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# Sorcerous Origin ## Telekineticist ### Level 1 #### Bonus Spells | Sorcerer Level | Spell | |:---:|:-----------:| | 1st | Catapult | | 3rd | Levitate | | 9th | Telekinesis | #### Enhanced Throw Starting at 1st level, when you cast *catapult*, you can choose a creature or object within range up to 50 pounds. If you choose an unwilling creature, it must make a Constitution saving throw. On a failed save, it is thrown as the spell describes. When you cast this *catapult* at higher levels, the maximum weight increases by 50 pounds and the damage increases by 1d8, instead of the normal upcast effect. ### Deflect Missiles At 6th level, as a reaction to being hit with a ranged weapon attack or thrown melee weapon attack, you can reduce the damage by 1d10 + your Charisma modifier + your Sorcerer level. If this reduces the damage to 0, you can spend 1 sorcery point to make a ranged spell attack, with a range of 60 feet, as part of the same reaction. On a hit, you deal 1d10 + your Charisma modifier of an appropriate damage type. ### Effortless Levitation Starting at 14th level, you no longer need to concentrate on *levitate* when you cast it. In addition, when you cast *levitate* on yourself, you do not expend a spell slot. ### Level 18