Martial Archetype: Marksman

by Fungal Brews

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Marksman

Marksmens' impeccable aim make them invaluable on the battlefield, where they can pick off vital targets. Famous for both accuracy and showmanship, Sharpshooting holds a long history of competition and fame; skilled snipers often surpass great warriors.

Trickshots

When you choose this archetype at 3rd level, you exceed a common archer or triggerman and enter the realm of entertainment. You learn two of the following Trickshots, and an additional one when you reach 10th and 15th level in this class. You can only use Trickshots with ranged attacks made ranged or thrown weapons. An attack can only benefit from one Trickshot at a time.

Barrage. You can use your action to make a ranged weapon attack against any number of creatures within 5 feet of a point you can see within your weapon's range. You must have ammunition or thrown weapons for each target, as normal, and you make a separate attack roll for each target.

Double Up. Once on your turn when you make a ranged weapon attack, you can use two weapons or pieces of identical ammunition instead of one, and deal an additional damage die if the attack hits. The close and long ranges of this attack are halved.

Hairtrigger. When you have advantage on an ranged weapon attack roll against a target, you can forgo the advantage for that roll to make an additional ranged weapon attack against the same target as a bonus action.

Heavy Impact. When you hit a Huge or smaller creature with a ranged weapon attack you can push it 5 feet away from you.

Richochet. Once on your turn when hit a creature with a ranged weapon attack, you can make a second attack against another creature within 30 feet of the original target, using the same piece of ammunition. The second attack's damage is halved.

Exhibition Shooter

Also at 3rd level, you can rally allies with displays of incredible skill. When you use a Trickshot, you can grant up to 6 creatures that can see and hear you temporary hit points equal to half your fighter level. You have 3 uses of this feature. You regain all expended uses when you finish a short or long rest, and one use when you damage a hostile creature benefitting from 1/2 or 3/4 cover.

Showoff

At 7th level, when you land a critical hit with a ranged weapon attack, you can use a bonus action to give a creature within 30 feet of you that can see and hear you advantage on the next ability check or saving throw it makes within the next minute. You also gain proficiency in Performance.

Sharpshooter Style

Starting at 10th level, you choose one of the following styles to further distinguish yourself.

Close Quarters. Being within 5 feet of a hostile creature doesn't impose disadvantage on your ranged weapon attacks, and you can use your weapons and some ammunition as melee weapons. You are proficient in the melee attacks that you make with ranged weapons, and when used in this way all ranged weapons deal 1d8 bludgeoning damage. Arrows and bolts have the light and finesse properties, and deal 1d4 piercing damage.

Sniper. The standard and long ranges of your weapons increase by 15 feet, you can Search as a bonus action, and if you haven't yet moved during your turn can expend all your movement to gain advantage on the first ranged attack you make on your turn.

    Quickdraw. You add your proficiency bonus to initiative rolls. When you roll initiative, you can make a single ranged weapon attack.

Twain Arrow

Beginning at 15th level when you or another creature that you can see within the normal range of your weapon is targeted by a ranged attack, you can use your reaction to deflect the projectile with a shot. Make an attack roll. If your roll matches or exceeds the enemy's, the attack misses.

Deadshot

At 18th level, your devastating aim takes enemies out of the fight quickly. When you reduce an enemy to a number of hit points less than your Fighter level with a ranged attack, that target is immediately reduced to 0 hit points instead.

This content is no longer up-to-date. It exists as part of a larger document, The Warrior's Codex, which can be found here

 

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