Druid - Circle of Shamanism

by Homebrew Barcana

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Druidic Circle: Circle of Shamanism

Shamans are druids who pursue a spiritual journey to commune with ancestral spirits of the land and to empower their own spirits. Shamans may be seen as worshippers of old gods, and their tribal rituals can offer deter more civilized folk. They will also often be accompanied by certain quirks from their constant connection with spirits.

Empowered Ritualism

Beginning when you select this circle at 2nd level, whenever you cast a spell as a ritual, you can cast the spell at a higher level if the spell is capable of doing so. You spend an additional 10 minutes for each additional spell level for casting that spell . You can cast the spell as a ritual up to your current highest spell slot available.

Additionally, you choose one 1st-level druid spell from your spell list to gain the ritual tag. You can gives additional druid spells the ritual tag at 5th (2nd-level or lower), 7th (3rd-level or lower), and 9th level (4th-level or lower).

Spiritual Companion

When you choose this circle at 2nd level, the spirits of the land are able to aid you in your endeavors. As an action, you can expend a use of your Wild Shape to summon a spiritual companion instead. The spiritual companion is a beast who can be a maximum CR is equal to your Wild Shape's current maximum CR. However, it gains the undead creature subtype when summoned.

Companion's Bond

Your spiritual companion gains a variety of benefits while it is summoned by you.

  • The companion obeys your commands as best it can. It rolls for initiative like any other creature, but you determine its actions, decisions, attitudes, and so on. If you are incapacitated or absent, your companion acts on its own.
  • Your companion uses your proficiency bonus rather than its own for attacks and skills which it is proficient in.
  • An animal companion also adds your proficiency bonus to its AC and to its damage rolls.
  • It becomes proficient with all saving throws.
  • It gains resistance to cold and necrotic damage.
  • It also gains immunity to diseases.

Whenever you gain the Wild Shape Improvement class feature, your companion's abilities also improve. Your companion permenantly gain one of the following benefits:

  • It gains resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons.
  • It gains advantage on saving throws against being grappled and restrained.
  • It gains the Incorporeal Movement trait.

Your companion lasts for a number of hours equal to half your druid level (rounded down) . You can only have one spiritual companion at a time.

Ethereal Vision

Starting at 6th level, your continuous communing with the spirits has allowed you to see into the Ethereal Plane. You gain 30 feet of vision into the Ethereal Plane while its on the Material Plane, and you can communicate with creatures on that plane if they are within range of this vision, and vice-versa while on the Ethereal Plane. At 11th level , the range of this vision is equal to your vision range.

Furthermore, you can cast the augury spell as a ritual. When you do so, you see a ghostly figure of an ancestral spirit that gives the omen.

Spiritual Summons

Starting at 10th level, any beast or fey summoned or created by your spells are in spiritual forms, each gaining the undead creature subtype and resistance to cold and necrotic damage.

Additionally, you learn both the speak with dead and spiritual guardians spells as druid spells and can cast them without requiring material components.

Boon of the Master Shaman

At 14th level , you have proven yourself to be a master shaman. The time it takes to cast your spells as rituals is reduced by half, and you spiritual companion lasts until it is reduced to 0 hit points. You also learn the etherealness spell as a druid spell, and you add the astral projection spell to the list of spells you can learn as a druid.

Homebrew Barcana | Circle of Shamanism
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