Staff of the Sage
Staff, rare (requires attunement by a Wizard or Sorcerer)
Credit: Dean Spencer rights purchased
While holding this magical 5' walking staff, you gain a +1 bonus to the saving throw DCs of your wizard or sorcerer spells.
The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical walking staff.
Spells You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC: arcane gate (6 charges) comprehend languages (1 charge) detect magic (1 charge) mage armor (1 charge) mirror image (2 charges) sending (3 charges) teleportation circle (5 charges) tongues (3 charges)
While attuned to this staff and within 30 feet of it, you are under the effects of a nondetection spell.