Pact Knight

by Desmon Arnold

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Pact Knight

The patrons of the multiverse often make pacts with mortal beings in exchange for their will being enacted on the planes. They grant power, magic, and knowledge to those that they make pacts with. The beings these patrons make deals with are known as warlocks. Sometimes, however, the less magically inclined will find themselves at a table, with a contract in front of them, and sign anyway, regardless of their lack of arcane ability. These pact empowered brutes are known as Pact Knights. Pact knights use their patron's magic on the front lines of battle, fighting as a martial champion of their patron, and as a force of strength amongst their servants that dwell among the material.

Otherwordly Monogamy

You are unable to choose this subclass if you are already a warlock of any kind. Likewise, you are unable to multiclass into warlock if you have chosen this as your fighter subclass.

Pact Magic

When you reach 3rd level, you forge a pact with a powerful being, and are granted the ability to cast spells. See chapter 10 for the general rules of spellcasting and chapter 11 for the warlock spell list.

Cantrips. You learn two cantrips of your choice from the warlock spell list. You learn an additional warlock cantrip of your choice at 10th level.

Spell Slots. The Pact Knight Spellcasting table shows how many spell slots you have. The table also shows what the level of those slots is; all of your spell slots are the same level. To cast one of your Pact Knight spells of 1st level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a short or long rest.

Spells Known of 1st-Level and Higher. You know three 1st-level warlock spells of your choice. The Spells Known column of the Pact Knight Spellcasting table shows when you learn more warlock spells of 1st level or higher. Whenever you gain a level in this class, you can replace one of the warlock spells you know with another spell of your choice from the warlock spell list. A spell you choose must be of a level no higher than what’s shown in the table's Slot Level column for your level.

Spellcasting Ability. Charisma is your spellcasting ability for your Pact Knight spells, so you use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a Pact Knight spell you cast and when making an attack roll with one.

Spell Save DC = 8 + your proficiency bonus +

your Charisma modifier

Spell attack modifier = your proficiency bonus +

your Charisma modifier

Champions Patron

When you choose this archetype at 3rd level, choose a Warlock patron. You gain that patrons 1st level otherworldly patron feature, and said patron is now your chosen patron for the purposes of your Pact Knight features. Additionally, you get access to that patrons expanded spell list when choosing your Pact Knight known spells.

Pact Knight Spellcasting
Fighter
Level
Cantrips
Known
Spells
Known
Spell
Slots
Spell
Level
3rd 2 3 1 1
4th 2 4 1 1
5th 2 4 1 1
6th 2 4 1 1
7th 2 5 1 2
8th 2 6 1 2
9th 2 6 2 2
10th 3 7 2 2
11th 3 8 2 2
12th 3 8 2 2
13th 3 9 2 3
14th 3 10 2 3
15th 3 10 2 3
16th 3 11 2 3
17th 3 11 3 3
18th 3 11 3 3
19th 3 12 3 4
20th 3 13 3 4

War Magic

At level 3, you can use your action to cast a cantrip and make one weapon attack as a bonus action. If you already made a attack as part of the cantrip, you make the bonus action attack at disadvantage.

Patron's Boon

At level 10, your bond with your patron grows stronger, and you gain access to that patrons 6th level otherworldly patron feature. This growth continues as you level. Upon reaching 14th level you gain access to that patrons 10th level feature, and at 18th you gain access to it's 14th level feature.

Improved War Magic

At level 10, you can make one weapon attack as a bonus action whenever you use your action to cast a spell. You no longer have disadvantage on this bonus action attack if the first attack required an attack roll.

 

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