White Slaad
Sometimes a death slaad that survives for a hundred years will begin a transformation into a white slaad. A white slaad that survives for a further century undergoes a further transformation into a black slaad, the most powerful slaad, excluding the slaad lords themselves.
The white slaadi are also known as the chronos slaadi, due to their chaotic interference of time itself, which not only allows it to call forth itself from another point in its timeline, but gives it an uncanny awareness of events just before they occur. This ability to affect time has the effect of making the white slaad distant and unpredictable, even for slaadi.
The white slaad are obsessed with spreading chaos, seeding disruption where it will have the maximum effect, spreading and spreading far beyond the original act.
Many white slaad believe that the spawning stone was not created by Primus, but rather that the eldest slaad masters, Ygorl and Ssendam created it to impose structure on the creation of new slaad, to prevent the possibility that the chaos of limbo might one day create a slaad more powerful than themselves. For this reason, white slaad and the slaad lords are often opposed in purpose.
White Slaad
Medium aberration (shapechanger), chaotic evil
- Armor Class 21 (natural armour)
- Hit Points 317 (28d8 + 196)
- Speed 50 ft.
STR DEX CON INT WIS CHA 18 (+4) 23 (+6) 24 (+7) 24 (+6) 19 (+4) 22 (+6)
- Saving Throws Dex +13, Wis + 11
- Skills Acrobatics +13, Arcana +13, Perception +18
- Damage Resistances acid, cold, fire, lightning, thunder
- Senses blindsight 60 ft., darkvision 60 ft., passive Perception 28
- Languages slaad, telepathy 60 ft.
- Challenge 22 (41,000 XP)
Shapechanger. The slaad can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is carrying isn't transformed. It reverts to its true form if it dies.
Evasion. If the slaad is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Innate Spellcasting. The slaads innate spellcasting ability is Charisma (spell save 21, +12 to hit with spell attacks). The slaad can innately cast the following spells, requiring no material components:
At will: detect magic, detect thoughts, invisibility (self only), mage hand, major image
2/day each: fear, fly, haste, slow, synaptic staticXGtE, tongues
1/day each: cloudkill, foresight, plane shift, time stopMagic Resistance. The slaad has advantage on saving throws against spells and other magical effects.
Magic Weapons. The slaad's weapon attacks are magical.
Regeneration. The slaad regains 20 hit points at the start of its turn if it has at least 1 hit point.
Temporal Split (1/day). As a bonus action, the slaad randomly pulls a projection of itself from the past or future. An exact copy of the slaad appears in a space the slaad can see within 60 feet of it. The copy uses all the statistics of the slaad, but it appears with all its hit points and it cannot use Temporal Split. The duplicate acts on the slaad's turn, and can take its turn as soon as it appears. After one hour, or if the projection is reduced to 0 hit points, the projection is discorporated and sent back to its native time. The slaad can only have one projection at a time.
Actions
Multiattack. The slaad makes three attacks: one with its bite and two with its claws.
Bite (Slaad Form Only). Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 31 (5d10 + 4) piercing damage, and the target is grappled if it is Large or smaller (escape DC 19). The slaad can only grapple one target at a time with its bite.
Claws (Slaad Form Only). Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus 10 (3d6) necrotic damage.
Created by /u/1d6Adventurers for /r/MonsteraDay, edited by /u/devikyn
Artwork Property of WotC