Grubdog family (and Breadbug Mimics)
Grubdogs, more commonly known as Bulborbs, are the most widespread and notable species of PNF-404. With many subspecies, regional variants, and even other species mimicing their young for survival purposes, Bulborbs are a force to be reckoned with. Mammals that are featuring large, bulbous bodies with two spindly legs, two large eyestalks, and gaping mouths, Bulborbs will eat anything that they can fit in their mouths, and they will do so with a surprising ferocity.
Breadbugs
Mimicry: Breadbugs are their own species, and yet there exist some subspecies that almost perfectly resemble bulborbs, albeit significantly smaller versions of them. To anyone who isn't aware of their nature, they are assumed to be the bulborbs' young. These are commonly referred to as dwarf bulborbs. Regardless of what species they are mimicking, they are all always the same size.
Guard Squad: Dwarf bulborbs always stay near their bulborb counterpart in groups of three to four, hunting together and sleeping nearby. Despite not actually being their young, the bulborbs don't seem to care, letting the dwarf bulborbs stay close. In fact, they work well together to hunt and to fend off any attackers, as dwarf bulborbs will defend their "parent" to the death.
Dwarf Bulborb
Small, red with white spots, and weak; Dwarf Bulborbs are not the most intimidating on their own, but when serving as a miniature attack force for a much larger Bulborb, they can be a much more significant threat (seen below).
Snow Bulborb
The Snow Bulborbs share the same white coloration with blue spots as the Hairy Bulborb, but are unable to mimic the hair. They still resemble the Hairy Bulborb enough to get by.
Dwarf Orange Bulborb
Resembling the more observant Orange Bulborb, the Dwarf Orange Bulborbs share the same orange coloration, black eyes, and heightened senses.
Dwarf/Snow Bulborb
Medium Breadbug, Neutral
- Armor Class 10 (natural armor)
- Hitpoints 11 (2d8+2)
- Speed 30ft
STR DEX CON INT WIS CHA 14 (+2) 11 (+0) 12 (+1) 4 (-3) 8 (-1) 9 (-1)
- Damage Vulnerabilities Bludgeoning
- Senses Passive Perception 12
- Languages Bulborb
- Challenge 1/4 (50 XP)
Pack Tactics. The Dwarf Bulborb has advantage on an attack roll against a creature if at least one of the Dwarf Bulborb's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit 5 (1d6 + 2) piercing damage.
Dwarf Orange Bulborb
Medium Breadbug, Neutral
- Armor Class 11 (natural armor)
- Hitpoints 11 (2d8+2)
- Speed 30ft
STR DEX CON INT WIS CHA 14 (+2) 12 (+1) 13 (+2) 4 (-3) 9 (-1) 9 (-1)
- Damage Vulnerabilities Bludgeoning
- Senses Passive Perception 16
- Languages Bulborb
- Challenge 1/4 (50 XP)
Pack Tactics. The Dwarf Bulborb has advantage on an attack roll against a creature if at least one of the Dwarf Bulborb's allies is within 5 feet of the creature and the ally isn't incapacitated.
Observant. The Orange bulborb has a +5 to its passive Wisdom (Perception) and passive Intelligence (Investigation) scores.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit 5 (1d6 + 2) piercing damage.
Bulborbs
Gigantic brutes with a penchant for swallowing prey whole, all sorts of different Bulborbs are spread across the planet. The one thing they all share are insatiable appetites. Nocturnal: Most bulborbs sleep during the day surrounded (and protected) by their band of dwarf counterparts. They have large eyes mounted on stalks to allow them to see in the darkness, but if they are woken up during the day, they are just as capable of eating whatever or whoever bothered them. Adaptability: There are many types of bulborbs that have evolved different traits for surviving in different climates. Some have hair to survive in snow, some are more alert to be wary around predators, and some are on fire.
Red Bulborb
The most common species of Bulborb, featuring a large red body with white spots and with matching large eyes and an even larger mouth. Red Bulborbs can be found in any temperate climate, dozing off in some clearing during the day with their entourage of Dwarf Bulborbs keeping watch, waiting until night falls to go hunting. They will use their massive size to their advantage as momentum to blunder forward into opponents, and their large, slightly-pointed maw will snap up prey very quickly.
