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### Blink Dagger ##### Weapon (dagger), Very Rare (requires attunement)
*Credit: [we are rogue](http://we-are-rogue.tumblr.com/post/175447738966/dd-5e-homebrew-magic-item-dagger-of-shadows "source")*
*This finely crafted dagger seems to be always shifting and exuding a faint dark smoke* ___ You have a +1 bonus to Attack and Damage Rolls made with this weapon. Whenever you throw this dagger and hit a hostile creature, you can force it to make a Wisdom saving throw of DC 15. On a fail, it is teleported to an unoccupied position of your choice you can see within 5 feet of you. Additionally, when you throw this dagger and don't hit any creature, you can teleport to an unoccupied position within 5 feet of where it struck. When you use either of these features, you can't do so again until you complete a long rest. At the end of each of your turns, if it's not being held by another creature, you can make this dagger teleport to your hand.
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### Nightsilver, the Silver Blade of Guidance ##### Rare Weapon (Greatsword) - Requires Attunement *This finely crafted curved greatsword shines a silver light that seems to expose the weak spots of it's enemies* ___ When you strike a creature with Nightsilver, you curse the creature for 1 minute. The next time a 1 is rolled on the attack roll for a melee weapon attack targeting the cursed creature, the attack is a critical hit and the curse ends. You can only have one creature cursed by this blade at a time, when you apply the curse on a second creature, you remove it on the first.
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### , the Amber Blade of Justice ##### Rare Weapon (Greatsword) - Requires Attunement *This finely crafted blade shines an amber light that seems to impose the might of justice against it's enemies* ___ When you strike a creature with ?, you curse the creature for 1 minute. The next time a melee weapon attack lands a critical strike against the cursed creature, the attack deals an extra die of weapon damage and the curse ends. You can only have one creature cursed by this blade at a time, when you apply the curse on a second creature, you remove it on the first.