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# Hit Points and Damage
### Object Resilience | Substance | AC | DR | |:-------------------:|:--:|:---| | Cloth, paper, rope | 11 | -- | | Crystal, glass, ice | 13 | -- | | Wood, bone | 15 | -- | | Stone | 17 | 5 | | Iron, steel | 19 | 10 | | Mithral | 21 | 15 | | Adamantine | 23 | 25 | | Gromril | 25 | 30 | ### Improvising Damage | Dice | Examples | |:-----:|:-----------------------------------------------------------------------------------:| | 1d10 | Heavy blow, burned by coals, hit by falling bookcase, pricked by poison needle | | 2d10 | Struck by lightning, stumbled into fire pit | | 4d10 | Hit by cave-in falling rubble, dropped in vat of acid | | 10d10 | Submerged in lava, struck by crashing flying fortress | | 24d10 | Tumbling in Elemental Plane of Fire vortex, crushed in jaws of a moon-sized monster | ### Object Hit Points | Size | Fragile | Sturdy | |:-------:|----------:|------------:| | Tiny | 2 (1d4) | 5 (2d4) | | Small | 3 (1d6) | 10 (3d6) | | Medium | 4 (1d8) | 18 (4d8) | | Large | 5 (1d10) | 27 (5d10) | | 5'Cube | 22 (2d20) | 110 (10d20) | ### Damage Severity | Level | Setback | Dangerous | Deadly | |:---------------:|--------:|:---------:|-------:| | 1st-4th | 1d10 | 2d10 | 4d10 | | 5th-10th | 2d10 | 4d10 | 10d10 | | 11th-16th | 4d10 | 10d10 | 18d10 | | 17th-20th | 10d10 | 18d10 | 24d10 | ### System Shock (DC 15) | d10 | Effect | |:----:|:---------------------------------:| | 1 | Drop to 0 hp | | 2-3 | Drop to 0 hp, but stable | | 4-5 | Stunned until end of its turn | | 6-7 | No react's, disadv. atks/chcks | | 8-10 | No reactions |
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## Grouping Effects ### Gridless Area Effects | Area | Number of Targets Hit | |:---------------|----------------------------:| | Cone | Size ÷ 10 (round up) | | Cube, Square | Size ÷ 5 (round up) | | Cylinder | Radius ÷ 5 (round up) | | Line | Line ÷ 30 (round up) | | Sphere, Circle | Radius ÷ 5 (round up) |
### Rolling en Masse | d20 roll needed | Success Rate | |:---------------:|:-----------------:| | 1-5 | 1 in 1 | | 6-12 | 1 in 2 | | 13-14 | 1 in 3 | | 15-16 | 1 in 4 | | 17-18 | 1 in 5 | | 19 | 1 in 10 | | 20 | 1 in 20 |
# Setting General DCs | Modifier | Evenodds | Limit | Description | Reference | |:---:|:---:|:---|:---:|:--:| | +0 | 10 | 20 | Commoner | Commoner | | +3 | 13 | 23 | Apprentice | Acolyte, Cultist, Guard, Thug | +5 | 15 | 25 | Adept | Noble, Priest, Scout, Veteran, Bard | +7 | 17 | 27 | Master | Assassin, Champion, Master Thief | | +11 | 21 | 31 | Hero | Archmage, Favored Consort, Warlord | +14 | 24 | 34 | Superhuman | Dragons, Empyrean, Archfiends | +20 | 30 | 40 | Superhero | Player shenanigans
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### Light Sources | Source | Bright | Dim | Duration | |:-----------------|:------:|:----|:-----------| | Dancing Lights | 0 ft. | +10 | 1 minute | | Candle | 5 ft. | +5 | 1 hour | | Sun/Moon Item | 15 ft. | +15 | Indefinite | | Lamp | 15 ft. | +30 | 6 hours | | Torch, Light | 20 ft. | +20 | 1 hour | | Sunbeam spell | 30 ft. | +30 | 1 minute | | Hooded Lantern | 30 ft. | +30 | 6 hours | | Bullseye Lantern | 60 ft. | +60 | 6 hours | | Daylight spell | 60 ft. | +60 | 1 hour | ### Audible Distance | Noise | Dice (ft.) | Range (ft.) | |:---------:|:-----------|-------------| | Quiet | 2d6 x 5 | 10-30 | Normal | 2d6 x 10 | 20-60 | Loud | 2d6 x 50 | 100-300 | Explosive | 2d6 x 100 | 200-600