Hairy Bulborb
Very similar to the Red Bulborb, but adapted to colder climates. The entire body is white with some blue spots, but the hide is entirely covered in long hairs, which also provide some defense in addition to warmth. They tend to stay in caves.
Orange Bulborb
The Orange Bulborb is, naturally, orange in coloration with black spots. Interestingly, the eyes are also black, with slitted pupils and bloodshot eyes. This species has the intelligence to sleep in tight quarters with its back against the wall, to prevent it from being attacked from behind while sleeping. Additionally, Orange Bulborbs are incredibly light sleepers, as they are always vigilant to passerby predators and prey, and will wake and strike very suddenly.
Whiptongue Bulborb
Whiptongue Bulborbs are the most unique-looking grub-dog. They have a white hide with brown spots and a brown head. However, they have very narrow snouts which house a long, prehensile tongue that can lash out very quickly and snap up prey from very far away. This bulborb never sleeps, which only aids it's ability for sneaking up on prey and attacking from a distance.
Fiery Bulblax
This Bulborb has the very unique trait of being on fire. It has skin glands that produce a flammable oil that burns perpetually. Due to this, it's face is a melty, horrific mess, and one of it's eyes is abnormally small. Due to this nature, the Fiery Bulblax sleeps wherever it wants with no fear of predation.
Spotty Bulbear
Arguably the most dangerous non-Elder Bulborb, the Spotty Bulbear is slightly bigger than its relatives and twice as savage (and also actually has its own young that follows it around, as opposed to the breadbug imitators of the other species). It has a black body with red spots, glowing purple eyes, and a flatter but much wider maw that spans the entire width of its body. The Spotty Bulbear never sleeps, instead constantly patrolling its territory with its young.
Red Bulborb
Huge Grubdog, neutral
- Armor Class 14 (naural armor)
- Hitpoints 168 (16d12+64)
- Speed 40ft
STR DEX CON INT WIS CHA 19 (+4) 12 (+1) 18 (+4) 4 (-3) 8 (-1) 6 (-2)
- Saving Throws Str +6, Con +6
- Senses Darkvision 90ft
- Languages Bulborb
- Challenge 6 (2,300 XP)
Fast Eater. The Red Bulborb can use Swallow as a bonus action, with the bite dealing half damage. If the bite misses, the grapple ends.
Actions
Bite. Melee Weapon Attack: +7 to hit, reach 5ft, one target. Hit 22 (4d8+4) piercing damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the Red Bulborb can't bite another target.
Headbutt. Melee Weapon Attack: +7 to hit, reach 5ft, one target. Hit 17 (3d8+4) bludgeoning damage.
Swallow. The Red Bulborb makes one bite attack against a Large or smaller creature it is grappling. If the attack hits, the target takes the bite's damage, the target is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the Red Bulborb, and it takes 14 (4d6) acid damage at the start of each of the Red Bulborb's turns. If the Red Bulborb takes 20 damage or more on a single turn from a creature inside it, the Red Bulborb must succeed on a DC 22 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the Red Bulborb. If the Red Bulborb dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 30ft of movement, exiting prone.
Hairy Bulborb
Huge Grubdog, neutral
- Armor Class 16 (hair)/ 14 (without hair)
- Hitpoints 178 (17d12+68)
- Speed 40ft
STR DEX CON INT WIS CHA 19 (+4) 12 (+1) 18 (+4) 4 (-3) 8 (-1) 6 (-2)
- Saving Throws Str +6, Con +6
- Damage Immunities Cold (with hair)
- Senses Darkvision 90ft
- Languages Bulborb
- Challenge 7 (2,900 XP)
Fast Eater. The Hairy Bulborb can use Swallow as a bonus action, with the bite dealing half damage. If the bite misses, the grapple ends.
Fragile Fur. The Hairy Bulbear is covered in fur that increases AC and gives invulnerability to cold damage. When the Hairy Bulbear receives at least 5 fire damage, the fur coat burns off, dealing an extra 2d8 (9) fire damage and revoking the aforementioned bonuses.
