Primal Path: Path of the Battlerager Revised
This is a homebrewed revision to Green Ronin Publishing’s Battlerager primal path for barbarians as presented in Sword Coast Adventurer’s Guide (SCAG) . You can find my other SCAG revisions here. It allows for you to be the Kuldjargh ("axe idiot" in dwarven) that should have been.
Restritction: Dwarves Only
Only dwarves can follow this Primal Path. Being a Battlerager, you fill a particular role with dwarven society and culture that is barbaric but sometimes necessary.
The restriction exists for the Forgotten Realms setting. However, your DM can lift this restriction to better suit the campaign in mind.
Battlerager Armor
At 3rd level, you gain the rare medium armor known as "Spiked Armor." You gain a special version of a chain shirt or scale mail that was modified into spiked armor. You are proficient in spiked armor as an exotic melee weapon. If you hit with your spiked armor, you deal 1d6 + your Strength modifier piercing damage to the target.
While raging in spiked armor, you can use your bonus action on each of your turns to make one attack with your spiked armor. In addition, any creatures you successfully grapple and creatures that successfully grapples you takes damage from your spiked armor equal to your Strength modifier.
Once per long rest, you can modify any medium armor to become spiked armor. You need 50 gp in raw materials and a skill check using Smith’s Tools. Any armor that becomes spiked armor causes it to weigh 5 pounds more. If the armor is magical, then the gold required is increased by 50 GP for each rarity level (common to legendary) , and the damage from your spiked armor becomes magical.
Dwarven Upkeep
At 3rd level, you learn the mending cantrip as barbarian cantrip. Constitution is your spellcasting ability for this cantrip.
Spiked Retribution
Starting at 6th level, when a creature within 5 feet of you hits you with an attack, you can use your reaction make an attack with your spiked armor against the attacker. If you are raging, you can choose to attack recklessly with this attack, unless you have already attacked recklessly during your last turn.
Battlerager Charge
Beginning at 6th level, the speed granted by Fast Movement is doubled. In addition, while raging, you can take the Dash action as a bonus action on each of your turns.
Piercing Spikes
Starting at 10th level, your dwarven cunning granted insight on using your spikes in a more brutal fashion. Whenever you score a critical hit with your spiked armor, you roll one additional weapon damage die when determining extra damage for a critical hit with your spiked armor.
In addition, whenever you use the Dash action, your unarmed strikes and spiked armor gain the siege property (double damage done to objects and structures) until the start of your next turn.
Battlerager Vigor
At 14th level, your might is unmatched by most. Whenever you use your Relentless Rage, you reduce the DC by an amount equal to your Constitution modifier.
Additionally, when you begin raging and at the start of each your turns while raging, you gain temporary hit points equal to 5 + your Constitution modifier if you have no more than half of your hit points left. These temporary hit points vanish when your rage ends or when you doff your spiked armor.
If your DM allows the Overrun option from page 272 of the Dungeon Master's Guide. The following features also provide these benefits:
©Wizards of the Coast LLC.
Overrun Benefits
Credits & Change Log
Last Update: December 22nd, 2018
- Reaping Mauler by Steve Prescott
Version 1.3
- Updated to match my Sword Coast Adventurer's Guide revision booklet.
Version 1.2
- Removed Reckless Modification from feedback and issues.
- Added Battlerager Charge feature back, improved it, and made it available at 6th level.
- Added Piercing Spikes feature.
- Modified Battlerager Vigor and Spiked Retribution benefits.
Version 1.1
- Changed and/or combined existing features
- Added Dwarven Upkeep feature at 3rd level.
- Added Reckless Modification at 10th level.
- Moved Spiked Retribution to 6th level.
Version 1
- As presented in Sword Coast Adventurer's Guide.
©Wizards of the Coast LLC.