Martial Archetype: Purple Dragon Knight Revised
This is a homebrewed revision to Green Ronin Publishing’s Purple Dragon Knight martial archetype for fighters as presented in Sword Coast Adventurer’s Guide (SCAG) . You can find my other SCAG revisions here. It allows for you to be the supportive knight or banneret that is both charismatic and inspiring that the original intended.
Restriction: Knighthood
Purple Dragon Knights are tied to a specific order of the Cormyrean Knighthood. Banneret serves as the generic
name for this martial archetype in other campaign settings or modelling other warlords of Faerûn.
Starting at 3rd level, when you use your Second Wind feature, you can choose a number of non-hostile creatures up to your Charisma modifier (minimum of 1) within 60 feet of you that can see or hear you. Each one regains hit points equal to your fighter level. Any remaining hit points that would be regained are turned into temporary hit points that last for 1 minute.
For example, you are a 3rd-level fighter, and your allied bard needs to regain 2 hit points to be at maximum hit points. Your Rallying Cry will cause the bard to regain the 2 hit points and then gains 1 temporary hit point.
At 7th level, you gain proficiency in the Persuasion skill and fluency in two languages of your choice. If you are already proficient in Persuasion, you gain proficiency one of the following skills of your choice: Animal Handling, Insight, Intimidation, or Performance. Your proficiency bonus is doubled for any ability check you make that uses Persuasion. You gain this benefit regardless of the proficiency gained from this feature. Starting at 10th level, whenever you use your Action Surge feature or score a critical hit with a weapon attack, you can immediately choose one allied creature within 30 feet of you that can see or hear you. That creature gains temporary hit points equal to your Charisma modifier that last for 1 minute. It can also make one weapon attack or cast a cantrip with a casting time of 1 action with its reaction. Starting at 18th level, the range and number of allied creatures you can target are doubled. Beginning at 10th level, if your banner is unfurled, you gain a bonus to initiative equal to your Charisma modifier. Starting at 15th level, whenever you use your Indomitable feature to reroll a saving throw and you aren’t incapacitated, you can immediately choose one allied creature within 30 feet of you that can see or hear you that failed the same effect. Both you and that creature reroll the saving throw and must use the new rolls. ©Wizards of the Coast LLC.Rallying Cry
Rallying Cry's Temporary Hit Points
Royal Envoy
Inspiring Act
Lead the Charge
Bulwark
Credits & Change Log
Last Update: December 22nd, 2018
- Purple Dragon Knight by Mark Smylie
Version 1.3
- Updated to match my Sword Coast Adventurer's Guide revision booklet.
Version 1.2
- Rebalanced Banner feature.
- Added Lead the Charge feature.
Version 1.1
- Improved existing features.
- Renamed Inspiring Surge to Inspiring Act.
- Added Banner feature at 3rd level.
Version 1
- As presented in Sword Coast Adventurer's Guide.
©Wizards of the Coast LLC.