Actions
Bite. Melee Weapon Attack: +7 to hit, reach 5ft, one target. Hit 22 (4d8+4) piercing damage. If the target is a creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the Hairy Bulborb can't bite another target.
Headbutt. Melee Weapon Attack: +7 to hit, reach 5ft, one target. Hit 17 (3d8+4) bludgeoning damage.
Swallow. The Hairy Bulborb makes one bite attack against a Large or smaller creature it is grappling. If the attack hits, the target takes the bite's damage, the target is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the Hairy Bulborb, and it takes 14 (4d6) acid damage at the start of each of the Hairy Bulborb's turns. If the Hairy Bulborb takes 20 damage or more on a single turn from a creature inside it, the Hairy Bulborb must succeed on a DC 22 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the Hairy Bulborb. If the Hairy Bulborb dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 30ft of movement, exiting prone.
Orange Bulborb
Huge Grubdog, neutral
- Armor Class 15 (natural armor)
- Hitpoints 178 (17d12+68)
- Speed 40ft
STR DEX CON INT WIS CHA 19 (+4) 15 (+2) 18 (+4) 6 (-2) 12 (+1) 5 (-3)
- Saving Throws Str +6, Con +6
- Senses Darkvision 90ft, Passive Perception 17
- Languages Bulborb
- Challenge 7 (2,900 XP)
Fast Eater. The Orange Bulborb can use Swallow as a bonus action, with the bite dealing half damage. If the bite misses, the grapple ends.
Observant. The Orange bulborb has a +6 to its passive Wisdom (Perception) and passive Intelligence (Investigation) scores.
Light Sleeper. The Orange Bulborb retains its Passive perception while sleeping.
Actions
Bite. Melee Weapon Attack: +7 to hit, reach 5ft, one target. Hit 22 (4d8+4) piercing damage. If the target is a creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the Hairy Bulborb can't bite another target.
Headbutt. Melee Weapon Attack: +7 to hit, reach 5ft, one target. Hit 17 (3d8+4) bludgeoning damage.
Swallow. The Orange Bulborb makes one bite attack against a Large or smaller creature it is grappling. If the attack hits, the target takes the bite's damage, the target is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the Orange Bulborb, and it takes 14 (4d6) acid damage at the start of each of the Orange Bulborb's turns. If the Orange Bulborb takes 20 damage or more on a single turn from a creature inside it, the Orange Bulborb must succeed on a DC 22 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the Orange Bulborb. If the Orange Bulborb dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 30ft of movement, exiting prone.
Whiptongue Bulborb
Huge Grubdog, neutral
- Armor Class 15 (natural armor)
- Hitpoints 178 (17d12+68)
- Speed 40ft
STR DEX CON INT WIS CHA 20 (+5) 14 (+2) 18 (+4) 6 (-2) 9 (-1) 6 (-2)
- Skills Perception +5, Stealth +5
- Saving Throws Str +6, Con +6
- Senses Darkvision 90ft
- Languages Bulborb
- Challenge 8 (3,900 XP)
Fast Eater. Whiptongue Bulborb can use Swallow as a bonus action, with the bite dealing half damage. If the bite misses, the grapple ends.
Actions
Whiptongue. Melee Weapon Attack: +9 to hit, reach 30ft, one target. Hit 27 (5d8+5) If the target is a creature, it is grappled (escape DC 18) and pulled into the Whiptongue Bulborb's space. Until this grapple ends, the target is restrained, and the Whiptongue Bulborb can't grab another target.
Bite. Melee Weapon Attack: +8 to hit, reach 5ft, one target. Hit 14 (2d8+5) piercing damage.
Swallow. The Whiptongue Bulborb makes one bite attack against a Large or smaller creature it is grappling. If the attack hits, the target is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the Whiptongue Bulborb, and it takes 17 (5d6) acid damage at the start of each of the Whiptongue Bulborb's turns. If the Whiptongue Bulborb takes 20 damage or more on a single turn from a creature inside it, the Whiptongue Bulborb must succeed on a DC 22 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the Whiptongue Bulborb. If the Whiptongue Bulborb dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 30ft of movement, exiting prone.
