push themselves to improve, honing their talents and perfecting their craft.
Genasi Lands
As rare beings, genasi might go their entire lives without encountering another one of their kind. There are no great genasi cities or empires. Genasi seldom have communities of their own and typically adopt the cultures and societies into which they are born. The more strange their appearance, the harder time they have. Many genasi lose themselves in teeming cities, where their distinctiveness hardly raises an eyebrow in places accustomed to a variety of different people.
Those living on the frontier, though, have a much harder time. People there tend to be less accepting of differences. Sometimes a cold shoulder and a suspicious glare are the best genasi can hope for; in more backward places, they face ostracism and even violence from people who mistake them for fiends. Facing a hard life, these genasi seek isolation in the wilds, making their homes in mountains or forests, near lakes, or underground.
Most air and fire genasi in the Realms are descendants of the djinn and efreet who once ruled Calimshan. When those rulers were overthrown, their planetouched children were scattered. Over thousands of years, the bloodlines of those genasi have spread into other lands. Though far from common, air and fire genasi are more likely to be found in the western regions of Faerun, along the coast from Calimshan north up to the Sword Coast, and into the Western Heartlands to the east. Some remain in their ancient homeland.
In contrast, water and earth genasi have no common history. Individuals have difficulty tracing their own lineage, and bloodlines occasionally skip a generation or two. Many earth genasi originated in the North and spread out from there. Water genasi come from coastal areas, the largest concentration of them hailing from the regions surrounding the Sea of Fallen Stars.
The distant land of Zakhara is known only in legends to most inhabitants of Faerun. There, genies and spellcasters enter into bargains, and genasi can result from such pacts. Those genasi have been sources of great weal and woe in the history of that land.
Genasi Names
Genasi use the naming conventions of the people among whom they were raised. They might later assume distinctive names to capture their heritage, such as Flame, Ember, Wave, or Onyx.
Genasi
Common Traits
Genasi Traits
Your genasi character has certain characteristics in common with all other genasi.
Ability Score Increase. Your Constitution score increases by 2, and one ability score of your choice increases by 1.
Versatility
Genasi, to me, are just as varied and different as humans! Let your imagination run wild with this incredible race.
Age. Genasi mature at about the same rate as humans and reach adulthood in their late teens. They live somewhat longer than humans do, up to 120 years.
Alignment. Independent and self-reliant, genasi tend toward a neutral alignment.
Size. Genasi are as varied as their mortal parents but are generally built like humans, standing anywhere from 5 feet to over 6 feet tall. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Languages. You can speak, read, and write Common and Primordial. Primordial is a guttural language, filled with harsh syllables and hard consonants.
Dialects
Four primary dialects of Primordial exist: Aquan, Auran, Ignan, and Terran. Your Subrace determines your dialect.
If you are a Para Genasi, your dialect is affected by your body composition and may take flavors from both parent dialects.
Subrace. Eight subraces of genasi are found among the worlds of D&D: The four pure genasi: Air, Earth, Fire, Water; and the four para genasi: Ice, Magma, Ooze, Smoke.
Detect Balance
- 08 ASI +2
- 05 Choice of ASI +1
- 13 Total
My Intentions
I love Genasi, but wotc let me down.
My intentions with this update to the Genasi Subraces from Elemental Evil is to streamline the subraces while reintroducing the Para-Genasi into 5e.
I've had this homebrew sitting in my back pocket for a while now, and finally found fit to publish it. My reasoning is that I will soon start DM'ing a campaign where Genasi are featured heavily and wanted to share my work with you!
My Method
Plain and Simple.
My methodology for this update broken up:
- Elemental Resistance
Why? THEY'RE ELEMENTALS.
- Elemental Legacy
Why? Following wotc's lead , all extraplanar races get spells.
- Ribbon
Why? Flavor and fun suitable to each subrace!
Detect Balance
I use the Detect Balance scale made by Eleazzaar (now maintained by SwordMeow and Zagorath) found here .
The average Detect Balance of PHB Races is 25. Balanced homebrews are recommended to range between 24 to 27. In EE, the Genasi averaged a 22.
All of the subraces featured in this document have something called "Standard Delayed Magic," this is based on Tiefling magic scaling and can vary +/- on how synergistic the spells provided are, I listed the default 06 value instead of my opinionated score.
Pure
Genasi
Air Genasi Traits
You are a descendant of the great Djinn.
Elemental Resistance. You have resistance to Cold damage.
Elemental Legacy. You know the Gust cantrip. Once you reach 3rd level, you can cast the Feather Fall spell once per day. Once you reach 5th level, you can cast the Levitate spell once per day. Constitution is your spell casting ability for these spells.
Unending Breath. You can hold your breath indefinitely while you're not incapacitated.
Detect Balance
- 08 ASI +2
- 05 Choice of ASI +1
- 03 Medium Resistance
- 06 Standard Delayed Magic
- 03 Unending Breath
- 25 Total
Water Genasi Traits
You are a descendant of the great Marid.
