Cleric: Love Domain

by Halogen

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Cleric

Love Domain


Love, more so than almost anything else, defines mortal experience. The extent to which mortals chase and desire it thereby justifies the existence of deities who include it amongst their spheres. Sune, Hanali Celanil, Aprhodite, Hathor - the gods and goddesses of love typically concern themselves with matters of beauty and harmony. However they're also connected to other important facets of mortal life, such as the sun, motherhood, and civilization.

Some gods are capricious, playing with the hearts of mortals for their own amusement. Others maintain the sanctity of union between creatures in love, and offer protection to lovers separated by circumstance. They may offer solace to to greiving widows through music and providence.

There are many paths for one to become a cleric in service of Love. Either choose a deity under whom Love is a plausible domain, or roll on the table below for inspiration.

1d6 Path to Love
1 You served as a witness to two young lovers, and married them against their parent's command
2 A close friend was incapable of competent flirting until you taught them all of your secrets
3 A fight broke out in a tavern when you drunkenly kissed a married individual
4 You have a talent for songwriting, and your lyrics started being spread as sage religious advice
5 The love of your life was forced to relocate to the other side of the continent by forces outside either of your control
6 You feel nothing, and only the vicarious joy from seeing other people in love keeps you going

At each indicated cleric level, you add the listed spells to your spells prepared.

Love Domain Spells
Cleric Level Spells
1 ceremony, charm person
3 calm emotions, warding bond
5 Leomund's tiny hut, sending
7 death ward, dimension door
9 dream, greater restoration

Art: Path to the Sea - Bi Wei

Bonus Cantrip

When you choose this domain at 1st level, you learn the friends cantrip. It doesn't count against the number of cleric cantrips you know, and counts as a cleric cantrip for you.

Blessing of the Matchmaker

Also at 1st level, you have a gift for inspiring and supporting others in their social interactions. You can use your action to touch a willing creature other than yourself to imbue them with a magical confidence.

When a creature blessed in this way makes a Charisma ability check, you can make the same check in secret, and they can choose to use either their roll or yours. They can decide which roll to use after they see the result of their roll, but before the DM determines the outcome.

This blessing lasts for 1 hour, or until you use this feature again. A creature who has received this blessing can not benefit from it again until they complete a long rest.


Channel Divinity: Induce Infatuation

Starting at 2nd level, you can use your Channel Divinity to influence and direct people's desires.

As an action, you can force one creature you can see within 60 feet of you to make a Wisdom saving throw. On a failure, the target becomes infatuated with one other creature or object of your choice, their desire, that the target can either see or knows the location of, and is also considered charmed by them. The target is infatuated in this way for up to 1 hour.

While infatuated, the creature can not willingly move away from their desire. If their desire is another creature the target has disadvantage on any Wisdom (Insight) checks made against them. If the target is dealt damage or forced to make a saving throw by their desire, the effect immediately ends.


Channel Divinity: Foster Fraternity

Beginning at 6th level, you can use your Channel Divinity to rebuke violence in the name of love.

Whenever a creature within 60 feet of you that you can see takes damage, you can use your reaction to force the attacker to make a Wisdom saving throw if they can hear you. On a failure, they can not attack that same target again for 1 minute.


Potent Spellcasting

Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.


Flawless Glamour

Starting at 17th level, clemency and tenderness flow through you so strongly, it affects everyone around you.

Whenever a creature hits with an attack against you or a creature within 5 feet of you, you can use your reaction to force them to hold back, reducing the damage dealt by the attack by half.

 

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