Fiery Bulblax
Huge Grubdog, neutral
- Armor Class 16 (natural armor)
- Hitpoints 207 (18d12+90)
- Speed 40ft
STR DEX CON INT WIS CHA 20 (+5) 12 (+1) 20 (+5) 6 (-2) 5 (-3) 12 (+1)
- Skills Intimidation +6
- Saving Throws Str +7, Con +7
- Damage Immunities Fire
- Senses Darkvision 90ft
- Languages Bulborb
- Challenge 9 (5,000)
Fast Eater. The Fiery Bulblax can use Swallow as a bonus action, with the bite dealing half damage. If the bite misses, the grapple ends.
Blundering. The Fiery Bulblax has disadvantage on Stealth (Dexterity) checks.
Fire Aura. At the start of each of the Fiery Bulblax's turns, each creature within 5 feet of it takes 3 (1d6) fire damage, and flammable objects in the aura that aren't being worn or carried ignite. A creature that touches the Fiery Bulblax or hits it with a melee attack while within 5 feet of it takes 3 (1d6) fire damage.
Actions
Bite. Melee Weapon Attack: +8 to hit, reach 5ft, one target. Hit 23 (4d8+5) piercing damage. If the target is a creature, it is grappled (escape DC 18). Until this grapple ends, the target is restrained, and the Hairy Bulborb can't bite another target.
Headbutt. Melee Weapon Attack: +7 to hit, reach 5ft, one target. Hit 17 (3d8+5) bludgeoning damage.
Swallow. The Fiery Bulblax makes one bite attack against a Large or smaller creature it is grappling. If the attack hits, the target is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the Fiery Bulblax, and it takes 17 (5d6) acid damage at the start of each of the Fiery Bulblax's turns. If the Fiery Bulblax takes 20 damage or more on a single turn from a creature inside it, the Fiery Bulblax must succeed on a DC 18 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the Fiery Bulblax. If the Fiery Bulblax dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 30ft of movement, exiting prone.
Dwarf Bulbear
Medium Grubdog, neutral
- Armor Class 12 (Natural Armor)
- Hitpoints 16 (3d8+3)
- Speed 30ft
STR DEX CON INT WIS CHA 15 (+2) 11 (+0) 14 (+2) 4 (-3) 6 (-2) 8 (-1)
- Damage Vulnerabilities Bludgeoning
- Skills Perception +2
- Senses Passive Perception 14
- Languages Bulborb
- Challenge 1/2 (100 XP)
Pack Tactics. The Dwarf Bulbear has advantage on an attack roll against a creature if at least one of the Dwarf Bulborb's allies is within 5 feet of the creature and the ally isn't incapacitated.
Brute. An attack deals one extra die of its damage when the Dwarf Bulbear hits with it (included in the attack).
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit 9 (2d6 + 2)
Spotty Bulbear
Huge Grubdog, neutral
- Armor Class 16 (natural armor)
- Hitpoints 216 (16d12+112)
- Speed 40ft
STR DEX CON INT WIS CHA 24 (+7) 12 (+1) 24 (+7) 6 (-2) 3 (-4) 3 (-4)
- Skills Intimidation +6
- Saving Throws Str +9, Con +9
- Senses Darkvision 90ft
- Languages Bulborb
- Challenge 10 (5,900 XP)
Fast Eater. The Spotty Bulbear can use Swallow as a bonus action, with the bite dealing half damage. If the bite misses, the grapple ends.
Brute. An attack deals one extra die of its damage when the Spotty Bulbear hits with it (included in the attack).
Blundering. The Spotty Bulbear has disadvantage on Stealth (Dexterity) checks.
Certain Indefatigability. When an attack reduces the Spotty Bulbear to 0 hit points, it must make a Constitution saving throw with a DC of 5+ the damage taken. On a success, the Spotty Bulbear is instead reduced to 1 hitpoint.
Actions
Bite. Melee Weapon Attack: +11 to hit, reach 5ft, two targets. Hit 29 (5d8+7) piercing damage. If the targets are creatures, they are grappled (escape DC 19). Until this grapple ends, the targets are restrained, and the Spotty Bulbear can't bite another target.