### Encounter Distance | Terrain | Distance (x10 ft.) | |:-------------------:|:------------------:| | Open | 6d6 | Forested | 2d8 | Hills, Wasteland | 2d10 | Jungle | 2d6 | Mountain | 4d10 | Underdark | 1d20 ### Visible Distance | Visibility | Max Distance | |:-------------------:|:------------:| | Clear | 2 miles | Rain | 1 mile | Fog | 300 ft. | Height mod | x 20 | Clear water, bright | 60 ft | Clear water, dim | 30 ft | Murky water | 10 ft
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# Encounters (4d6 - 4) | Highs | Lows | Encounter | |:---------:|:--------------------:|:--:| | 1-2 | 23-24 | Deadly adversary | | 3-4 | 21-22 | Lost | | 5-6 | 19-20 | Weather/hazard | | 7-8 | 17-18 | Adversary | | 9-10 | 15-16 | Scenery | | 11-12 | 12-14 | Difficult terrain | | Highs | Lows | Encounter | |:---------:|:--------------------:|:--:| | 13-14 | 11-12 | Local fauna | | 15-16 | 9-10 | Friendlies | | 17-18 | 7-8 | Minor Discovery | | 19-20 | 5-6 | Weird Things | | 21-22 | 3-4 | Major Discovery | | 23-24 | 1-2 | The gods favor you |
### Major Discoveries | d10 | Discovery | |:---:|:------------------------------------------------------| | 1 | Lost city of a legendary race | | 2 | Creature mutation | | 3 | Invention/technology/magic (Helpful, Destructive) | | 4 | Deity or planar entity | | 5 | Artifact or religious relic | | 6 | New land (island, continent, lost world, demiplane) | | 7 | People (race, tribe, civilization) | | 8 | Plant (miracle herb, fungal parasite, sapient plant) | | 9 | Resource or wealth (gems, precious or magical metals) | | 10 | Otherworldly object (planar portal, alien technology) |
### Minor Discoveries | d12 | Discovery | |:---:|:-------------------| | 1 | Artwork | | 2 | Body | | 3 | Food or drink | | 4 | Jewelry | | 5 | Key | | 6 | Letter | | 7 | Magic herbs | | 8 | Map | | 9 | Monster Parts | | 10 | Secret message | | 11 | Signet or insignia | | 12 | Tome |
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# NPC Negotiation DCs | Bonus | Relationship | |:-------------:|:------------:| | +0 | Nemesis | | +10 | Hostile | | +15 | Averse | | +20 | Indifferent | | +25 | Sympathetic | | +30 | Friendly | | +40 | Allied | | Threshold | Effect | |:--:|:-------------------------------------------------:| | 10 | No, and extra bane(s) | 20 | No, simple refusal | 30 | No, with reservations | 40 | Yes, but there's a catch | 50 | Yes, it is agreed | 60 | Yes, and extra boon(s)
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#### Source Reference | Page | Resource | |:--------:|:-----------------| | DMG 89 | Creating NPCs | DMG 73 | Goals | DMG 94 | Villains | XGtE 123 | Rivals | DMG 128 | Downtime | XGtE 125 | Downtime Revisited #### Mannerisms | d10| When Calm | |:--:|:------------------| | 1 | Cheerful | 2 | Eager | 3 | Thoughtful | 4 | Sophisticated | 5 | Carefree | 6 | Manipulative | 9 | Mischievous | 10 | Dour | d10| When Stressed | |:--:|:-------------------| | 1 | Withdrawn | 2 | Obsessive | 3 | Belligerent | 4 | Argumentative | 5 | Sarcastic | 6 | Pushy | 7 | Secretive | 8 | Calculating | 9 | Angry | 10 | Fanatical
#### Approach to Conflict | d10| Personality Trait | |:--:|:-----------------| | 1 | **Cowardly.** Will surrender | 2 | **Mercenary.** Can be bribed | 3 | **Bravado.** Blusters and boasts | 4 | **Fanatic.** Prepared to die | 5 | **Rabble.** Poor discipline | 6 | **Courageous.** Stands their ground | 7 | **Joker.** Taunts the enemy | 8 | **Hubris.** Believes they can't lose #### Peer Relationships | d8 | Relationship | |:--:|:-----------------| | 1 | **Rival.** Wants an ally to suffer | 2 | **Abused.** Will turncoat | 3 | **Idolized.** Allies will die for them | 4 | **Outcast.** Ignored by allies | 5 | **Reclusive.** Stand-offish | 6 | **Selfish.** Only cares for self | 7 | **Bully.** Allies will betray them | 8 | **Comrades.** Mutual trust / humor #### Assets Held or Desired | d6 | Asset | |:--:|:-----------------| | 1 | **Treasure.** Money, gems, art. | 2 | **Influence.** Reputed, connected. | 3 | **Knowledge.** Lore, insight, wisdom. | 4 | **Land.** Subjects, resources, locales. | 5 | **Skills.** Arts, crafts, trained or gained | 6 | **Magic.** Powers, items, lore.
