Telekineticist

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Sorcerous Origin

Telekineticist

Level 1

Bonus Spells

Sorcerer Level Spell
1st Catapult
3rd Levitate
9th Telekinesis

Enhanced Throw

Starting at 1st level, when you cast catapult, you can choose a creature or object within range up to 50 pounds. If you choose an unwilling creature, it must make a Constitution saving throw. On a failed save, it is thrown as the spell describes. When you cast this catapult at higher levels, the maximum weight increases by 50 pounds and the damage increases by 1d8, instead of the normal upcast effect.

Deflect Missiles

At 6th level, as a reaction to being hit with a ranged weapon attack or thrown melee weapon attack, you can reduce the damage by 1d10 + your Charisma modifier + your Sorcerer level. If this reduces the damage to 0, you can spend 1 sorcery point to make a ranged spell attack, with a range of 60 feet, as part of the same reaction. On a hit, you deal 1d10 + your Charisma modifier of an appropriate damage type.

Effortless Levitation

Starting at 14th level, you no longer need to concentrate on levitate when you cast it. In addition, when you cast levitate on yourself, you do not expend a spell slot.

Level 18

 

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