Headbutt. Melee Weapon Attack: +11 to hit, reach 5ft, one target. Hit 17 (3d8+5) bludgeoning damage.
Swallow. The Spotty Bulbear makes one bite attack against a Large or smaller creature it is grappling. If the attack hits, the target is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the Spotty Bulbear, and it takes 17 (5d6) acid damage at the start of each of the Spotty Bulbear's turns. If the Spotty Bulbear takes 30 damage or more on a single turn from a creature inside it, the Spotty Bulbear must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the Spotty Bulbear. If the Spotty Bulbear dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 30ft of movement, exiting prone.
Elder Bulborbs
The Patriarchs of the Bulborb society, the Elder Bulborbs consist of the Empress Bulblax and Emperor Bulblax. These are some of the largest and most dangerous monsters on PNF-404, and should not be taken lightly.
Empress Bulblax
The source of all Bulborbs, the Empress Bulblax exists to produce Bulborb Larvae. They vaguely resemble Red Bulborbs, but only in the face. The rest of the body is swollen beyond recognition to form a gargantuan, egg-laying, insect-like abdomen. Their limbs are rendered useless and they can only move by rolling their body. They fashion Bulborb dens out of caves, settle in, and birth larvae, which are small, white, and limbless. Apart from producing larvae and rolling around, they don't do much.
Emperor Bulblax
The two-legged mountain, the Emperor Bulblax exists to eat smaller things. It is an intimidating creature, resembling a Bulborb only by general body shape. It possesses a huge, usually moss-covered backside and a wrinkled face with tiny eyes, suggesting that it is a very mature Bulborb. Most notably, however, is its gigantic purple tongue that can stretch far and consume anything. The Emperor Bulblax makes use of its camouflaged backside by burrowing into the ground, leaving only it exposed to not alert prey. It will burst out of the ground to strike quickly, and, if necessary, utilize its surprisingly powerful legs to hurl its massive body at an enemy, crushing it instantly.
Bulborb Larva
Small Grubdog, neutral
- Armor Class 10 (natural armor)
- Hitpoints 2 (1d6-1)
- Speed 20ft.
STR DEX CON INT WIS CHA 8 (-1) 10 (+0) 9 (-1) 2 (-4) 3 (-4) 3 (-4)
- Senses Darkvision 90ft
- Languages Bulborb
- Challenge 0 (0 XP)
Swarm. When at least two other Bulborb Larvae are within 5 feet and not incapacitated, the bite attack automatically hits.
Actions
Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., Hit 5 (2d4)
Empress Bulblax
Gargantuan Grubdog, neutral
- Armor Class 16 (natural armor)
- Hitpoints 264 (16d20+96)
- Speed 30ft.
STR DEX CON INT WIS CHA 25 (+7) 11 (+0) 23 (+6) 6 (-2) 6 (-2) 4 (-3)
- Saving Throws Str +9, Con +9
- Senses Darkvision 90ft
- Languages Bulborb
- Challenge 14 (11,500 XP)
Hive Mother. Can use Spawn as a bonus action.
Actions
Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., Hit 16 (2d8+7)
Roll. Body Attack: The Empress Bulblax rolls her body through a space that is 40ft by 40ft. All creatures must succeed on a DC 20 Dexterity saving throw or take 25 (4d8+7) and be knocked prone.
Slam (Recharge 6). Body Attack: The Empress Bulblax raises the front half of her body and slams it against the ground. All creatures within 5 feet of the Empress Bulblax must succeed on a DC 20 Dexterity saving throw or take 16 (2d8+7) damage. In addition, the Empress Bulblax causes three stalactites from the ceiling of her den to fall on three targets that she chooses. Everyone within a five foot radius of the targets must succeed on a DC 22 Dexterity saving throw or take 21 (6d6) bludgeoning damage.
Spawn. The Empress Bulblax births 3 (1d4+1) Bulborb Larvae, which exit in a space five feet from the rear of her abdomen.
Legendary Actions
The Empress Bulblax can take three legendary actions, choosing from the options below. Only one legendary option can be used at a tim and only at the end of another creature's turn. The Empress Bulblax regains spend legendary actions at the start of her turn.