Elemental Resistance. You have resistance to Acid damage.
Elemental Legacy. You know the Shape Water cantrip. Once you reach 3rd level, you can cast the Create and Destroy Water spell once per day. Once you reach 5th level, you can cast the Misty Step spell once per day. Constitution is your spell casting ability for these spells.
Amphibious. You can breathe air and water.
Swim. You have a swimming speed of 30 feet.
Detect Balance
- 08 ASI +2
- 05 Choice of ASI +1
- 03 Medium Resistance
- 06 Standard Delayed Magic
- 02 Amphibious
- 02 Swim
- 26 Total
Fire Genasi Traits
You are a descendant of the great Efreet.
Elemental Resistance. You have resistance to Fire damage.
Elemental Legacy. You know the Control Flame cantrip. Once you reach 3rd level, you can cast the Hellish Rebuke spell once per day as a 2nd-level spell. Once you reach 5th level, you can cast the Pyrotechnics spell once per day. Constitution is your spell casting ability for these spells.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Your ties to the Elemental Plane of Fire make your darkvision unusual: everything you see in darkness is in a shade of red.
Detect Balance
- 08 ASI +2
- 05 Choice of ASI +1
- 04 Common Resistance
- 06 Standard Delayed Magic
- 03 Darkvision
- 26 Total
Earth Genasi Traits
You are a descendant of the great Dao.
Elemental Resistance. You have resistance to Poison damage.
Elemental Legacy. You know the Mold Earth cantrip. Once you reach 3rd level, you can cast the Earth Tremor spell once per day. Once you reach 5th level, you can cast the Spike Growth spell once per day. Constitution is your spell casting ability for these spells.
Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Detect Balance
- 08 ASI +2
- 05 Choice of ASI +1
- 04 Common Resistance
- 06 Standard Delayed Magic
- 02 Powerful Build
- 25 Total
Para
Genasi
Ice Genasi Traits
You are an amalgamation of Air and Water Genasi.
Elemental Resistance. You have resistance to Cold damage.
Elemental Legacy. You know the Shape Water cantrip. Once you reach 3rd level, you can cast the Armor of Agathys spell once per day as a 2nd-level spell.. Once you reach 5th level, you can cast the Enlarge Reduce spell once per day targeting yourself. Constitution is your spell casting ability for these spells.
Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Detect Balance
- 08 ASI +2
- 05 Choice of ASI +1
- 03 Medium Resistance
- 06 Standard Delayed Magic
- 02 Powerful Build
- 24 Total
Ooze Genasi Traits
You are an amalgamation of Earth and Water Genasi.
Elemental Resistance. You have resistance to Acid damage.
Elemental Legacy. You know the Mold Earth cantrip. Once you reach 3rd level, you can cast the Grease spell once per day. Once you reach 5th level, you can cast the Alter Self spell once per day. Constitution is your spell casting ability for these spells.
Amorphous. You can move through the space of other creatures and squeeze through a space as narrow as 1 foot wide without squeezing.
Detect Balance
- 08 ASI +2
- 05 Choice of ASI +1
- 03 Medium Resistance
- 06 Standard Delayed Magic
- 03 Amorphous
- 25 Total
Smoke Genasi Traits
You are an Amalgamation of Air and Fire Genasi.
Elemental Resistance. You have resistance to Poison damage.
Elemental Legacy. You know the Gust cantrip. Once you reach 3rd level, you can cast the Fog Cloud spell once per day. Once you reach 5th level, you can cast the Pass Without Trace spell once per day. Constitution is your spell casting ability for these spells.
Unending Breath. You can hold your breath indefinitely while you're not incapacitated.
Detect Balance
- 08 ASI +2
- 05 Choice of ASI +1
- 04 Common Resistance
- 06 Standard Delayed Magic
- 03 Unending Breath
- 26 Total
Magma Genasi Traits
You are an amalgamation of Earth and Fire Genasi.
Elemental Resistance. You have resistance to Fire damage.
Elemental Legacy. You know the Control Flame cantrip. Once you reach 3rd level, you can cast the Inflict Wounds spell once per day dealing Fire damage. Once you reach 5th level, you can cast the Heat Metal spell once per day with a range of touch. Constitution is your spell casting ability for these spells.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Your ties to the Elemental Plane of Fire make your darkvision unusual: everything you see in darkness is in a shade of red.
Detect Balance
- 08 ASI +2
- 05 Choice of ASI +1
- 04 Common Resistance
- 06 Standard Delayed Magic
- 04 Darkvision
- 26 Total
Quasi⁺
Genasi
Lightning Genasi Traits
You are an Air Genasi infused with Positive Energy.
Elemental Resistance. You have resistance to Lightning damage.