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## Group Politics and Policies
| Mandate | Ethos | d8 | |:-------------:|:-----------------:|:--:| | Sovereignty | **Authoritarian** | 1 | | Seclusion | **Xenophobic** | 2 | | Compromise | **Pacifist** | 3 | | Transcendence | **Spiritualist** | 4 | | d8 | Opposing Ethos | Mandate | |:---:|:---------------:|:-------:| | 5 | **Egalitarian** | Liberation | 6 | **Xenophilic** | Communion | 7 | **Militarist** | Conquest | 8 | **Materialist** | Acquisition
| d8 | Objective | |:---:|:-----------:| | 1 | **Commerce.** Money, trade, services. | 2 | **Industry.** Resources, production. | 3 | **Territory.** Claims, borders, enclaves. | 4 | **Technology.** Physical, magical. | 5 | **Prestige.** Respect, legitimacy. | 6 | **Religion.** Churches, cults, sects. | 7 | **Culture.** Races, ethnicities. | 8 | **Manpower.** Slaves, workers, artisans, sailors, soldiers. | d8 | Method | |:---:|:-----------:| | 1 | **Enforcement.** Overt, direct action. | 2 | **Espionage.** Covert, indirect, select. | 3 | **Crime.** Illicit, duplicitous, amoral. | 4 | **Harmony.** Willing cooperation. | 5 | **Propaganda.** Emotive media campaigns for popular support. | 6 | **Sabotage.** Reduced opposition. | 7 | **Superiority.** Quality improvement. | 8 | **Discovery.** Explore, experiment.
### Source Reference | Page | Resource | |:--------:|:-----------------| | DMG 112 | Rolling Settlements | DMG 113 | Rolling Buildings | DMG 73 | Adventure Goals | DMG 79 | Framing Events | DMG 302 | Creatures by Biome | XGtE 92 | Encounters by Biome | MToF 34 | Rolling Cults
### Sudden Twists | d8 | Method | |:---:|:-----------:| | 1 | (N)PC seen with item | 2 | NPC gives information | 3 | Captive (N)PC(s) | 4 | Ally gone missing | 6 | Nature calls | 7 | Glimpse of the future | 8 | Enemy/ally/competitor appears
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## Probability Distribution of 4d6-4
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
1
3
7
14
24
38
55
71
86
96
99
96
86
71
55
38
24
14
7
3
1
### Two-Die Distributions | Peaks | Values | Dice | Peak Range | |:-----:|:------:|:----------:|:----------:| | 1 | 7 | d4 + d4 | [5] | | 1 | 11 | d6 + d6 | [7] | | 1 | 15 | d8 + d8 | [9] | | 1 | 19 | d10 + d10 | [11] | | 1 | 23 | d12 + d12 | [13] | | 1 | 39 | d20 + d20 | [21] | | 3 | 9 | d4 + d6 | [5, 7] | | 3 | 13 | d6 + d8 | [7, 9] | | 3 | 17 | d8 + d10 | [9, 11] | | 3 | 21 | d10 + d12 | [11, 13] | | 5 | 11 | d4 + d8 | [5, 9] | | 5 | 19 | d8 + d12 | [9, 13] | | 7 | 13 | d4 + d10 | [5, 11] | | 9 | 15 | d4 + d12 | [5, 13] | | 9 | 31 | d12 + d20 | [13, 31] | | 7 | 17 | d6 + d12 | [7, 13] | | 17 | 23 | d4 + d20 | [5, 21] | | M-N+1 | N+M-1 | dN + dM | [N+1, M+1] |