Birth. The Empress Bulblax produces 2 (1d4) Bulborb Larvae.
Maternal Instinct (Costs 3 Actions). The Empress Bulblax augments the next attack she makes to not affect any Bulborb Larvae.
Emperor Bulblax
Gargantuan Grubdog, neutral
- Armor Class 18 (natural armor)
- Hitpoints 314 (17d20+136)
- Speed 40ft., burrow 20 ft.
STR DEX CON INT WIS CHA 26 (+8) 12 (+1) 26 (+8) 8 (-1) 6 (-2) 4 (-3)
- Skills Stealth +6
- Saving Throws Str +10, Con +10
- Senses Darkvision 90ft
- Languages Bulborb
- Challenge 16 (15,000 XP)
False Appearance. While the Emperor Bulblax remains motionless and burrowed, he is indistinguishable from a boulder or mound.
Terrain Camouflage. The Emperor Bulblax has advantage on Dexterity (Stealth) checks made to hide in his terrain.
Ambusher. The Emperor Bulblax has advantage on attack rolls against any creature he has surprised.
Standing Leap. The Emperor Bulblax's long jump is up to 30 feet and his high jump is 20 feet, with or without a running start.
Actions
Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., Hit 30 (4d8+8) piercing damage.
Tongue (Recharge 4-6). The Emperor Bulblax lashes out with his tongue in a 10 foot cone. All creatures in this space must succeed on a DC 21 Dexterity saving throw or take 15 (2d6+8) bludgeoning damage and be swallowed immediately. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the Emperor Bulblax, and it takes 21 (6d6) acid damage at the start of each of the Emperor Bulblax's turns. If the Emperor Bulblax takes 50 damage or more before the beginning of its next turn, the Emperor Bulblax must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the Emperor Bulblax. If the Emperor Bulblax dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 30ft of movement, exiting prone.
Body Slam (Recharge 6). The Emperor Bulblax leaps, hurling itself onto a point within 30 feet away. All creatures within a 15 foot radius of where the Emperor Bulblax lands must make a DC 20 Dexterity saving throw or take 29 (6d6+8) bludgeoning damage and fall prone.
Legendary Actions
The Emperor Bulblax can take three legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature's turn. The Emperor Bulblax regains spend legendary actions at the start of his turn.
Headbutt. Melee Weapon Attack: +10 to hit, reach 5ft., Hit 13 (1d10+8) bludgeoning damage.
Shakedown (Costs 2 Actions). If the Emperor Bulblax is mounted, it must make a Strength contest with the mounting creature. If the Emperor Bulblax succeeds, the mounting creature is thrown in a space 15 feet in front of the Emperor Bulblax and takes 5 (1d10) falling damage.
Misc. Grubdog Species
Though the bulborbs' large body with tiny legs and large eyes is the most easily recognizable feature of a grubdog, there exist other subspecies that appear very different, having evolved to survive in different environments.
Water Dumple
The Water Dumple has significantly fewer distinct features than its bulborb cousins. It is an amphibious dark blue mass with some tiny tentacles for locomotion and a huge mouth for consumption. It has no eyes or apparent orifices, so it is unclear how it senses its environment. Water Dumples usually lurk at the bottom of ponds in dark caves where they blend into the water, waiting for prey to wander near the water's edge when they sneak up and swallow the prey whole.
Water Dumple
Medium Grubdog, neutral
- Armor Class 13 (Natural Armor)
- Hitpoints 78 (12d8+24)
- Speed 30ft.
STR DEX CON INT WIS CHA 16 (+3) 11 (+0) 15 (+2) 4 (-3) 6 (-2) 6 (-2)
- Saving Throws Str +5, Con +4
- Senses Blindsense 90ft., blind beyond this radius,
- Languages Bulborb
- Challenge 1 (200 XP)
Terrain Camouflage. The Water Dumple has advantage on Dexterity (Stealth) checks made to hide in dimly lit or dark water.
Amphibious. The Water Dumple can breathe air and water.
Slippery. The Water Dumple has advantage on ability checks and saving throws made to escape a grapple.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., Hit 12 (3d4+3) piercing damage.