Elemental Legacy. You know the Gust cantrip. Once you reach 3rd level, you can cast the Arms of Hardar spell once per day dealing Lightning damage. Once you reach 5th level, you can cast the Aganazzar's Scorcher spell once per day dealing Lightning damage. Constitution is your spell casting ability for these spells.
Fleet of Foot. Your base walking speed increases to 35 feet.
Detect Balance
- 08 ASI +2
- 05 Choice of ASI +1
- 03 Medium Resistance
- 06 Standard Delayed Magic
- 02 Fleet of Foot
- 24 Total
Steam Genasi Traits
You are a Water Genasi infused with Positive Energy.
Elemental Resistance. You have resistance to Fire damage.
Elemental Legacy. You know the Control Water cantrip. Once you reach 3rd level, you can cast the Fog Cloud spell once per day. Once you reach 5th level, you can cast the Blur spell once per day. Constitution is your spell casting ability for these spells.
Amorphous. You can move through the space of other creatures and squeeze through a space as narrow as 1 foot wide without squeezing.
Detect Balance
- 08 ASI +2
- 05 Choice of ASI +1
- 04 Common Resistance
- 06 Standard Delayed Magic
- 03 Amorphous
- 26 Total
Radiance Genasi Traits
You are a Fire Genasi infused with Positive Energy.
Elemental Resistance. You have resistance to Radiant damage.
Elemental Legacy. You know the Control Flame cantrip. Once you reach 3rd level, you can cast the Searing Smite spell once per day. Once you reach 5th level, you can cast the Branding Smite spell once per day. Constitution is your spell casting ability for these spells.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Your ties to the Elemental Plane of Fire make your darkvision unusual: everything you see in darkness is in a shade of red.
Detect Balance
- 08 ASI +2
- 05 Choice of ASI +1
- 02 Rare Resistance
- 06 Standard Delayed Magic
- 03 Darkvision
- 26 Total
Mineral Genasi Traits
You are an Earth Genasi infused with Positive Energy.
Elemental Resistance. You have resistance to Poison damage.
Elemental Legacy. You know the Mold Earth cantrip. Once you reach 3rd level, you can cast the Hail of Thorns spell once per day as a second level spell. Once you reach 5th level, you can cast the Spike Growth spell once per day. Constitution is your spell casting ability for these spells.
Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Detect Balance
- 08 ASI +2
- 05 Choice of ASI +1
- 04 Common Resistance
- 06 Standard Delayed Magic
- 02 Powerful Build
- 25 Total
Quasi⁻
Genasi
Vacuum Genasi Traits
You are an Air Genasi infused with Negative Energy.
Elemental Resistance. You have resistance to Cold damage.
Elemental Legacy. You know the Gust cantrip. Once you reach 3rd level, you can cast the Magnify Gravity spell once per day. Once you reach 5th level, you can cast the Silence spell once per day. Constitution is your spell casting ability for these spells.
Unending Breath. You can hold your breath indefinitely while you're not incapacitated.
Detect Balance
- 08 ASI +2
- 05 Choice of ASI +1
- 03 Medium Resistance
- 06 Standard Delayed Magic
- 03 Unending Breath
- 25 Total
Salt Genasi Traits
You are a Water Genasi infused with Negative Energy.
Elemental Resistance. You have resistance to Necrotic damage.
Elemental Legacy. You know the Shape Water cantrip. Once you reach 3rd level, you can cast the Create or Destroy Water spell once per day. Once you reach 5th level, you can cast the Alter Self spell once per day. Constitution is your spell casting ability for these spells.
Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Detect Balance
- 08 ASI +2
- 05 Choice of ASI +1
- 02 Rare Resistance
- 06 Standard Delayed Magic
- 02 Powerful Build
- 23 Total
Ash Genasi Traits
You are a Fire Genasi infused with Negative Energy.
Elemental Resistance. You have resistance to Fire damage.
Elemental Legacy. You know the Control Flame cantrip. Once you reach 3rd level, you can cast the Feather Fall spell once per day as a 2nd-level spell. Once you reach 5th level, you can cast the Pyrotechnics spell once per day. Constitution is your spell casting ability for these spells.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Your ties to the Elemental Plane of Fire make your darkvision unusual: everything you see in darkness is in a shade of red.
Detect Balance
- 08 ASI +2
- 05 Choice of ASI +1
- 04 Common Resistance
- 06 Standard Delayed Magic
- 03 Darkvision
- 26 Total
Dust Genasi Traits
You are an Earth Genasi infused with Negative Energy.
Elemental Resistance. You have resistance to Poison damage.
Elemental Legacy. You know the Mold Earth cantrip. Once you reach 3rd level, you can cast the Color Spray spell once per day. Once you reach 5th level, you can cast the Dust Devil spell once per day. Constitution is your spell casting ability for these spells.
Mask of Dust. You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
Detect Balance
- 08 ASI +2
- 05 Choice of ASI +1
- 04 Common Resistance
- 06 Standard Delayed Magic
- 03 Mask of Dust
- 26 Total