New Races

by Nightkill101

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New Beastial Race Options

The Vishkanya

Vishkanyas are a race of exotic humanoids with poisonous blood. Possessed of an alien beauty, these graceful humanoids see the world through serpentine eyes of burnished gold. Their supple skin is covered with tiny scales, often of a light green, which are sometimes arrayed in patterns not unlike those of a serpent. They cannot be generalized as good or evil, but since they truly speak with forked tongues, they are content to accept the gold they're offered and leave questions of morality to others. They tend to speak with forked tongues, and tend to be colored a light green color.

Vishkanya Traits

Ability Score Increase. Your Dexterity is increased by 2, and your Charisma by 1.

Age. Vishkanya mature at the same rate as humans, and they tend to live about 90 years.

Alignment. Most Vishkanya tend toward neutral alignment. Caring not how they get pay or recieve product and leave the questioning of morals to the other races

Size. Vishkanya tend to stand between 5 to 6 feet tall and average around 170 pounds. Your size is Medium

Speed. Your base walking speed is 30 feet.

Darkvision. You can see in dim light within 60 feet of you as if it where bright light, and in darkness as if it where dim light. You can't discern colours in darkness, only shades of grey.

Tool Proficiency. You gain proficiency with a poisoner's kit

Poison by Nature. You have resistance to poison damage, and advantage on saves against the poisoned condition. Also you may coat a weapon or piece of ammo with your own toxic saliva or blood (requires you to not be at full hp for blood) up to your Constitution modifier (minimum 1) between long rest. When you hit with an attack with a weapon that is coated with your poison it deals extra poison damage equal to your level.

Language. You can speak, read, and write Common and Draconic.

The Nagaji

Created by the great and wise naga's of old as a sentiant slave race to extend their will across the land. The do still however have a will of their own. The nagaji are a race of ophidian humanoids with scaled skin that mimics the dramatic appearance of true naga. Like serpents, they have forked tongues and lidless eyes, giving them an unblinking gaze that most other races find unnerving. Their physical forms are otherwise humanlike, raising wary speculation about their origins. It is widely believed that true naga created them as a servitor race, through crossbreeding, magic, or both, and indeed nagaji revere naga as living gods. Nagaji often inspire fear among other humanoids, as much for their mysterious ancestry as for their talent with both swords and sorcery.

Nagaji Traits

Ability Score Increase. Your Strength increases by 2, and your Charisma by 1

Age. Nagaji mature slower then humans, typically reaching maturity by 20, they tend to live around 120 years.

Alignment. Most Nagaji are good alignment, but can be of any alignment depending on the Naga that they follow or their upbringing

Size. Nagaji tend to stand between 5 to 7 feet tall and average 185 pounds. Your size is Medium

Speed. Your base walking speed is 30 feet.

Darkvision. You can see in dim light within 60 feet of you as if it where bright light, and in darkness as if it where dim light. You can't discern colours in darkness, only shades of grey

Armoured Scales. Your base AC without weiring armour, is 11+ your Dexterity modifier.

Serpentine Senses. You have proficiency in Perception.

Language. You can speak, read, and write Common and Draconic.

The Werekin

The long decendants of werewolves that either the genes have been laying dormant in families for generations before it begins to form its own being inside someone, or the genes are so strong that they no longer have the ability to revert to human form. for both types they resemble the hybrid forms of werewolves with lycan variants being more stalky and large while skinwolves tend to be more elongated and slender. Lycans are born looking like the hybrid forms of a werewolf but lack all the advantages of being one.

Werekin Traits

Ability Score Increase. Your Strength score increases by 2

Age. Werekin mature faster then humans, typically reaching maturity by 8, they tend to live 100 years

Alignment. Most Werekin tend toward neutral, or evil alignment.

Size. Werekin stand between 6 to 8 feet tall and average 250 pounds. Your size is Medium

Speed. Your base walking speed is 35 feet.

Claws. You are proficient with your unarmoured strikes, which deal 1d4 slashing damage on a hit

Darkvision. You can see in dim light within 60 feet of you as if it where bright light, and in darkness as if it where dim light. You can't discern colours in darkness, only shades of grey

Subrace. Two main subraces of werekin inhabit the world: skinwolves and lycans. Choose one of these subraces

Lycan

Ability Score Increase. Your Constitution score increases by 1

Feywild Endurance. Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.

Languages. You can speak, read, and write Common and Sylvan

Skinwolf

Ability Score Increase. Your Dexterity score increases by 1

Keen Nose. You have advantage on perception checks that rely on smell

Languages. You can speak, read, and write Common and Abyssal

 

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